Well I for one think all these ideas are spot on. I am (and never have been) a massive fan of PvP, but I know that there are a lot of people out there playing SoR that are. Going back to what
systemv said earlier "...SW:G handled PvP and faction combat pretty well..." which is very true. The over/covert system worked really well, and allowed participation or non-participation on a player-by-player basis, which seems to be what has been suggested here. SW:G is actually the only MMO which enticed me to try PvP, and I had a lot of fun for the two months or so that I participated in PvP.
From what the Strike Team have said in this letter, their basic thoughts and ideas are shaping up very nicely, and they should make for a very enjoyable PvP system. I think SoR could do with some good PvP, because I hear people saying things like "grr I hate Nevrax; what can I do now that I'm level 250, just dig til my knees are sore?"... Well, if this all goes ahead, then Homins can put their skills to the test against
real human opponents, which naturally will provide more of a challenge than any NPC mob could ever give you. And if you don't want to get hurt, and DO want to dig til your knees are sore, leave your PvP tag off. Simple, right?
As for GvG wars, and the Fame affecting Guild-membership, I think that's a good idea too. Again going back to SW:G, there was no forced restriction on whether you could join a guild or not based on your faction alignment (Imperial or Rebel) but TBH if you joined an Imperial guild and told anyone you were a Rebel? It was time to wave goodbye to your newfound guild, or start grinding out some serious Imperial faction points, and fast! I quite liked the whole faction-vs-faction idea, it gave everyone something to fight for, there was a constant 'threat' (although that's probably too strong a word) that you were going up against. It always felt like you were doing everything for a reason; to kick some more Rebel butt! It was great to walk somewhere like Bestine when Overt (declared faction for PvP), and have all the Rebel guards attack you on sight, and see all the Rebel players rush to their nearest Rebel NPC to go Overt! Can't beat that feeling of tension and excitement. GvG war in SoR would bring that kind of excitement on a much bigger scale. Imagine seeing someone from an opposing guild digging away for some Supreme mats, running over and killing them, then dig the rest of their source
It might sound cruel, but since it was consensual on the part of both Guilds, it really isn't that mean after all
I'm not too keen on the idea of race wars however, but that might just be me. I wouldn't want to kill a Tryker unless I really had to. Of course, if we were at Guild war, that's a different story.
Grr I'm rambling again, I always do this, I'm not even gonna sum up. Or am I? Um.....love the ideas guys. I don't see why so many people are getting so upset about it really. I for one can't wait! Outposts are going to be good 'filler' for true GvG wars
Anyway, that was my 645 dappers