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Re: The Current State of Ryzom

Posted: Tue Oct 05, 2004 7:13 am
by xephyr
robin wrote:Hello,

I purchased the game, SoR, after following it on the internet for some time. I have played for a week and I am now cancelling my account. This game is neat and *could* be fun. However, it is plagued with laggy bugs and incompleteness. I cannot tolerate seeing "programming jargon" on certain buttons in the game such as noObject.blahblah. etc. I also cannot tolerate extreme and often laginess. Folks, the beta exists so that this sort of turbulence is NOT around when the game goes to retail. Ryzom was not cheap at $45, and the subscription is not cheap at $15 a month on the per month plan. I may check back in a couple of months to see if we have a playable game (playable by my standards I mean--yes, I know that you *can* play it now, but I don't think it is worth the frustration).

I also wish to state my opinion that your notice about lengthy account cancellations and *perhaps* having to buy a new game to begin to play again later is absolute marketing suicide. If you are trying to *scare* people into not cancelling, you are shooting yourself in the foot and insulting those that have purchased your game. No reputable company would make someone repurchase a game to play it just because they have chosen not to play it for a while. Look at other successful MMORPGs (DaoC) and get a clue. They don't even delete your characters.... ever.

Just my thoughts about some things. Hope you find this enlightening in some fashion or another.


~~~~~~~~~~~~~
Yeah, I did not notice till it was pointed out to me. If we cancel for 90 days was it, the account will no longer be playable and we would need to buy it again. WHAT IS THIS?!?! Very very tacky. We all will need a break, most of us play multiple games and need a break over time. I am wondering just how many of us would come back if we needed to repurchase. ???
Even though I am really enjoying it, I would not.
Shoot your return customers.

Re: The Current State of Ryzom

Posted: Tue Oct 05, 2004 7:31 am
by ayne31
lyrah68 wrote:Rememeber we get the LEAST ammount of vacation time in the whole industrial WORLD (we get on average ONE month of vacation time, I think germany gets TWO MONTHS, not sure the rest of the G8 nations, but we were DEAD LAST place).


5 weeks, buddy - in the german language part of Europe we get 5 weeks.

Re: The Current State of Ryzom

Posted: Tue Oct 05, 2004 1:49 pm
by jmaynus
parvo wrote:everquest launch= terrible
SWG launch= terrible
Horizons launch= lets just forget that game existed
DAoC launch= unplayable


EverQuests launch was somewhat bad, not sure I'd say terrible.
SWGs launch was terrible.
Horizons launch the first day was good but then for a week after that there was nasty problems.
DAoC was very playable. Infact DAoC was one of the most smoothest mmo launches ever. I'm not sure I've ever heard of someone saying DAoC launch was anything but good.

Also Shadowbanes launch was very terrible.... lets not forget Anarchy Online very terrible also.

I'd say Ryzoms launch was over all pretty good. All mmo's will have lag, even tho Ryzoms lag has been worse then some I know it'll get taken care of soon enough. :)

Re: The Current State of Ryzom

Posted: Tue Oct 05, 2004 3:36 pm
by smirch
This happens with every MMORPG. Let the noobs go. Here's the standard breakdown of events when a MMORPG launches.

Launch--
Players gorge themselves on the game for several days--
Players notice new bugs not caught in beta, if possible they exploit--
Devs scramble to fix new bugs with first patch--
A small group of players ***** on the forums about said bugs and threaten to cancel...maybe 1 in 5 actually does so--
Devs patch as many problems as possible, trying to put some time away to work on new content--
Players *****--

Repeat the last two steps indefinitely.

The lag issues will be fixed here pretty soon, I will continue to enjoy this game. Let the tortured souls cancel and go somewhere else to bemoan the horrible tradgedy committed against them here.

Re: The Current State of Ryzom

Posted: Tue Oct 05, 2004 4:01 pm
by lupine04
Hmm.. You know, I think the lag issue is being over-stated.

There is not a single MMOG I've ever played that did not have lag - even months after its release. Lag is a fact of life online, whether it's from the company hosting the game, from a bottleneck somewhere in your connection, or with your service provider itself.. there will always be lag to one degree or another.

That said, I've noticed the lag as much as anyone but have found the game - most of the time - to be far from unplayable. When it gets too bad to deal with, I simply log off and come back later, fully realizing that Nevrax is aware of the problem and are working to resolve it.

I think some people live to play games like this simply so they can put every problem and bug they find under a microscope and then blow it up into this huge issue in the forums. They proclaim that they have no other option but to quit the game.. Yet weeks later, many of those same people are still playing and complaining. I guess some people just desperately need to be heard or to be told "you're right!"

I can say that there is not a single MMO I've ever played at launch that didn't have problems. That said, I can say that of all the ones I've played, SoR has the least - or at least the least annoying ones. For those who feel the game is unplayable with the lag.. discontinue your subscription. Either come back in a few months and see how things are, or move on to another game; that's the logical thing to do. Personally, I'm thoroughly enjoying the game, all the more now that the different aspects of the game are becoming apparent to me, and am willing to deal with some rubber-banding from time to time. :shrug:

To each their own I guess.


smirch wrote:This happens with every MMORPG. Let the noobs go. Here's the standard breakdown of events when a MMORPG launches.

Launch--
Players gorge themselves on the game for several days--
Players notice new bugs not caught in beta, if possible they exploit--
Devs scramble to fix new bugs with first patch--
A small group of players ***** on the forums about said bugs and threaten to cancel...maybe 1 in 5 actually does so--
Devs patch as many problems as possible, trying to put some time away to work on new content--
Players *****--

Repeat the last two steps indefinitely.

The lag issues will be fixed here pretty soon, I will continue to enjoy this game. Let the tortured souls cancel and go somewhere else to bemoan the horrible tradgedy committed against them here.

Re: The Current State of Ryzom

Posted: Tue Oct 05, 2004 4:09 pm
by jdiegel
lupine04 wrote:I think some people live to play games like this simply so they can put every problem and bug they find under a microscope and then blow it up into this huge issue in the forums.


Damn Trykers. :D

/ducks

Re: The Current State of Ryzom

Posted: Tue Oct 05, 2004 6:57 pm
by stygeon
I think the game is great and I will most definitely play it ... once the rubberbanding is fixed. I'm sorry but bouncing around for hours at a time isnt much fun. Lag in the normal sense where I cannot move I can deal with. The bouncing around I cannot for any length of time.

Re: The Current State of Ryzom

Posted: Wed Oct 06, 2004 3:52 am
by robin
I have read over the posts in this thread I created and I see that there is a half -n- half mixture of those who are fed up, and those who are gleefully tolerating the "problems" Ryzom has in its current state. I must make one correction to an above posting: Dark Age of Camelot was nothing like this or any other "poor" launch. I played DaoC from day one, and the game was introduced fully functional with no major grievances to inhibit fun-filled playing. Yes, it did have a to-do list, like all on going projects, but most of these things were of the nature of 'additions', such as player housing--not game stopping lag and visible unfinished programming (buttons and such that say NoObject.blah.blah, etc). Daoc also had some housing keeping in order such as making style icons 'unique', but they HAD style icons, although somewhat generic and overused. Some dungeons did not yet have a 'loot list' for monsters to drop, but they DID drop money, and who complains about receiving money? So please do not wrongfully debase an excellent MMORPG's launch in order to belittle the problems put on the retail shelf by Neverax.

WARNING: The following is of the 'conspiracy theory' mindset. If this sort of thing upsets you, please quit reading now. And.... who knows... maybe they aren't out to get you.

Furthermore, I believe now that Ryzom's current state isn't just due to oversight and some poor planning. After all, much of what annoys me I perceive as not 'unfinished' business with this and that, but more like 'abandonment' of work on this and that--sound, world/terrain barriers, skill stanzas, etc. I hypothesize that we received Ryzom in its current state for one reason: The near launches of World of Warcraft and Everquest II. Anyone plugged into the MMORPG world (fans and developers) knows that no matter what crap these games may be (highly unlikely to be anything but at worst good, more likely very good or awesome), people will swarm to buy both WOW and EQII. Retail store will have trouble keeping them in stock. These games, by the numbers, will be overnight successes---even if only for a week (again, unlikely that their success will be short-lived, as I predict they will be excellent quality games of this genre). But here's the problem for Neverax: Most rational human beings who play these types of games realize/follow game purchasing patterns. Most folks do not have or will not spend $45 after $45 after $45 on new games of a similar genre in a short period of time--say 1 to 2 months. Also, most people have a certain amount of patience, and at some magic threshold, they CAN and WILL wait to buy a game they really are looking forward to rather than purchasing an 'alternate' that looks promising--I suspect this threshold is somewhere in the 4 week range. Ryzom is the 'alternate' to WOW and EQII. Ryzom's publisher knew that if they didn't get Ryzom on the shelf before the wait for WOW and EQII crossed the 'magical' I-can-wait-it-out threshold time of the impatient MMORPG buyer, Ryzom would be a retail disaster as those 45 dollars were allocated to the two biggies right around the corner. Thus, they put Ryzom on the shelf 6-8 weeks before the heavies hit the shelf and what do you know... you and I bought the Saga of Ryzom, unfinished and all. :)

Even if you only play it for a month or two, and do so just to 'feel' that you got your money's worth, well, that's okay, Neverax got your money's worth too, and while it may not amount to what a strong subscriber base can do over a period of a year or more, it atleast offsets Ryzom development costs by some substantial amount.

The more I think about it, the more this scenario seems a correct analysis of our situation. How much success could you be planning on having with one North American server? I surmise taking a spot as one of the top successful MMORPGs was not a goal in the last few weeks of Ryzom development meetings, but rather initial retail sales were the goal, knowing that a serious subscriber base would not follow. And if this is the case (we would never, of course, know), then I certainly feel duped.

But time will tell if I am on target with my assumptions, so don't slander me yet. :)