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Re: Future Of SoR
Posted: Wed Sep 07, 2005 10:53 am
by ffxjosh
sprite wrote:Jack's pretty good at explaining for himself you know... especially when it comes to "how to die a lot in PR"
[/in-joke]
Lmao
Tho,
Im laughing more at the fact in your Sig it says "# Ryzom trivia Master"

Re: Future Of SoR
Posted: Wed Sep 07, 2005 8:02 pm
by secgirl
ffxjosh wrote:As no one will actually answer you Question.
R2 Aka The ryzom ring.. Basically you get R2 and make your own "mini atys" complete with mobs where you ant them NPC bandits yadda yadda yadda.
once youve made your own mini atys you create Scenarios and missions that must be completed..
But cos i cant explain Jack...
http://www.ryzomring.com
Tyilin
XXX
great thanks! i was quite confused here as you can imagine hehe.
Re: Future Of SoR
Posted: Sun Sep 11, 2005 2:37 am
by ozzy111
katriell wrote:I don't understand the emphasis some people place on outposts. It's just one feature and placing the weight of the game, making it your be all and end all make-or-break, doesn't seem like a good idea.
Katriell, I personally don't believe outposts will be the star attraction of the show however, . . . for those that read the previews, read the promotions, read the box, read the instructions, and read the interviews of the founder of Ryzom . . . that "outpost" feature was supposed to be in the game and useable. Up to now that "promise" has not been kept. It's kind of a matter of principle to some of us. They need to keep the contract with us and deliver what they promised.
Re: Future Of SoR
Posted: Mon Sep 12, 2005 5:59 am
by micrix
Votet for the first three.
One word on the outposts. In the last letter it was mentioned that the crafter window will change cause it is needed in future for outposts. So outposts are not only a PvP (FvF or GvG) thing. Someone hast to build them up first

. I guess this will please a lot of the crafter type players who are not really into PvP. If this tree is like other trees, then there is a lot to do. If buildings have Q and HP like everything ingame then i dont fear outposts (attracting l33t) at all.
*still pondering if i can build one*
The more elements we have, the richer gameplay will be
R2 will be a blast. The only thing i fear is immersion. Those areas are not really part of Atys.
Re: Future Of SoR
Posted: Tue Sep 13, 2005 2:16 am
by catfud
voted OUTPOST OUTPOSTS!!! been waiting for those bad boys since september the 14th 2004

Re: Future Of SoR
Posted: Tue Sep 13, 2005 7:31 pm
by michielb
Looks like it's going to hell in a handbag..

Re: Future Of SoR
Posted: Tue Sep 13, 2005 7:39 pm
by ajsuk
Yuppers..
