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Re: Range weapon problem

Posted: Tue Jul 26, 2005 11:52 am
by micrix
borg9 wrote:*

*Makes note* Range is a babe magnet, goes off to make his gun all shiney ;)
Is it ? Look whos trying to buy a HQ rifle in Basar ;)

Re: Range weapon problem

Posted: Tue Jul 26, 2005 11:59 am
by norvic
Hehe everyone calls my rifle my "Fish" so if its a Babe magnet your after i wouldnt suggest a tryker rifle ;)

Re: Range weapon problem

Posted: Tue Jul 26, 2005 12:01 pm
by borg9
micrix wrote:Is it ? Look whos trying to buy a HQ rifle in Basar ;)

*wispers* try Milly, and tell her I sent ya *wink*

Re: Range weapon problem

Posted: Tue Jul 26, 2005 10:28 pm
by asaseth
borg9 wrote:5. RUN AROUND NOW!

I love this method but it requires a healer or a stack of HPs.

Shoot a ragus and run away, or in circles. I love the way I still get hit by them when they are 10m+ away but such is the way of the game.

Cutes are also good range bait - but watch for adds!
Actualy, any insect race is good for it, at least for the lower lvls. Have yet to meet a kipee that I can't drop w/o me being hit more than 3 times with this thing. Just have to find the right clump of trees to use. Works on Meks, too, but expect to get hit more.


Noh
Zorai
Infinity

Re: Range weapon problem

Posted: Tue Jul 26, 2005 11:00 pm
by bobturke
asaseth wrote:Actualy, any insect race is good for it, at least for the lower lvls. Have yet to meet a kipee that I can't drop w/o me being hit more than 3 times with this thing. Just have to find the right clump of trees to use. Works on Meks, too, but expect to get hit more.
I imagine stuff like armas and plods would be good as you can actually outrun them. The Void, the elementalists next stop after smashing 'taties near Min-Cho.

Neun's carer .... yummy! ;)

Re: Range weapon problem

Posted: Wed Jul 27, 2005 1:26 am
by askia2
Side Topic a bit, i dont know if you have read the range safari thread but we are planning a range safari event.
Anybody interested in helping or participating please contact
Shunafyr or Alyssah.
I will be providing some free 2 handed guns and ammos.
All levels are welcome.

Shuna

Re: Range weapon problem

Posted: Wed Jul 27, 2005 3:21 pm
by alyssah
I have gone on & on about the relative bulk of launcher/auto ammo. Yesterday I tried to level in launcher, solo & this is how it went.

I needed to carry my launcher, amps, sword, pick & ammo crafting tool, not forgetting my jewelery etc. I dug 20 of each mat (60) and could only hold 9 grenades. My wep was enchanted with fire - bomb.

I started as 52 in range, killed a mob each time but spent so long digging (after finding the mats), then crafting, I just got bored & ended up 52.5. I really want to lvl in launcher as it is going to be the weapon of GvG since a couple of 60m shots will kill the healers first. The ammo I build has the potential of dealing out nearly 900dmg to the main target (q130) but will deal considerable dmg to anybody within 10m I think. At lvl 52 I get 460 dmg to main target with others getting AoE dmg.

I don't think that range needs more power but lighter ammo and less stam drain. That would help balance it for me. Devs' have promised a revamp for aeons but done nothing. I wish others would send these suggestions to them as I am beginning to feel a nuisance.

Ps. I do q130 Fyros/Matis ammo with a 300% mark up. I will happily make you ammo free if you have the mats or put in traders if you ask me.

Pps. Somebody mentioned safe harvesting of beckers & koorin in Matis. Where? I might make you a goodly ammo supply for this info as long as it is q150 or above.

Re: Range weapon problem

Posted: Wed Jul 27, 2005 3:41 pm
by borg9
alyssah wrote:I have gone on & on about the relative bulk of launcher/auto ammo. Yesterday I tried to level in launcher, solo & this is how it went.

I needed to carry my launcher, amps, sword, pick & ammo crafting tool, not forgetting my jewelery etc. I dug 20 of each mat (60) and could only hold 9 grenades. My wep was enchanted with fire - bomb.

I started as 52 in range, killed a mob each time but spent so long digging (after finding the mats), then crafting, I just got bored & ended up 52.5. I really want to lvl in launcher as it is going to be the weapon of GvG since a couple of 60m shots will kill the healers first. The ammo I build has the potential of dealing out nearly 900dmg to the main target (q130) but will deal considerable dmg to anybody within 10m I think. At lvl 52 I get 460 dmg to main target with others getting AoE dmg.

I don't think that range needs more power but lighter ammo and less stam drain. That would help balance it for me. Devs' have promised a revamp for aeons but done nothing. I wish others would send these suggestions to them as I am beginning to feel a nuisance.

Ps. I do q130 Fyros/Matis ammo with a 300% mark up. I will happily make you ammo free if you have the mats or put in traders if you ask me.

Pps. Somebody mentioned safe harvesting of beckers & koorin in Matis. Where? I might make you a goodly ammo supply for this info as long as it is q150 or above.

Oil


Bark

Hint: Lvl 0-101 Use a rifle its fast and has cheap light ammo.
Lvl 102+ Start using the launcher (Take a mule full of the desired mats) Artilery weapons are not a 1-person weapon

Re: Range weapon problem

Posted: Wed Jul 27, 2005 3:45 pm
by sehracii
I see Neun's post but the mats I know don't seem to be on that map so I'll add to it.

In Upper Bog there are great ammo materials. I'm not sure, but beckers bark might be found year round on the resin and wood spot between FFF and fencoomb. However, my only experience has been digging exhaustive amounts of excellent beckers in winter. It pops frequently and all over that area.

There is choice gulatch oil too in Bog which does good damage. If you specifically want koorin, I frequent a place in Nexus for that. While usually Nexus is a pain, the koorin is the easiest mat to get there, with the benefit of possibly yielding excellent and supreme. Just take the Elusive Forest Karavan TP and run to the Nexus portal, and the koorin is at the top of the hill when you come out. It's on the edge of torbak and gibbai aggro range.... but typically not dangerous. Well, and there's Wyac, but that goes for Bog too.

Hope that helps. :)

As far as ranged in general:
The hit rate stanza seems counter productive to helping ranged. The general consensus isn't that ranged isn't severely lacking in damage, but rather ammo is such a hassle to deal with. Why have a stanza that makes you burn up ammo FASTER? It would be so much more beneficial to have a stanza that DECREASED hit rate but with a gain of accuracy and damage. Make every shot count more. Maybe it could be something called "Vital Shot" that does double damage at half hit rate, or triple/quadruple damage when combined with an "aim" stanza and successful. Just my thoughts. ;)

Edit: That would really only make sense for pistols/rifles and the bows. Not going to be sniping with an AoE gun, now are we? But launchers and autos woudl have their own stanza, as it sohuld be. The should get something unique for the same reason you can't use bleed on a mace :p
As for what it could be.... maybe a DoT? "Napalm bomb"? Takes twice as long to load the shot, but causes extra damage over time after the inital hit.

Re: Range weapon problem

Posted: Wed Jul 27, 2005 10:29 pm
by kashius
Weapon specific attacks? They would have to be crazy.

-Kash-