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Re: [DEV] The Fame System Second Edition
Posted: Mon Oct 31, 2005 7:53 pm
by alyssah
From early on in the game, I made it a deliberate policy to both forage/craft desert and forest. Now, if I am forced one way or the other, I will not be able to buy new plans for BOTH my skills.
Will I get recompense of sp for my redundant skills or will I just be another victim of Jessica's policy of frigging the old timers and butt kissing the more recent, PvP incomers?
I can understand the critical need to increase membership but surely there has to be a balancing. If Nevrax want to go all out PvP/FvF then I have a choice but if I want to stay in game then I have to give up those long sessions building both sets of skills, well one set anyway.
As an example: I forage desert 200 & forest 160. Would I be able to swap the redundant forage for the same level in another land. Maybe even PR? Or would I get a maximum forage level in the one of my choice? Craft raises similar questions.
Well Jessica?
Re: [DEV] The Fame System Second Edition
Posted: Mon Oct 31, 2005 8:02 pm
by thlau
I really like to know how the current fame ratings will translate in the second edition of the fame system.
What happens if I am a Tryker with 100 personal fame for Tryker and Zorai Civilisations and I choose to become a Tryker Citizen, will I then have 100% personal Fame with Tryker and 0% with Zorai? Or if I stay neutral will they both be capped to 50% ?
Re: [DEV] The Fame System Second Edition
Posted: Mon Oct 31, 2005 8:05 pm
by tridman
alyssah wrote:Now, if I am forced one way or the other, I will not be able to buy new plans for BOTH my skills.
Will I get recompense of sp for my redundant skills...
öhm.. sry, but why do you think one skill will be redundant? Even if you don´t want to stay neutral you will not be forced to stay out of the other factions land. Only if you push it to getting -50 (or less) Fame with the Matis you will get in trouble with NSC-Guards. As long as you don´t get beyond this threshold you will be able to walk through all cities and visit the trainers of every land as it has always been.
thlau wrote:What happens if I am a Tryker with 100 personal fame for Tryker and Zorai Civilisations and I choose to become a Tryker Citizen, will I then have 100% personal Fame with Tryker and 0% with Zorai? Or if I stay neutral will they both be capped to 50% ?
In my understanding: Yes to both questions.
Re: [DEV] The Fame System Second Edition
Posted: Mon Oct 31, 2005 8:10 pm
by alyssah
tridman wrote:öhm.. sry, but why do you think one skill will be redundant? Even if you don´t want to stay neutral you will not be forced to stay out of the other factions land. .
I'd like to hear a Nevrax rep say that will be the case. Unless you are speaking for Nevrax and know something I don't? I can quite easily see the embargo extending to trainers etc. Clarification would be welcomed.
Re: [DEV] The Fame System Second Edition
Posted: Mon Oct 31, 2005 8:21 pm
by mrshad
If the only benifit is the ability to attack first in a PvP zone...How will fame benfit those of us who would rather avoid PvP?
And, although I belive in repentance, the ability to switch from pro-faction to neutral immediatly strikes me as wrong. Maybe I am misreading something, and the penitant will have to work his sins away
Re: [DEV] The Fame System Second Edition
Posted: Mon Oct 31, 2005 8:36 pm
by tridman
alyssah wrote:Unless you are speaking for Nevrax and know something I don't?
No. I´m just speaking for myself and how I understand it. And I strongly believe that there are some things, that are so obviously unfair that even Nevrax wouldn´t dare to do it.
Putting some restrictions into game that would affect all is one thing, but putting something into the game that gives some people (in this case, people who have maxed skills of other countries) an advabtage over all others is another.
But maybe some words from Xavier would realy do some good?
Re: [DEV] The Fame System Second Edition
Posted: Mon Oct 31, 2005 8:37 pm
by michielb
So where does the PvP flag come in or is gonna be more of the "stay away from PvP area's if you don't want to get involved"?
Re: [DEV] The Fame System Second Edition
Posted: Mon Oct 31, 2005 8:41 pm
by oldmess
mrshad wrote:If the only benifit is the ability to attack first in a PvP zone...How will fame benfit those of us who would rather avoid PvP?
I don't believe they've given that any thought. Or at least none they've shared with us. This fame change appears to be primarily aimed at the upcoming FvF war.
And, although I belive in repentance, the ability to switch from pro-faction to neutral immediatly strikes me as wrong. Maybe I am misreading something, and the penitant will have to work his sins away
He does. Switching to neutral doesn't change your fame. You had to get a +30 of better to join a faction or become a citizen. So, switching to neutral just re-opens you to the
possiblity of changing to another religion, but you still have to fix your fame and do the rites.
(all statements based on a reading of the document and my own assumptions and biases; not an inside knowledge of the workings of the devs)
Re: [DEV] The Fame System Second Edition
Posted: Mon Oct 31, 2005 8:47 pm
by oldmess
michielb wrote:So where does the PvP flag come in or is gonna be more of the "stay away from PvP area's if you don't want to get involved"?
I think the PvP flag is a separate thing so they didn't include it in this. This doc is all about how you determine which faction you're in. Being against or for PvP and being in a specific faction or being neutral are potentially different issues.
More importantly, as you see more of the game mechanics coming up (the fame doc and the new Spires), are you starting to get a clearer vision of how you are going to play the Tryker Freestate?
I'm beginning to suspect you're little rebellion isn't fitting into the devs plan. Not that it should stop you; just that we all have to play within the mechanics we're given to a degree.
No, I'm not trying to hijack this thread; feel free to post reponses in the freestate thread or a new thread.
Re: [DEV] The Fame System Second Edition
Posted: Mon Oct 31, 2005 10:00 pm
by kibsword
hmmm I think I like the general sound of this. I'm sure they will have to tweak and change things before this works fully on live, but if Nevrax do a reasonable job on this it should make the game a lot more interesting. Also worth noting it said that both outposts (we already knew) and this faction control point stuff is out this month with the new fame system \o/