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Re: Agro Dragging
Posted: Wed Nov 02, 2005 2:23 am
by totnkopf
marct wrote: Try to convince your allies it is UGLY
war is an ugly thing.
Considering that the GMs have said that draggin them is fair game, why would any one stop? Both sides will complain when its done to them, but that doesn't mean its not legal or that it should stop (much like the harvester killing debate).
Cheap? Perhaps... effective? you betcha... so don't see too many people changing their plans.
I see it more as an act of desperation.
Re: Agro Dragging
Posted: Wed Nov 02, 2005 4:45 am
by roninpvp
You guys the main purpose was to see the future of Atys when it goes FvF and
World Wide Agro dragging On everybody 
.
Yes PvP always brings out the worst in some people which is very predictable. So its very predicatble that world wide FvF will mean the tactics used in the current FvF situations will be used in the future FvF zones which seems to be most of Atys. I'm not aware of any other major MMORPG that condones agro trains on its players. My thoughts are for the current situation I believe the Powers to be seriously miscalculated the outcome of the new fvf zone.
Some major reasons I believe this to be the care are; 1.) The had to remove the DP from kinchers (or be swamped with tickets most likely). 2.) Kinchers always go east

3.) Faction changes of players and honor points. 4.) Guards that didnt respawn. 5.) respawn ganking in towns
I seriously wonder if they are going to keep the current policy of dragging agro to other players are ok. Or they realize they didnt put enough thought into it and admit they were shortshighted and change their policy

Re: Agro Dragging
Posted: Wed Nov 02, 2005 5:16 am
by swe999
pish posh, this is a silly topic
fear launching a kincher is not that dangerous anyways, 2 people can easily take one out in 10 seconds and heal themselves, give me a sword and ill solo it, since the levels are so low now
next you will say that we shoudl go to war like the 17th century british by walking in lines and setting up as a squad.
Kami ready!
Kami aim!
Kami Fire!
::everyone on both sides die::
::kincher snickers in the corner::
Re: Agro Dragging
Posted: Wed Nov 02, 2005 6:29 am
by roninpvp
swe999 wrote:pish posh, this is a silly topic
fear launching a kincher is not that dangerous anyways,
Read the topic its agro dragging.

Dragging and Fearing are two distinctly different things.
Re: Agro Dragging
Posted: Wed Nov 02, 2005 7:39 pm
by trenker
roninpvp wrote:How are low levels gonna get anywhere. High level players could just grief your new players with agro drags till they just dont play. Anyone else see this sillyness in the future?
I see sillyness but of an opposite nature. At the moment, a lot of players around level 100 see it as very annoying that everyone just blasts out nukes and if they are over level 200 than in 1 (or if u have the uber gear 2) hits you are instantly dead. So the 'new' players are gonna find alternative strategies, and pulling aggro anyone can do.
So I see the future as opposite; Low level players could just grief your High level players with agro drags till they just dont play.
Quiet frankly, what else are low level people meant to do to hit back? There's twoo hundreddd and fiftyy levels ruining the fun imo!
Re: Agro Dragging
Posted: Wed Nov 02, 2005 8:05 pm
by pr0ger
Well, since i used to see aggro dragging at foragers in "normal" regions (at game's first months release) and now in FvF places :
Aggro dragging is most of the time an unwanted side-effect
- you run mindlessly, drag a mob, continue run, the mob left you for the tasty digger...
- you are about to attack kara, the kincher pop, to push it away you use fear and oops, it goes to kara.
- you are about to attack kami, you run toward, oops what are those fluffly thingies following me ? -- they're nothing compared to nukers ahead, i'll get killed anyway so "kamikaze".
and what's funnier than fearing pulled kinchers ? root/stunning the puller
on "normal land" there is 30% aggro and 70% herbivorous mob pop. That would be a long long run to pull pack of kinchers. Usual aggro have 3 time less HP than kinchers, so it will be wiped in a blink. nothing to expect.
Re: Agro Dragging
Posted: Thu Nov 03, 2005 8:43 am
by thlau
sidusar wrote:Only reason I can think of is if you have no chance of winning, which either means you're too low to give them fame anyway, or you're in forage gear and in that case I'd say you have a right to deny that ganker his honor points
Fighting against a Avatar of Destruction is always difficult, and since I like to be able to do anything after a double missile spell, I always wear only some focus gear when entering a FvF/GvG/PvP zone.
But I find it still difficult to heal an opponent to death

, and because of my current heal level, I belive I'm worth some resonalble honor points, and ofcourse ranking points for every opponent.
So I now 'may' choose to hit my Anti Magic Shield, run into a pack of dreaded kincher, and let them kill me.
Re: Agro Dragging
Posted: Thu Nov 03, 2005 8:52 am
by thlau
trenker wrote:So I see the future as opposite; Low level players could just grief your High level players with agro drags till they just dont play.
Quiet frankly, what else are low level people meant to do to hit back? There's twoo hundreddd and fiftyy levels ruining the fun imo!
Hmm, I never saw a 'low level' pulling kincher on my, most times it were Avatars of Destruction that use this tactics, because the level 250 Melee Shield and Invulnarabilty lasts considerable longer than the level 100 versions.
Re: Agro Dragging
Posted: Thu Nov 03, 2005 12:58 pm
by kyesmith
roninpvp wrote:
Some major reasons I believe this to be the care are; 1.) The had to remove the DP from kinchers (or be swamped with tickets most likely). 2.) Kinchers always go east

3.) Faction changes of players and honor points. 4.) Guards that didnt respawn. 5.) respawn ganking in towns
I got another for you, you cant invite an oposite fraction member to team when in FvF BUT when your oposition is dead you can... why?
Re: Agro Dragging
Posted: Thu Nov 03, 2005 2:20 pm
by roninpvp
kyesmith wrote:I got another for you, you cant invite an oposite fraction member to team when in FvF BUT when your oposition is dead you can... why?
Kye stop playing with dead people
