Re: [Event] Invasion of the Cutthroats
Posted: Wed Aug 17, 2005 12:02 pm
on feedback topic,
roleplay side :
I agree about the news. As an old kitin invastion, some special npc and specials guards npc should be around the invasion place, into a small outpost for example, and so we could gather news in-game (and have little missions - recon one "is there any leaders..." etc)
Also, how it could impact the world ? leaving visible traces of their camps, adding entries in the Lore, leaving some npc with the knowledge of the "event"...
technical side :
It feel like the last part was a quantity vs quality battle. The cutthroat are rangers/meleers/nukers, high "level" and many, even spawning again if needed. The homins are meleers/nukers/healers, various "levels", and a fixed number.
The homin side needed to kill a critical amount of cutthroat and then, they easily wins.
What was missing ?
I think it's cutthroat healers. as for the homin side, set a definite amount of cutthroat, already spawned (or in a camp/outpost somewhere). Include a proportional amount of healers, and also some high ranking tough one (sergeants, lieutenants etc) who add spice in battle since they could break into homins troops...
It would add more tactics since a frontal attack would be never-ending : cutt' meleers stopping homins to reach their healers... and vice versa.
roleplay side :
I agree about the news. As an old kitin invastion, some special npc and specials guards npc should be around the invasion place, into a small outpost for example, and so we could gather news in-game (and have little missions - recon one "is there any leaders..." etc)
Also, how it could impact the world ? leaving visible traces of their camps, adding entries in the Lore, leaving some npc with the knowledge of the "event"...
technical side :
It feel like the last part was a quantity vs quality battle. The cutthroat are rangers/meleers/nukers, high "level" and many, even spawning again if needed. The homins are meleers/nukers/healers, various "levels", and a fixed number.
The homin side needed to kill a critical amount of cutthroat and then, they easily wins.
What was missing ?
I think it's cutthroat healers. as for the homin side, set a definite amount of cutthroat, already spawned (or in a camp/outpost somewhere). Include a proportional amount of healers, and also some high ranking tough one (sergeants, lieutenants etc) who add spice in battle since they could break into homins troops...
It would add more tactics since a frontal attack would be never-ending : cutt' meleers stopping homins to reach their healers... and vice versa.