Who needs fair... it's for sciencelillaryn wrote:I'll make sure I get off my butt and finish my 250 so its a fair fight![]()

Who needs fair... it's for sciencelillaryn wrote:I'll make sure I get off my butt and finish my 250 so its a fair fight![]()
Yes, "slow" slows your assailants attacks by 10%, for and it lasts for 5 seconds. That is why alot of people thought it didn't do anything, and why Xavier had to post specifics. Even though it functions, apparently as intended, the human mind is not keen enough to notice it. I did the math in the Q&A section, showing why, for me at least, I am aproximately 25% better off using increased damage instead.aelvana wrote:Are you kidding me? Slow attack is 10% and that's it? What all did he say about it? I really hope there's more to it than that...
Forget what I said about slow making you a better tank -- I was assuming around 50% slow.
Ah, I always thought "best tank/meatshield" meant being able to take the most damage, and for that a mace with a shield would be best. But I agree in most situations, you'll only want enough tanking ability to stay alive (and a two-handed weapon will do for that) and do as much damage as possible to kill the creatures faster.thebax wrote:True, it is down to play style, but for now, from a purely mathmatical point of view, 1H slashing or piercing weapons +shield make for better meatshields than 1H blunt + shield.
aelvana wrote:Are you kidding me? Slow attack is 10% and that's it? What all did he say about it? I really hope there's more to it than that...
All he said, and it's about correct with what I found through experimentation. The creature will hit you 9 times instead of 10, and only if you hit it with slow every two attacks. After getting those results, I decided not to use a mace after allXavier wrote: The "slow" is effective for 5 seconds (renewed every hit), and slows down the actions by 10%.
If so, then does this:Sword: has a parry bonus that allows to lower received damages by 10% (comparing to axe and mace).
mean the pike has it too? Or is it that the (self) parry mod for swords now works, i.e. depending on what mats you use?Pike: 20% less damage, 10% faster, 20 in reach (3 others weapons have 10) that allows to lower received damages by 10%
More tests were in order!sidusar wrote:I've never had such problems with shield protection. It works unreliable, that's true, but fighting against creatures my own level or even 30 levels above me, it works about 25%-50% of the time. Against creatures 100 levels below me, it works nearly all the time.
I do use a shield close to my melee level, maybe you're using one far above or below yours and it doesn't work as well because of that? Otherwise I have no idea why our experiences are so different![]()
The sword has a +20 parry modifier (at maximum) that other 2-handed weapons don't have. Apparently +20 parry means you receive 10% less damage?boinged wrote:mean the pike has it too? Or is it that the (self) parry mod for swords now works, i.e. depending on what mats you use?
True, but the 10% defense bonus always works for sword and pike, while with mace it only works if you use slow on your attacks, which costs quite a bit of stamina.boinged wrote: I think it's true to say that by slowing your target by 10% you are reducing their DoT to you by 10%. I.e. mace+slow = sword = pike, except the mace has more DoT, sword has bleed and pike ignore armour. This does seem to make maces redundant.
Oh Jena, please no. I don't have time for shield tests, I still have to work out the new jewelry system and the magic damage type and resistances of the Atys wildlife, not to mention the chances of parrying or dodging based on level differences. *sigh*sehracii wrote:More tests were in order!
<snip>
Conclusion - Either the chance to absorb system is entirely too complex for a homin to understand, or it's totally bogus.
Either way, I still believe the protection factor is useless , so I'll stick with my +30 parry for highest melee and no shield for the rest of my 1H.
Notes- All calculations were based on 30-50 hits, but rounded as they were full of streaks. Thank you Sittingbull for the heals and not taking screenshots of my nudity![]()
OK! OMG. Personally I would like not to be able to figure this stuff out. (even though I am just as analytical as you) Along with that, I would like it to work as intended, and how do we ever know it is not.sehracii wrote:Whether or not it was enough data to get the proper percentages, is kind of a moot point to me.
It should be obvious that regardless of how often shields truly do absorb, you can't count on it working.
It's like affliction on anything even slightly over your level.
There's so many things in this game that work so unreliably, they are useless for basing your hunting strategy on. Sure, it might work great sometimes. But you have to expect them not work, otherwise you'll end up dead. That's what I have a problem with.