Page 3 of 5

Re: Patch: Corrective Patch Tomorrow

Posted: Thu Jan 12, 2006 1:13 pm
by kostika
soulsnatcher wrote:- Tickets at Oflovak Oasis will be fixed.

What was wrong with the OO tickets?

Re: Patch: Corrective Patch Tomorrow

Posted: Thu Jan 12, 2006 1:17 pm
by kibsword
kostika wrote:What was wrong with the OO tickets?
The Karavan ones didnt work I think

Re: Patch: Corrective Patch Tomorrow

Posted: Thu Jan 12, 2006 1:22 pm
by kostika
kibsword wrote:The Karavan ones didnt work I think

erm...kara tp in oo? Am I jsut being blind or is that something they added?

Re: Patch: Corrective Patch Tomorrow

Posted: Thu Jan 12, 2006 1:32 pm
by marct
OMG, 16Mill to declare war on a Lvl250 zone outpost.

Noin.

Re: Patch: Corrective Patch Tomorrow

Posted: Thu Jan 12, 2006 1:34 pm
by marct
kostika wrote:erm...kara tp in oo? Am I jsut being blind or is that something they added?
Yeah, they added an OO Kara TP, and the tickets were messed up.

Noin.

Re: Patch: Corrective Patch Tomorrow

Posted: Thu Jan 12, 2006 1:54 pm
by kostika
marct wrote:Yeah, they added an OO Kara TP, and the tickets were messed up.

Noin.

Oh good. Thought I was losing my mind for a moment. Thanks.

Re: Patch: Corrective Patch Tomorrow

Posted: Thu Jan 12, 2006 2:12 pm
by oldmess
philu wrote:And anyone who works in the software industry knows that quick fixes (i.e. bodges) are BAD. Better to take longer and fix it PROPERLY.
I *do* work in the software industry. Yes, I'd prefer to put out proper fixes everytime, but sometimes when the customer is yelling and screaming (like we've been about false declarations), you do something short term to mitigate the problem. I'm not in the game industry, but I get bug reports sometimes where the right fix is month's work, but a quick work-around patch is a day or 2 and the customer is hopping mad. What should I do? Risk losing a lucrative support contract by making him wait? No. I quick patch him and then work behind the scenes on the better solution.

Life isn't black and white.

Re: Patch: Corrective Patch Tomorrow

Posted: Thu Jan 12, 2006 3:19 pm
by dardis
soulsnatcher wrote:We will apply a corrective patch to the live servers tomorrow Thursday. They will thus be unavailable from 11am to 3pm GMT+1 (Paris time).

In a nutshell:
- The Outpost forage tool will be craftable;
- War declaration costs will increase;
- You will not be able to cancel a war declaration anymore;
- A guild won't be able to abandon its Outpost anymore. Unless if it owns 10 Outposts (the maximum a guild can own), in which case it can abandon 1;
- When you leave an Outpost area during a war session, an Outpost PvP timer starts and lasts for 10 minutes, which is the time you have to wait before not being involved in PvP anymore.
Each time you will heal an ally or attack an enemy of the Outpost within this time, the timer will restart to 10 minutes.
- Respawn points will be safe zones even in PvP;
- Mektoubs won't be exchangeable anymore for the time being;
- Some altars will be back to their right place;
- Tickets at Oflovak Oasis will be fixed.
OK, I have never posted a thread or replied to one in the yer or so I have been playing but the Outpost patch has created, iin my opinion a game inbalance that severly threatens my enjoyment of Ryzom and some others who have voiced similar opinons about the OP's.
1. I believe the OP are an improvement to the game and per se, not the focus of my concern. My problem is that some guilds hold multiple outpost's and this is unfair. I do not complain about the arduous process to win an outpost, but with the combination of the process to win one and the reality that some guild's have no outposts while others have multiple OP's. I understand that the purpose of the feast or famine situation created by allowing mulptiple OP's by some guilds a nd no way for smaller guilds to obtain one. I believe that If you challenge an outpost and u already have one your guild should lose the OP they have and open the one they left to other guild's so we may retain a semblance of equity. I best terms unless u want so see chaos reign. I would suggest that the maximum Op owned by a guild be one and if they wish to upgrade to a higher outpost they lose posession of their current OP and make that up for grabs to other guild's rhich don't have one.. Rigtht now I know of two guilds that have more than one OP and I believe this will start to cause meyhem and disgust amonst other players. I welcome any replies.
Thank you

Re: Patch: Corrective Patch Tomorrow

Posted: Thu Jan 12, 2006 3:23 pm
by dardis
This is addressed directly to the marketing and development teams.
Dardis

Re: Patch: Corrective Patch Tomorrow

Posted: Thu Jan 12, 2006 3:30 pm
by philu
kostika wrote:Oh good. Thought I was losing my mind for a moment. Thanks.
I believe it's near West Blackburn OP - unless it's moved again in this patch. :D