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Re: Race-based Animations [Update]

Posted: Tue Sep 27, 2005 3:44 pm
by philu
sidusar wrote:So now they're doing both, patching the new ones and still keeping the old ones. Looks like such a perfect compromise to me, I wonder why they even had a poll in the first place.


Would have to agree there, I'd love to be able to choose between animations depending on the situation or my mood. If it can be done so easily, I don't see why it should be temporary.
Yay we agree on something! :p

But seriously, I agree whole heartedly on your last statement. Why should it only be temporary if they can bring it in so easily? I'm sure it's not THAT easy but if it can be done at all, why not keep it?

It would definitely be the better compromise. All sides win then. It would also shut me up. ;)

Only problem I could foresee is if you like one element of the animation and not the other. What if you like the sit and walk but not the run? If you could switch each element then I think everyone would be happy.

/walk old
/run new
/sit old

Or something.

But I'm sure that would just make things harder for them. So I'd settle for just being able to switch them all and having the CHOICE to use old or new.

Let's put it another way, we have almost total freedom on building stanzas for our actions. Why not give us the same freedom on how we move about? :)

Re: Race-based Animations [Update]

Posted: Tue Sep 27, 2005 4:30 pm
by Xavier Antoviaque
sidusar wrote:But the poll showed 427 vs. 429. None of the votes really got the majority (just one person changing their mind would've made the score exactly equal). So now they're doing both, patching the new ones and still keeping the old ones. Looks like such a perfect compromise to me, I wonder why they even had a poll in the first place.
The original poll was made this way since the racial animations were already included in the patch. Removing them wasn't a free operation, it took time, and with the necessary tests behind we had to have a clear and binary decision quickly. For the next step, we don't have the same time constraints, so we can do it a better way.

--
Xavier.

Re: Race-based Animations [Update]

Posted: Tue Sep 27, 2005 4:33 pm
by Xavier Antoviaque
philu wrote:But seriously, I agree whole heartedly on your last statement. Why should it only be temporary if they can bring it in so easily? I'm sure it's not THAT easy but if it can be done at all, why not keep it?
First, because it's a hack - we can't let it indefinitely if we want to keep to code clean. And second, it degrades realism, as different people can see the same scene differently.

--
Xavier.

Re: Race-based Animations [Update]

Posted: Tue Sep 27, 2005 5:16 pm
by amcyr
I, for one, am quite pleased by the change of heart. Yes, they are breaking a promise, but one that actually deserves to be broken. The original promise did not consider all the outcomes, and was made with the best of intentions, but was flawed.

This new referendum is much more flexible, and I trust our community to now make the choices that will satisfy many more players than the previous referendum.

Re: Race-based Animations [Update]

Posted: Wed Sep 28, 2005 8:09 am
by philu
Xavier Antoviaque wrote:First, because it's a hack - we can't let it indefinitely if we want to keep to code clean. And second, it degrades realism, as different people can see the same scene differently.

--
Xavier.
Realism?! This is a game for Mah-Duk's sake!

Since no-one else can see my screen, what does it matter if people run differently on my screen than they do on another player's screen? I fail to see your point there, it just sounds like an excuse to me.
Xavier Antoviaque wrote:For the next step, we don't have the same time constraints, so we can do it a better way.
Well then spend the time wisely. Don't 'hack' the code, take the time to implement a switching option properly and make everyone happy. You've already wasted time on this (by having an invalid referendum). Take a step back for a moment and think about this. Rushing into a quick 'hack' is bad.

People have already stated in the past that they'd rather wait for something implemented properly than suffer with bugs. Don't introduce another one. I'm sure all the players would be happy to wait a little while longer for the animations if it meant they were implemented properly and players had a choice which they saw.

Re: Race-based Animations [Update]

Posted: Wed Sep 28, 2005 8:45 am
by ajsuk
One is bored of this thread now, someone PM me when it gets senseable again. :p

Re: Race-based Animations [Update]

Posted: Wed Sep 28, 2005 10:28 am
by iphdrunk
philu wrote:Realism?! This is a game for Mah-Duk's sake!
Since no-one else can see my screen, what does it matter if people run differently on my screen than they do on another player's screen? I fail to see your point there, it just sounds like an excuse to me.

Well, I for one, I agree with Xavier. There is some notion of coherence and realism, yes, subtle but there. The same thing could be said of armors or weapons. If a player wears a fyros red armor, why is it wrong to worry about all players in the game seeing it as the same fyros red armor? the race animations are a particular 'skin' in the client side (as long as it does not affect other aspects as speed) true, but I see their point

Re: Race-based Animations [Update]

Posted: Wed Sep 28, 2005 10:51 am
by kibsword
I can't believe people arnt happy about this. Giving a choice in this case is one of THE best things nevrax have done imo and it is a sign of caring for the communities wishes. Yes its not permanent but it allows us to get to know exactly what we want to keep/change with respect to the animations when it comes to the vote again.

Re: Race-based Animations [Update]

Posted: Wed Sep 28, 2005 11:20 am
by blaah
kibsword wrote:I can't believe people arnt happy about this. Giving a choice in this case is one of THE best things nevrax have done imo and it is a sign of caring for the communities wishes. Yes its not permanent but it allows us to get to know exactly what we want to keep/change with respect to the animations when it comes to the vote again.
hehe, you dont get the point what some (or is it only one ;-) is trying to say.
yeah, i'm fine with "able to see them" solution, but it's bad for them to nuke poll results (i dont care that NO vote won only with 1 vote).
to me it means that "NO" is not the answer they want to hear and future so-called "poll's" have no real meaning to me.

like this gonna ever happen, but only solution i see that you can "vote" only when you have char lvl 100+ on given race/gender. vote needs to be in-game (i suppose ingame browser can handle little "YES/NO" poll)

Re: Race-based Animations [Update]

Posted: Wed Sep 28, 2005 11:35 am
by ajsuk
*pops in - again, gah*

I think everybody in most cases would be annoyed if a vote was basicly.. ignored..
However, because it was so close it sparked another.. adapted poll which is better..

Why oh why do you have a problem with that?

*pops out*