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Re: Played, bored, quited

Posted: Sat Aug 20, 2005 6:08 pm
by madnak
The area around Yrkanis is dangerous for any level 40, and deadly for a mage. I was level 100 before I stopped worrying about gingo assaults in Majestic Gardens, and a level 100 mage could easily go down to those mobs (which don't give him experience).

This point is off the subject, though.

Sometimes I wonder who does more harm to the community; those making nasty remarks implying that Ryzom has already failed, or those refusing to admit there's a problem.

It would be futile to approach every point because it isn't the points but the attitude that seems problematic to me. We don't have a "solid" playerbase, talking about whether the reorganization is equivalent to bankruptcy is splitting hairs, there are still numerous things mentioned in the manual and box that have not been implemented (not just outposts), the promise of c**ntent does not qualify as c**ntent. But I bet you could argue each of those points for ten pages, Xenofur, and they are red herrings.

The fact is, SoR is in trouble. I haven't given up hope by any means, or I wouldn't be paying my subscription. But I am paying the monthly rate because I honestly wouldn't be surprised if I woke up tomorrow and there were no Saga of Ryzom. Older players who used to be just as optimistic as you and Jyudas are now bitter, or worse, just plain gone. The influx of new players is relatively small and those who stay will rarely stay for more than a couple months (that's just MMOGs for ya). That these veterans who have been here since early betas are still trickling away is very distressing.

Those who are talking about leaving should be taken very seriously, and not discounted as whiners. Particularly when those people have been a solid, valuable, positive part of the game community for over a year running. So far we still have less "stuffs" than most games at launch.

I've been just about everywhere and have done just about everything. My levels are 228 melee, 205 harvest, 190 craft (harvest and craft done solo, over hundreds of hours). I have led numerous treks and been into virtually every area in the game. I snuck my way from Yrk-Pyr solo when I was level 50 (in early november) and have snuck Trench of Trials, Underspring, Lagoons of Loria, and Bounty Beaches. I've made it through over 50% of Abyss of Ichor too, though I haven't quite made it through on a pure sneak yet. I've seen all the stocks, darkmoor, all the hives, the caves in the corridor, flaming forest, lixie and aen, the tree in Umbra, Virginia Falls, the Maze of Sprite, every single existing teleporter working or not, highgrove, everywhere through nexus... The only zone I haven't explored thoroughly is Wasteland. I did 6 of the 8 rites active when I was last in the US - I didn't do zorai craft or fyros craft, but was working on the skill points needed for them. I did many missions all over, and have high fame with all the main races. My fame with the Karavan is in the mid-90s, personal fame is about 60. I was active at almost every event on the Windermeer server, from the wedding of Saga and Michelle when I was about level 20 on to the final events Takashi ran before the merge. I started a guild which became successful for a short time before everyone (including myself) stopped playing. I was second-place in the matis melee rankings on the server, after a couple of intense and very close (due admittedly to my superior equipment) fights with Veertigo. I went from level 150 melee to level 220 in about a week, experience grind as hardcore as it gets. I also spent a couple months going from level 120 to level 150, experiencing a slow pace and fishing for groups in Thesos. I have done suicidal exploration runs, boss runs, mat runs, and raid runs. I organized the third group on Windermeer server to ever take down Aen. I have studied craft and harvest patterns with Berrule (who, as the Ballistic Mystix team can tell you, was a determined and highly intelligent Atys-scientist) though I quickly got frustrated with them. I have done pure-RP events, run conferences and game events, and had a lot of fun just chatting around in the Bog.

I am not the most elite or most accomplished player by a long shot, but I feel comfortable saying I have experienced every facet of the Saga of Ryzom. And I am bored to tears. You can dismiss that as a lack of imagination on my part, but that isn't going to change the fact. This isn't idle complaining or "whining" - it is earnest communication from those of us who have enough hope for the game to keep playing rather than move on to greener pastures. We are voting for SoR with our money and participation, if not with our words, and to ignore the problems we are pointing out is to do a disservice to the entire playerbase.

Re: Played, bored, quited

Posted: Sat Aug 20, 2005 6:29 pm
by totnkopf
wow... perfectly put, Saiwin.

I've long defended those who try to point out some of the flaws this game has. Instead of being listened to, or even discussed, usually the thread is bombarded by "fanboys" that defend the game at all costs and on all issues. To be honest, i think they misunderstand why people post their opinion. Its not that we don't care and that they want to spit on the game one last time... people truly care about this game, and that quite often means pointing out whats wrong. If we act like everything is "A-ok" then they'll assume it is. It isn't, so we shouldn't act like it is.

Re: Played, bored, quited

Posted: Sat Aug 20, 2005 7:33 pm
by pr0ger
madnak wrote:Sometimes I wonder who does more harm to the community; those making nasty remarks implying that Ryzom has already failed, or those refusing to admit there's a problem.[...]

Those who are talking about leaving should be taken very seriously, and not discounted as whiners.
Well, for those who have "completed" the game, how about helping those who are killed by gingos ?
The more people you help, the bigger chance they'd stay, and so we'll have a good playerbase. We know how hard it is to solo or getting started!
I'm far for having levelled what i want since i keep helping the helpless until they grow above level 50-70. After, they keep going until lv150, 200 maybe, depending how much freetime they have... get bored and quit. But in the meantime, i'd have helped enough newcomers to "replace" them!

we'll not suffer the normal playerbase-shifting (starting/leaving) if we have a nice flow.

The only flaw is that newcomers have to be helped (no just "guilded" :( darn recruiters shoud help them too!!) else they left. Solo is way too hard at beginning.
Starter island and city neighborhood had to be revamped/redesigned.

Re: Played, bored, quited

Posted: Sat Aug 20, 2005 8:08 pm
by vinnyq
Heh, excellent post Saiwin. Someone should stikie it for guidelines for newbies of "things to do on Atys". :)

That's a good 3 to 6 months worth of doing there.

SoR just needs updates. I honestly can't see myself playing a game, even one as great as say, Fallout, for 6 months without any changes, modding capability, or some sort of PVP factors. And the only PVP I had liked so far is Counterstrike type of PVP, with team work and adrelinin rush.

Re: Played, bored, quited

Posted: Sat Aug 20, 2005 10:02 pm
by vguerin
madnak wrote:Sometimes I wonder who does more harm to the community; those making nasty remarks implying that Ryzom has already failed, or those refusing to admit there's a problem.

It would be futile to approach every point because it isn't the points but the attitude that seems problematic to me. We don't have a "solid" playerbase, talking about whether the reorganization is equivalent to bankruptcy is splitting hairs, there are still numerous things mentioned in the manual and box that have not been implemented (not just outposts), the promise of c**ntent does not qualify as c**ntent. But I bet you could argue each of those points for ten pages, Xenofur, and they are red herrings.

The fact is, SoR is in trouble. I haven't given up hope by any means, or I wouldn't be paying my subscription. But I am paying the monthly rate because I honestly wouldn't be surprised if I woke up tomorrow and there were no Saga of Ryzom. Older players who used to be just as optimistic as you and Jyudas are now bitter, or worse, just plain gone. The influx of new players is relatively small and those who stay will rarely stay for more than a couple months (that's just MMOGs for ya). That these veterans who have been here since early betas are still trickling away is very distressing.

Those who are talking about leaving should be taken very seriously, and not discounted as whiners. Particularly when those people have been a solid, valuable, positive part of the game community for over a year running. So far we still have less "stuffs" than most games at launch.

I am not the most elite or most accomplished player by a long shot, but I feel comfortable saying I have experienced every facet of the Saga of Ryzom. And I am bored to tears.
Saiwen/madnak,

Word for word I could have written these very quotes... My comp is broke ATM, but I feel I am missing little because all I have been doing is wasting time waiting on something to do. The one thing (ranged) I want to play with is well known to have issues. Hang in there, don't let the fanboyz get ya down... we need everyones opinions to make this a great game that will suit everyone.

At least everyone that is left...
___________________
DoubleTap - Disciple of Jena - Master Melee Dueler
Matis Dual Blader & Medium Gladiator Champion (Undefeated)
Click here to join Melinoe or read the Ultimate Harvesting Guide
Melinoe - Atys Harvesters http://ryzom.twazz.net/
WWJD - What Would Jena Do ?

Re: Played, bored, quited

Posted: Sat Aug 20, 2005 10:17 pm
by xenofur
madnak, yes, i could argue with you about wether or not it is nitpicking, but i feel it is worth to point out inconsistencies simply due to this: "those making nasty remarks implying that Ryzom has already failed" and well, i have said all about that what i wanted to say, anymore would be repeating myself, same with the gingos near pyr. And even though this is repeating myself as well, I was talking about the playerbase on Leanon.

About the rest of your post, same as with thebax, i can only agree. Especially with someone who has put as much time into this game as you have, i'd be the first to suggest a time-out and i've taken a good share of them myself.

Re: Played, bored, quited

Posted: Sun Aug 21, 2005 1:01 am
by svayvti
Great post by Madnak there. When my guild fell apart after patch 1 and 40+ players from it moved on for greener pastures I think Fanbois did in about a third of the people the patch itself didn't get.

Re: Played, bored, quited

Posted: Sun Aug 21, 2005 1:52 am
by lewalton
Really what is this game. There is a lack of content. I have been doing the same things for 9 months. So the best i can come up with is $15 a month chat room. I wish for new things..and feel PvP could just as easily ruin this game as much as giving us something new to do. The game has good eye candy. And that may be all it has. Why do i stay....i have made friends here.
and hold on to some small hope that the devs will add something new and exciting. I spend my time helping the new people understand this game. Watching there excitment as they lvl knowing that the closer they get to lvl 200 that they will realize that this game has not much to offer except the people u meet along the way. I do wonder though how long will the people u meet keep the new people around. Half the peeps we join to our guild leave the game. There are people the defend this game with lots energy, but how many times can we kill the same mob over and over again. As long as the people i play with are here i will be too...but the devs should reailze all it takes is 1 person in a guild to say lets go play this game and one more guild is gone from ryzom. Until that happens i continue to log on to my $15 dollar a month chat room :)

Re: Played, bored, quited

Posted: Sun Aug 21, 2005 11:45 am
by nialld
Just so that all are clear where I stand: were I to play The Saga of Ryzom for the first time today, I would give it only a few hours before I went elsewhere.

Anttimus does me a favour with his post because he gives me the opportunity to explain why I loved the game (the past tense deliberate).

Yet why did I continue to play back when I started, if I would not play now?

A crucial point is that the mobs hit hard ("They have no clue about how to balance difficulty in creatures"): that you could lose control very easily and would have to be rescued. It always gave the sense that something was happening and that players had to fight in "establishing themselves in the gameworld". I was lucky enough that the server population was mostly concentrated in the easy areas so my "accident" with a mob might spill over to other players and create a situation, or I might find myself suddenly in a fun situation ( and they were a lot of fun ) because someone else had lost control.

Now that game is over and has been finished for a long time. I suspect that no new player will experience that game now: the crafters are too good, the equipment too available, the population spread too thinly. We have conquered Atys.

So what is the new game in the gameworld? Clearly Anttimus thinks that there isn't one, and I suspect that he is right ( as do all of the other posters in this thread ). We await Nevrax and Outposts (probably not in my lifetime).

I rarely post.. so why do I now? A fair question was asked and it deserves a fair answer for one. More importantly, if a new game arrives on Atys I think its quality will be in part determined by how it is grown out of the historical experience of the more veteran players of the game. Fixing the mechanics, the broken stanzas, rebalancing the various paths through the game are all desirable but they are not a solution in themselves.

For me, Nevrax created a short moment of great beauty and I truly hope that they can find the inspiration to create a new great moment.

Nail
Illuminati (*bets you twenty dappers that this is the next guild to disappear from Atys*)

Re: Played, bored, quited

Posted: Sun Aug 21, 2005 1:34 pm
by trenker
nialld wrote:I suspect that no new player will experience that game now: the crafters are too good, the equipment too available, the population spread too thinly. We have conquered Atys.
I thought Saiwen/madnak's summary of the situation was excellent, but your quote above Nail really hits the nail on the head!

Sry about the pun, I couldn't resist.

Tember
The only other guy courageous enough to share Nail's hairstyle. Man we're cool.