... just to point out

but i welcome this change.. altho solo hunting/nuking (whichi is already slow) will be nerfed too ;-(
I don't get you : it will be way easier for teams with tanker since meleers will have a better protection (higher armor absorp/critical absorb)oldmess wrote:First reaction:
From a PvE perspective, I'm concerned that you're planning a lot of nerfs, but no plans to lower mob strength.[...]. But why make it harder for new players compared to everyone else?
pr0ger wrote:(note : i'm a melee who avoid having a nuker in team :he'll kill the mob before i even I hit it)
6. Changing XP gain to give some even when the target resists
Offensive magicians and warriors are disadvantaged for XP gain compared healers, since their spells can be countered by resists from the enemy. We would make offensive magicians and warriors gain XP even when they don't do any damage, to balance the leveling speed.
I guess I enjoyed that type of team and didn't realize how unfair it was of me.pr0ger wrote:Only fact is that the ele+nuker team will no longer be a viable solution, and that is not a bad news, since it was a serious unfair advantage (2K-3K xp every 3-5 seconds...) compared to the other way people teamed
(note : i'm a melee who avoid having a nuker in team :he'll kill the mob before i even I hit it)
Bah the dodge/parry doesnt help very much (sometime i got hit 10 time in a row by a scowling gingo when my dodge is at 200...). From pure melee idea, an HA who can absorb up to 60% damage and roughly more damage will be great help. (q250 choice armor absorbs up to 500 dmg with 50% factor, i'd like to see it at 600 with 60% factor)kashius wrote:- Any plan to have armor that has less overall damage absorbtion and more +Parry/Dodge (All armor types)? Maybe more than a max of +2 so it could actually be a viable means of defense.
Oh yes, bullseye ! if ALL the modifiers could be activated it would be awesome !!- Any plan to have weapons that have Parry/Dodge modifiers on them beside 2h Swords?
Yesh, be sure to bring offerings of pieiphdrunk wrote:I for one, welcome our new jeweler overlords.
grimjim wrote:On second glance, the only thing I'm not sure about is the 20% surcharge on double casting, which is already pretty expensive. Not sure that step is necessary. I'm not much of a caster though.