Re: Decay rates way to high :(
Posted: Tue Oct 05, 2004 5:12 am
Ok for the NON crafter, small lesson on crafting and why harvested ARE better for armor etc.
Number one, the Q number is NOT the end all be all of the FULL quality of gear. The GRADE of the materials IS every bit as important as the quality of that matterial.
I have never seen above FINE grade on a mob, and from what I heard it is that way on the mainland too.
I have some experience in crafting ONLY choice mat gear, and in the same spree xp grinding with the left overs from defending myself to agro mobs. The mob stuff is NEVER fully Q20 or Q 10, but some joke in the middle, all this does is DEGRADE the full Q number of anything else that it does into. Like using dirty water to make tea, it tastes AWFUL and looks even worse.
I have made a mob dropped mats dagger that was OK in speed and damage, then made a CHOICE only best matterials for a weapon (there are different mats for different uses, and it is best to figure out which is which and FAST). The CHOICE only dagger was twice as fast and twice as damaging. That is FULLY how much of a difference GRADE of materials can make (and skill of the crafter in knowing what materials to use for what job. THIS is part of the reality of this game that MANY just to do NOT get. Would you use LEAD for a sword blade? no you would use STEEL, tempered and hammered over time to get the best blade. But lead does make a decent bullet.)
If you look at your armor you will see its "hit points" or the life of the armor, if that number is not high enough, I would not pay the same for it. MANY crafters go for the HIGH protection rating, but forget to look at the life of the item. Crafting so far is a FINE dance, you have to ballance all the materials in the item to make a BALLANCE item. It isn't about "Optimizing" this number or that number to make the UBBER item. As you have seen, a LOW durablity rating makes the protection rating on the item USELESS...unles YOU are the crafter...at which point...just make another.(this is one area I find dropped mats to fail in, durablity. SURE I could make you a good protection rating, but the item would wear out sooner)
I would LIKE to see a "repair item" skill in the crafters skill tree...If you can MAKE it...you should be able to repair it with fewer mats than making it would take.
Number one, the Q number is NOT the end all be all of the FULL quality of gear. The GRADE of the materials IS every bit as important as the quality of that matterial.
I have never seen above FINE grade on a mob, and from what I heard it is that way on the mainland too.
I have some experience in crafting ONLY choice mat gear, and in the same spree xp grinding with the left overs from defending myself to agro mobs. The mob stuff is NEVER fully Q20 or Q 10, but some joke in the middle, all this does is DEGRADE the full Q number of anything else that it does into. Like using dirty water to make tea, it tastes AWFUL and looks even worse.
I have made a mob dropped mats dagger that was OK in speed and damage, then made a CHOICE only best matterials for a weapon (there are different mats for different uses, and it is best to figure out which is which and FAST). The CHOICE only dagger was twice as fast and twice as damaging. That is FULLY how much of a difference GRADE of materials can make (and skill of the crafter in knowing what materials to use for what job. THIS is part of the reality of this game that MANY just to do NOT get. Would you use LEAD for a sword blade? no you would use STEEL, tempered and hammered over time to get the best blade. But lead does make a decent bullet.)
If you look at your armor you will see its "hit points" or the life of the armor, if that number is not high enough, I would not pay the same for it. MANY crafters go for the HIGH protection rating, but forget to look at the life of the item. Crafting so far is a FINE dance, you have to ballance all the materials in the item to make a BALLANCE item. It isn't about "Optimizing" this number or that number to make the UBBER item. As you have seen, a LOW durablity rating makes the protection rating on the item USELESS...unles YOU are the crafter...at which point...just make another.(this is one area I find dropped mats to fail in, durablity. SURE I could make you a good protection rating, but the item would wear out sooner)
I would LIKE to see a "repair item" skill in the crafters skill tree...If you can MAKE it...you should be able to repair it with fewer mats than making it would take.