On the Economy and other musings of a new player

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bgraz
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Re: On the Economy and other musings of a new player

Post by bgraz »

What I think would be a real boost to the economy and really make materials and nice equipment available would be to create an IG auction house, where you go to a specific npc to put items up for auction, but then can bid at any merchant (that sells the specific type of item). This would stimulate competition and allow players to set prices for goods, rather than a seller guessing what someone is willing to pay without over or under pricing items.

we have the bazaar forum, but that is very impractical and a real pain in the arse when you are searching for something special or even a load of grind mats IG.

Also if they made an auction system with both a public and a faction fame based option it would solve the problem of not wanting to sell to the "enemy" and give neutrals the abaility to participate with either side.

This could be achived by having auction houses in both towns and temples that are seperate from eachother(can use the existing faction item merch at the temples)

While there can never be a perfect system..someone will always find a flaw or have a complaint(some people just can't be pleased)...i really think an auction system IG would be the boost the economy needs and give value back to the dapper...you sell your grind crafts to a merchant for dapper then spend those dapper on an auction for the good stuff..everyone is happy :) ..except the guy with little dapper and the guy who just like to complain cuz evrything is just wrong :p
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desertt
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Re: On the Economy and other musings of a new player

Post by desertt »

bgraz wrote:What I think would be a real boost to the economy and really make materials and nice equipment available would be to create an IG auction house, where you go to a specific npc to put items up for auction, but then can bid at any merchant (that sells the specific type of item). This would stimulate competition and allow players to set prices for goods, rather than a seller guessing what someone is willing to pay without over or under pricing items.

we have the bazaar forum, but that is very impractical and a real pain in the arse when you are searching for something special or even a load of grind mats IG.

Also if they made an auction system with both a public and a faction fame based option it would solve the problem of not wanting to sell to the "enemy" and give neutrals the abaility to participate with either side.

This could be achived by having auction houses in both towns and temples that are seperate from eachother(can use the existing faction item merch at the temples)

While there can never be a perfect system..someone will always find a flaw or have a complaint(some people just can't be pleased)...i really think an auction system IG would be the boost the economy needs and give value back to the dapper...you sell your grind crafts to a merchant for dapper then spend those dapper on an auction for the good stuff..everyone is happy :) ..except the guy with little dapper and the guy who just like to complain cuz evrything is just wrong :p

i find this economy fine as it
but that auction house sounds a bit like WoW and ryzom likes to be special not just a copier of another game
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bgraz
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Re: On the Economy and other musings of a new player

Post by bgraz »

hans1976 wrote:Now the next question is: Is the effort of implementing the changes worth the result of whining players?
LOL..i think you are just stuck with that..do nothing, players whine..give players what the ask for, someone else whines..make up what you think will work best, more whines....I guess at some point everyone does it(myself included..mostly when i haven't had enough beer), and thankfully it goes mostly ignored :p
bgraz
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Re: On the Economy and other musings of a new player

Post by bgraz »

desertt wrote:i find this economy fine as it
but that auction house sounds a bit like WoW and ryzom likes to be special not just a copier of another game
Whats special about dumping stuff on a merchant for whatever price you want to ask?

An auction isn't just copying another game..its something practcal that i think most people IG would love to have around

doesn't WoW have mobs and guilds and armor and weapons..hmmm sounds like ryzom is just a copycat of WoW from your statement
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iphdrunk
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Re: On the Economy and other musings of a new player

Post by iphdrunk »

Hello,

It is true that the economy should be reconsidered at a macroscopic view, and proposing solutions that take into account the different side effects and so on...

Nevertheless, from a simple player point of view, one of the questions that arises often is quite simple, and most of the crafters I talk to share this view: The player has been crafting for a while and he has managed to gather a fair amount of money, several milions, mostly by selling to NPC, but at the end, he has no clue about what to do with them other than buying regularly mats from the NPC, and when available. Dappers are a number that cumulates in a window, and as crafters we'd be more than happy to accept dappers in exchange for gear specially for those who don't dig (another point is the imbalance of looting, but this is also complicated. By limiting the number of eyes / teeth / skin and so on, one can state that this justifies the harvesting, although I don't share this view).

Even if the NPCs where removed, there would be a given a mount of dappers going on, and assuming he has all his needs covered, a harvester does not know what to do with dappers.

So, for the OP (original poster), I don't think the addition of more money sinks, or even the addition of periodic costs is not needed, an d I think in this sense the outposts have failed
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etrusan
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Re: On the Economy and other musings of a new player

Post by etrusan »

Rushin; Yes I read that thread, thanks for pointing that out to me again though.
So, for the OP (original poster), I don't think the addition of more money sinks, or even the addition of periodic costs is not needed, an d I think in this sense the outposts have failed
I think that is an interesting observation.

To the repliers;

It should be noted that I am operating on the basic premise of more people playing Ryzom = better. This is not an option, in my opinion, especially if you've read some of their statements regarding the financial strength of the company. In any venture capital deal there are four basic outcomes of the deal, one the company goes public, two the company is sold to another company, three the company makes a mild profit but not an attractive sell nor buoyant enough to go public, four the VC's pull the plug and salvage what they can. Based on what I have read recently, Nevrex is going to need to make some serious improvements in their product line in order to survive to the next round of VC finance.

That said, I'm not advocating revolutionizing what makes this game special. Part of the beauty of this game, if not the biggest selling point to me is, you are not "forced" into anything. You want to forage today? Ok. You want fight today? Ok. Had a bad day at work and want to blow some stuff up? OK! You can do it all. You can do none of those things and still enjoy the game of Ryzom and that is part of what makes Ryzom a beautiful game.

I noticed a lot of people either skimmed what I wrote and then replied or didn't understand fully and then replied. I am not sure, honestly, who is who. If someone has a question for me or they want me to be clearer on something please PM me.

There are two topics I saw come up in the past two pages several times and that is of the auction system proposed and that of barter in general.

Barter, as I mentioned originally is trade. Trade is economics and therefore is a reflection of economic activity. There will always be barter. No matter what system is proposed in any game or any real world civilization people will always barter. No one is going to take away the human to human contact, the day to day trade that is going on and nor should any system be implemented where barter is eliminated because that would be bad on many levels.

About the auction system. Personally, I love auctions. I like the idea of it in game. One thing I want to ask you all however is two things. Firstly, if the UI changes went into effect as marct proposed with the search function that I asked for wouldn't that be, in effect a real time auction house for minor every day goods?

However, the UI system wouldn't "capture" 100% of the surplus for the most unique and rare items. For that some universal auction system would work great. One idea is to hard code such a thing into the game, another would be more ad hoc. I know we don't have universal game channels and that is too bad because it really detracts from the game, however, that would be one player created solution.

The solution to auction houses is already at our finger tips though and it is a system that worked well in Eve. Players already have auctions in the bazaar forums.

Here is some random auction I pulled up. You can see basically how it works:

http://myeve.eve-online.com/ingameboard ... dID=285374

These are the rules from their forums:
7. Auctions
- [AUCTION] tag in thread title
- Starting/minimum bid
- Minimum bid increment
- Closing date and time.

You may want to include:
- Reserve price
- Buyout price
- Sniper rule
- Item Location
Note - The Eve system isn't *different* from the Ryzom in this respect, except they have hard and fast rules for conducting these auctions for everyone to see. The advantage is everyone is on the same page every time. The Ryzom forum system works implicitly the same way, however, some of it is guess work and the rest is netiquette. Having everyone on the same page everytime is part of eliminating that "transaction cost" I mentioned earlier. Experienced players I'm sure are rolling their eyes, however for newer players the rules aren't as clear.

As far as auctions being in other games and wanting Ryzom unique, well, Ryzom is unique and no one can take that away. There is nothing wrong with taking systems which have worked well in other games and implementing them in your own, otherwise you constantly need to reinvent the wheal.

I am fairly certain that my idea couldn't be implemented 100% of the way, even though I think it would be ideal. The amount of time to code such a project would be immense and that time would be better spent doing other things. Although, I think most or at least part of it could be implemented as part of the next large patch of expansion. Maybe we can come up with some community consensus, what needs to be done in regards to this matter and what should be a priority. My own thoughts on this briefly? I think the UI changes mentioned would go a long way to solving a lot of the problems. Crafters will be able to demand exactly what they want and when they want it. Foragers and hunters will know exactly what is being demanded and when to provide it. However, something should be done for the reasons stated in my first paragraph.

As always, I look forward to your feedback.

Edit - I changed some things regarding forum auctions for clarity.
Last edited by etrusan on Thu Jan 26, 2006 4:55 pm, edited 1 time in total.
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desertt
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Re: On the Economy and other musings of a new player

Post by desertt »

bgraz wrote:Whats special about dumping stuff on a merchant for whatever price you want to ask?

An auction isn't just copying another game..its something practcal that i think most people IG would love to have around

doesn't WoW have mobs and guilds and armor and weapons..hmmm sounds like ryzom is just a copycat of WoW from your statement
every MMO has some basics so it is the manner in which you implent it
did you ever saw a mob in ryzom drop money weapons or armors?(i dont count jewels in but thats only on frahar cutes and gibbai's) not me
here you can raise every skill you want aslong you have the sp or starters pack for it not in WoW there u have to make another char for it with other knowledge

if i remember correct in WoW you need a list to be signed first by people that want to start or join a guild nothing of that all in ryzom just go to the guild clerk and pay him 500k to create a guild and invite people to it

anyway if we would get an auction house people wouldnt go search for crafters anymore and that is just the nicest part of this game search thats how get to know each other

imprent my words how want but you never hear me say ryzom is a copy of WoW far from it even i just dont like that people come from other MMO and want everything they had in their last MMO here well wrong adress then


(i might not be gifted to typ away what i mean in english i atleast try)
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andypur1
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Re: On the Economy and other musings of a new player

Post by andypur1 »

totnkopf wrote:Easiest way around this is using filiters. Set the amount of something like 6000 and you'll never even see the stored mats.
Yes, and then when I go to see Mr Kami about another nice pick with extra focus, I won't see that either (unless that 'feature' has been fixed) ;)

I personally think that using the shops for storage is a bit naughty (although Nexrax don't appear to agree). I only use my packers, mount and apartment, which cost me large sums of dappers, all I'm asking for is that other homins don't get something for free :p
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kyesmith
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Re: On the Economy and other musings of a new player

Post by kyesmith »

andypur1 wrote: I personally think that using the shops for storage is a bit naughty (although Nexrax don't appear to agree). I only use my packers, mount and apartment, which cost me large sums of dappers, all I'm asking for is that other homins don't get something for free :p

its hardly free storage as it only lasts a few days and its not our fault nexrax fail to create upgrades for apartments and guild hall for more storage untill then anyone who crafts alot has very little choice but to store on vendors...
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totnkopf
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Re: On the Economy and other musings of a new player

Post by totnkopf »

andypur1 wrote:Yes, and then when I go to see Mr Kami about another nice pick with extra focus, I won't see that either (unless that 'feature' has been fixed) ;)

I personally think that using the shops for storage is a bit naughty (although Nexrax don't appear to agree). I only use my packers, mount and apartment, which cost me large sums of dappers, all I'm asking for is that other homins don't get something for free :p
I have all 3 packers plus my mout used as storage. My apartment is full and even our guild hall needs constant clearing out since we're close to hitting full. The vendors are the only other alternative, as kye has pointed out, since Nevrax hasn't given us the option to increase our storage room. I have no desire to grind off my mats every time I dig a bag of one mat (and its often not possible considering there are 4 different types in a single piece of armor). There is also a large number of mats used per piece of high quality heavy armor. A Vest, for example, takes 12 armor shell, 12 resin, 8 stuffing and 8 armor clip. Thats 40 mats per piece. Even with my packers all empty (which they aren't since I have to keep HP LA, amps, etc. on them so I don't have to run to my apt every time someone says "care for a hunt?") I can still only grind 75 vests. Not much of a grind session really.
Apartments have nice space, but grinding out of them is a pain. Have to place the mats in your bag, then grind, and then go find a vendor to sell them to. Not exactly crafter friendly.
The merchant can be used by anyone in this fashion, so I don't consider it an exploit. Its not, especially since Nevrax has agreed its OK to do. However, if they offered larger packers, even if they cost and arm and a leg, I'd be shelling out the cash to buy them. I don't particularly enjoy keeping my mats on a timer, but I've not got too many other options.
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