Page 3 of 3
Re: Melee War Event (Part1)
Posted: Mon Oct 24, 2005 4:53 pm
by rhynox
Wouldn't high level mages still have the advantage, I could be wrong but isn't your dodge based on your Elemental level?
Re: Melee War Event (Part1)
Posted: Mon Oct 24, 2005 5:14 pm
by ayurveda
rhynox wrote:Wouldn't high level mages still have the advantage, I could be wrong but isn't your dodge based on your Elemental level?
I think the point is to fight using melee weapons only

no matter what are your other skills.
And I think having healers is better than being near a respawn...
Anyway I don't mind the idea, as long as nobody targets the harvesters... (else i'll vote "Sounds like a rubbish event"

)
Re: Melee War Event (Part1)
Posted: Mon Oct 24, 2005 6:25 pm
by stijn
ayurveda wrote:I think the point is to fight using melee weapons only

no matter what are your other skills.
And I think having healers is better than being near a respawn...
Anyway I don't mind the idea, as long as nobody targets the harvesters... (else i'll vote "Sounds like a rubbish event"

)
Cool idea
And being a lvl 40 off magician, you wont have to be afraid of me nuking you guys to hell

Re: Melee War Event (Part1)
Posted: Mon Oct 24, 2005 7:47 pm
by mikelaw
Okay last night i scouted for about an hour when i could get out lol
There are a few places we can use being the sides.
Now the only problem is the 5 kinchers and 3 Flythings each side.
This meaning we will be using HEALERS as if any agro comes its up to u to kill each fraction or save a friend this being more hero like
The final event post will be posted with dates and times to suit all.
Along with rules and picture
This event will be away from all other players not wanting to be involved, im also going to say that since this event is only 1hr long

if your not involved stay the hell away.
If u run in with ele blasting the event will be stoped and we will feed you to the kinchers.
DONT RUIN THIS FOR OTHERS, WERE STAYING AWAY FOR ONE HOUR, DO THE SAME PLEASE!!!
Thank you.