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Re: Event reward storage!

Posted: Sun Nov 20, 2005 1:20 am
by keoni
Soooooooo.... it's looking like the sanctuaries we went through all that aggravation to build, are little more than glorified information kiosks. The rewards we are given are crippled by not being able to store them, nor (it would seem) buy as needed, since we don't know how soon the reward-givers will go to poof. I didn't think episode 2 could get much worse when I started the "horrifically bad game design" thread, but sure seems like Nevrax rose to the occasion.

Xavier, Lawrence, or whoever is tasked to read these threads - as a member of the SoR community, I would like some definitive answers to the questions posed in this thread. Will items be fixed to be transferable to our personal inventories? How long will the award-givers be around to buy from?

Re: Event reward storage!

Posted: Sun Nov 20, 2005 12:32 pm
by blaah
keoni wrote:The rewards we are given are crippled by not being able to store them, nor (it would seem) buy as needed, since we don't know how soon the reward-givers will go to poof.
who says that they go poof ? temples itself have no value (yet ?)

besides, rewards are not that great to cry about when they not available anymore ;-)

Re: Event reward storage!

Posted: Sun Nov 20, 2005 1:31 pm
by alyssah
blaah wrote:who says that they go poof ? temples itself have no value (yet ?)

besides, rewards are not that great to cry about when they not available anymore ;-)
Absolutely true. But if you remember, many players wanted to know what the rewards would be. Now you see why. I hope.

Why do the words ***Edited: Use of foul language is not permitted on these public message boards. Please respect our forum rules & Netiquette.***

Re: Event reward storage!

Posted: Sun Nov 20, 2005 3:18 pm
by blaah
alyssah wrote:Absolutely true. But if you remember, many players wanted to know what the rewards would be. Now you see why. I hope.
yep, those who worked really hard, may feel like nevrax betrayed them with these rewards.
knowing what reward will be, yes and no. some may say "What a lame reward, it's not worth it" ;-)

not able to move reward items out from bag, is major oops from nevrax that they could have ever made.

Re: Event reward storage!

Posted: Sun Nov 20, 2005 3:23 pm
by roninpvp
The rewards with the inability store = Nevrax rewarded players by Nerfing bulk yet again ! (last nerf was teleport tickets getting bulk) :D

Re: Event reward storage!

Posted: Mon Nov 21, 2005 1:52 pm
by Marjo
iphdrunk wrote:* will a patch setting the event items transferable but not tradeable be deployed? (no official answer for now, a lot of 'they said that')
We will try to make these items transferable into your mektoubs and apartments. That means, all the items of this kind - non droppable mission items and teleport tickets - will behave the same once the modification is patched.
However, we don't know yet how much time it will take to change it; but we're working on it right now.
* will the event reward givers remain in game allowing to regularly buy items or will they disappear after a few days?
They will stay "forever". :)
* will honor point earned in Episode 2 be of any use in future events?
Yes, they will. You may also gain more honor points in future events.

Re: Event reward storage!

Posted: Mon Nov 21, 2005 1:57 pm
by iphdrunk
Marjo wrote:.

O.O

Fast, concrete, meaningful and useful answers :D there's still hope!
I appreciate these answers, thanks :)

Regards,

Re: Event reward storage!

Posted: Mon Nov 21, 2005 2:06 pm
by calel
As do I.

Thanks for replying Marjo.

Re: Event reward storage!

Posted: Mon Nov 21, 2005 2:07 pm
by sprite
Marjo wrote:
* will the event reward givers remain in game allowing to regularly buy items or will they disappear after a few days?
They will stay "forever". :)
I feel sorry for the CSRs who have been made to tow the "They'll be gone in a week" line :(

Re: Event reward storage!

Posted: Mon Nov 21, 2005 2:11 pm
by aylwyne
Marjo wrote:We will try to make these items transferable into your mektoubs and apartments. That means, all the items of this kind - non droppable mission items and teleport tickets - will behave the same once the modification is patched.
Yay!!! I'll be so happy to get a lot of the clutter out of my bag. Just the tickets alone take up too many slots. Add to that any reward items and it's just a mess.

I'm also happy to hear that the NPC that sells these things is permanent (well, until the kitin raid us and destroy our temple!) ;) I don't like being faced with either hoarding a bunch of mission items, thus taking up your bulk or missing out on them.