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Re: You are responsible for your reaction.
Posted: Sun Oct 30, 2005 3:06 pm
by sidusar
carrie wrote:I also applaud Nevrax for pleasing the lust for PvP. It is important to please that audience as well. Apparently, they've done a great job in that. But have they really? The particpants of the PvP event are bored and talking about games that have better implementation of PvP.
Yes, I noticed that too. The main argument in favor of PvP that I've often heard is that it allows for some sort of 'infinite content', because other players constantly come up with new tactics and thus fighting them doesn't get boring as fighting npc's does.
Yet after a little over a week of Aelius Dunes, there was an almost 24 hour period of peace because people were getting tired of the fighting. There were a few players who kept on killing in that period so I asumed those must be the die-hard PvP fans, yet when war broke out again because of them, I heard a lot of them complaining about being bored. On these forums I hear fans of PvP say that PvP wasn't what attracted them to Ryzom, and that they're better of looking for PvP in other games.
Yesterday the number of people in Aelius Dunes was maybe one third of the number that was there last week. Olkern Lakes has made it live up again a bit, but it's really just more of the same in a different setting, so probably people will get bored even faster this time.
Just my impression, I might be getting the wrong one, but I'm starting to doubt how long global FvF will keep people entertained
Re: You are responsible for your reaction.
Posted: Sun Oct 30, 2005 3:17 pm
by thosholm
I spent a little time in Olkern Lakes, but will not waste more there. The map told me enough:
Crosshairs drawn on Atys!
Re: You are responsible for your reaction.
Posted: Sun Oct 30, 2005 3:31 pm
by lathan
Well the point is there's really very little skill in pvp in ryzom, and therefore the interest is going to die off very quickly. The only way to kill a pvp-minded higher level is with either much better equipment or more people. The only way to kill a group is to have more people. A little over-simplification maybe but not far from the truth.
Also if you're digging and someone comes to gank you, you're dead if they're anywhere near your level.
If I was in almost any other game, I may be pro-pvp, I may not be. I certainly wouldn't be vehemently anti-pvp like I am here. Fact is Ryzom just isn't built for it, and it's not going to hold people's attention.
Re: You are responsible for your reaction.
Posted: Sun Oct 30, 2005 3:55 pm
by sofiaoak
katriell wrote:So you don't like Episode 2.
That's no one's fault but your own. You choose not to like it. If you leave because of it, don't say Nevrax forced you to leave. You chose that too.
Of cause it's choise. But more like choise to accept game playing style what You don't like or do not accept it and leave.
People choose what games they play, because they think the game fits they playing style well. After time goes, they see if they are right or not, but then development team starts to change the games style to someting different. Different isn't always bad, but sometimes it's just what the player does not wanna. Then the player has no choise to than leave or accept it. So don't come to here and say people choose it, like it's they fault, when it's not.
Re: You are responsible for your reaction.
Posted: Sun Oct 30, 2005 4:15 pm
by vguerin
lathan wrote:Also if you're digging and someone comes to gank you, you're dead if they're anywhere near your level.
This is no more true then not seeing a Patrol in PR soon enough... If I am paying even half attention, I can survive a ganker just as easily as a Kitin Patrol.
If I am sloppy and not watching my radar, those odds go down. I am sure them Kami hunt groups get frustrated that I hit my aura and then hit the road...
I agree totally about the "skill" required for PvP thingy... but so many inbalances are in the game it'd take a whole seperate thread to address...
Re: You are responsible for your reaction.
Posted: Sun Oct 30, 2005 4:32 pm
by enemy123
i think more than anything the new lands were more a damage control thing and designed to soften the blow to global FvF. Afterall look at the uproar Aelius Dunes caused and now imagine if atys went FvF without these transitional lands from non FvF to FvF. i imagine it would make the current reactions mild in comparison
sometimes its hard to control a reaction when your so emotionally involved with something and in fact you are much more likely to over react, so in time the dust will settle as it is beginning to do and the people who want to stay will and the others will leave as is their choice and also their right to say why they left if they so wish.
I know if i ever leave one day i will state my reasons for going, think of it as making a clean break
Re: You are responsible for your reaction.
Posted: Sun Oct 30, 2005 4:38 pm
by sidusar
vguerin wrote:This is no more true then not seeing a Patrol in PR soon enough... If I am paying even half attention, I can survive a ganker just as easily as a Kitin Patrol.
That's true, when I forage in Upper Bog or Grove of Confusion, I have a macro set up that I called "Named Search" that targets all the named mobs wandering around that could be a threat to me: Wyac, Kinagor, Vispa, Zatchel etc etc.
For foraging in the new lands, I made a similar macro called "Ganker Search" that targets everyone who's often nuked me while I was foraging
Re: You are responsible for your reaction.
Posted: Sun Oct 30, 2005 5:15 pm
by lathan
vguerin wrote:This is no more true then not seeing a Patrol in PR soon enough... If I am paying even half attention, I can survive a ganker just as easily as a Kitin Patrol.
Only by porting out or running away, and the latter will probably land you in more trouble. Also a kitin patrol will only pursue you once you're aggro'd, a ganker can do so from 250m away. You can't beat a ganker your level if they're in HP gear and you're in focus.
Re: You are responsible for your reaction.
Posted: Sun Oct 30, 2005 5:44 pm
by thosholm
Also most kitins have an aggro range a lot shorter than the max. range of an AoD's spells.
As for macros, I wouldn't be too surprised if some of the more proactive PvP AoDs have made some of the own, auto-targetting and firing their spells.
Re: You are responsible for your reaction.
Posted: Sun Oct 30, 2005 6:18 pm
by katriell
Telling them to enjoy the new content or leave is just a little insulting imo.
I did not say that in any way. o_O And if I did, it wasn't my intent.