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Re: How you play the game can effect how you feel about it in the end.

Posted: Sat Aug 06, 2005 4:47 pm
by alyssah
vinnyq wrote:Heh, don't start with mmorpgs!


When you create a mmorpg, you have to try to keep players interested for years. The Grind is an economical (and lazy) way, to do this. But I don't see any way around it.
Hey yourself!!! You ever play Morrowind or the Fallout series. I'm still finding new things in them.

I've no problem with the grind but it doesn't replace real gameplay.

Re: How you play the game can effect how you feel about it in the end.

Posted: Sat Aug 06, 2005 6:54 pm
by vinnyq
I have, and enjoy them quite a bit :)

But I feel so lonely playing them now :(

Especially Morrowind.

Re: How you play the game can effect how you feel about it in the end.

Posted: Sat Aug 06, 2005 7:45 pm
by rrwfreak
Aye. I enjoyed playing Daggerfall and Morrowind, but after getting into mmorpgs, as great as those rpgs are, they can't replace the "multiplayer" side of things nor the rp side either no matter how hard they try, especially when you are fortunate enough to have a great community like we do here at Ryzom. Great games still though.

Re: How you play the game can effect how you feel about it in the end.

Posted: Sat Aug 06, 2005 10:00 pm
by madnak
Well, I still play Morrowind a lot and am starting to get very excited about Oblivion. That's mainly because of modding, which puts certain single-player games (Morrowind, NWN) into MMOG-level playtime expectancies. One of the big reasons I'm so excited about Ryzom Ring.

Games like Fallout and Daggerfall were favorites my first time through, but the lack of new content makes them a bit boring now. I can play the Fallout games about once every two years, and Daggerfall even less often, without getting bored. If Fallout and Daggerfall had the modding tools now available they could offer much more play. I can only imagine games with the scope and vibrancy of those combined with effective modder tools.

Re: How you play the game can effect how you feel about it in the end.

Posted: Sat Aug 06, 2005 11:26 pm
by alyssah
You realise that Bethesda has a licence not only to make fallout 3 but also to enable online play with it. Interplay (as they were then) have retained the rights to make it into a MMORPG but I think that licence will have to go too.

Much as I enjoy SoR, I can't wait to get into a post nuclear 'Fallout' online zone. But, I guess I'll have to.

Re: How you play the game can effect how you feel about it in the end.

Posted: Sat Aug 06, 2005 11:51 pm
by vinnyq
man I been pining for a Fallout MMMORPG since forever now >.<

Re: How you play the game can effect how you feel about it in the end.

Posted: Sun Aug 07, 2005 2:20 pm
by alyssah
There, there Fyrx. Fyros is a bit like the desert wasteland in Fallout but you don't have a car to run around in, you have a mektoub instead.

I also hope Bethesda retain the skill progression system as it was not important to lvl in the usual skill tree. You could specialise in areas like science, repair, types of weps, medic etc while still being able to contribute almost fully to the combat. My favourites were sneaking & lockpick.(and sniping & bartering & doctor and, and - I better stop now).

Re: How you play the game can effect how you feel about it in the end.

Posted: Sun Aug 07, 2005 5:37 pm
by calel
You should have stopped a long time ago already! I thought I had left my Rad-X - Nuka Cola addiction and my latex jumpsuit far behind me.

I should send you all off on a one-way trip to the Vats!


*re-installs Fallout*