soulsnatcher wrote:- Tickets at Oflovak Oasis will be fixed.
What was wrong with the OO tickets?
soulsnatcher wrote:- Tickets at Oflovak Oasis will be fixed.
The Karavan ones didnt work I thinkkostika wrote:What was wrong with the OO tickets?
kibsword wrote:The Karavan ones didnt work I think
Yeah, they added an OO Kara TP, and the tickets were messed up.kostika wrote:erm...kara tp in oo? Am I jsut being blind or is that something they added?
marct wrote:Yeah, they added an OO Kara TP, and the tickets were messed up.
Noin.
I *do* work in the software industry. Yes, I'd prefer to put out proper fixes everytime, but sometimes when the customer is yelling and screaming (like we've been about false declarations), you do something short term to mitigate the problem. I'm not in the game industry, but I get bug reports sometimes where the right fix is month's work, but a quick work-around patch is a day or 2 and the customer is hopping mad. What should I do? Risk losing a lucrative support contract by making him wait? No. I quick patch him and then work behind the scenes on the better solution.philu wrote:And anyone who works in the software industry knows that quick fixes (i.e. bodges) are BAD. Better to take longer and fix it PROPERLY.
OK, I have never posted a thread or replied to one in the yer or so I have been playing but the Outpost patch has created, iin my opinion a game inbalance that severly threatens my enjoyment of Ryzom and some others who have voiced similar opinons about the OP's.soulsnatcher wrote:We will apply a corrective patch to the live servers tomorrow Thursday. They will thus be unavailable from 11am to 3pm GMT+1 (Paris time).
In a nutshell:
- The Outpost forage tool will be craftable;
- War declaration costs will increase;
- You will not be able to cancel a war declaration anymore;
- A guild won't be able to abandon its Outpost anymore. Unless if it owns 10 Outposts (the maximum a guild can own), in which case it can abandon 1;
- When you leave an Outpost area during a war session, an Outpost PvP timer starts and lasts for 10 minutes, which is the time you have to wait before not being involved in PvP anymore.
Each time you will heal an ally or attack an enemy of the Outpost within this time, the timer will restart to 10 minutes.
- Respawn points will be safe zones even in PvP;
- Mektoubs won't be exchangeable anymore for the time being;
- Some altars will be back to their right place;
- Tickets at Oflovak Oasis will be fixed.
I believe it's near West Blackburn OP - unless it's moved again in this patch.kostika wrote:Oh good. Thought I was losing my mind for a moment. Thanks.
katriell wrote:You can't "complete" the mainland. If one thinks one has seen or done everything there, one is kidding oneself. But be prepared to "get out what you put in," because the mainland does not coddle or hold hands.