Re: Outposts are missing something...
Posted: Thu Jan 05, 2006 7:09 pm
Re: Allowing owning guild to TP into their outpost:
Heck, it would even give guilds a reason NOT to use the lame "fake war declaration" thing cause they wouldn't be able to TP into their outposts as it's in a constant state of war.
Almost all of the items we've been talking about should be turned off during wartime. Got a stable boy? Great, but he's shuttered up shop during the battle and refuses to come out until things have calmed down.
The exploit this leads to is harrassment - if I declare and cancel constantly on an enemy guild, I prevent them from using their outpost fully. Any guild that declares/cancels twice in a row should be prevented from declaring again for a period of time (a week maybe?). Something simple like that.
Agreed, but couldn't they simply make the teleportation function inactive during the various "at war" phases? Basically as soon as the PvP is active?marct wrote:Afraid this would give an unfair advantage to the defenders in a time of war. Which is most likely why it has been omitted.
Heck, it would even give guilds a reason NOT to use the lame "fake war declaration" thing cause they wouldn't be able to TP into their outposts as it's in a constant state of war.
Almost all of the items we've been talking about should be turned off during wartime. Got a stable boy? Great, but he's shuttered up shop during the battle and refuses to come out until things have calmed down.
The exploit this leads to is harrassment - if I declare and cancel constantly on an enemy guild, I prevent them from using their outpost fully. Any guild that declares/cancels twice in a row should be prevented from declaring again for a period of time (a week maybe?). Something simple like that.