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Re: Messenger's Report

Posted: Sat Jul 16, 2005 5:56 pm
by boinged
Hilite below to unhide (spoiler)
---
It's a skip code (think that's the name)

Rewrite it like this and read down, then across.

Hronmtwne iinsMsehoa
a,dgaratd cdnuoosonc
iYsotanit kaesvuhaqe
loouictoo lncperaru'
Muftotenm yyeitgleex
erfinid,o tmscooltry
lmininawv oosiwashiz
kenfsgtee araoaleena
itdoautnq vernr,e'gb
ahirtneeu ouy.dwwcrc

---

Re: Messenger's Report

Posted: Sat Jul 16, 2005 6:04 pm
by kratos84
I think Shekry did bring out one valid point today. While virtually everyone present accused him of killing the innocent and being a brutal murderer, many homins among us have also killed in the Prime Roots and justified themselves pompously. Maybe he too has his reasons, and only time will tell if we are the liars and the hypocrites as he called us.

Re: Messenger's Report

Posted: Sat Jul 16, 2005 6:15 pm
by mrshad
boinged wrote:Hilite below to unhide (spoiler)
---
Thank you!
It was sort of driving me insane :)

Re: Messenger's Report

Posted: Sat Jul 16, 2005 8:36 pm
by magick1
More letters :eek:

IDGDHWVRWXFTJVZWTIJPGQTXAVSGFENOEZWPXWDWRFTDZHNOAPZXX
XVVPTUTOSNJTAZAHAVJTQERDMMUFRNGJSOCGUUEFIPTRDWOSFXEWCKY
YYPQZPFPCGWLYOTLHRANSIFMCVMJMOIRQBUUXWMJBGPHVKAJUCUEHNQ
RDMGEZGZUDQZNKMHOKVLBOXVNAGNUFWHELXZOLUXVVHWJKYPYNFHY
AJQHHXEPFLUERQZLIJPDXOKHQJVEVRDBWKMKHJOHJQXYZVOAGLCYSBRP

YVEFT

edit: the spaces in the code, isn't there. Just the formating of the page/HTML

Re: Messenger's Report

Posted: Sat Jul 16, 2005 10:16 pm
by ariwen
anyone have any ideas what it says??

Re: Messenger's Report

Posted: Sun Jul 17, 2005 2:08 am
by mrshad
For anyone who thinks a letter frequency count might be helpful for this, here is a link to a script that will do that: http://www.kirby98.fsnet.co.uk/frequency.htm

Re: Messenger's Report

Posted: Sun Jul 17, 2005 3:47 am
by redcoat9
This thing is driving me batty... :confused:

Re: Messenger's Report

Posted: Sun Jul 17, 2005 5:15 am
by vguerin
I am so trying to think something helpful is coming from all this...

I do what I can IC and OOC but things are not adding up... If it's player driven then there needs to be easier/simplistic responses...

If this is truly event driven/lore related stuff... we need more... MUCH MUCH more... I like to have a lil RP here and there... but too many things in this "Messenger" thing don't add up.

If there is not an official contest ongoing, there should be no decoder ring needed for this stuff. The folks that can actually gain XP from these events are NOT the ones involved... Mix a little reality with RP plz...

I have no problem with good RP... my problem with SoR is the RPers aren't anything but storytellers... IMHO, either the Dev's are gonna allow some "heroes" or we are gonna "talk" about heroes...

These BS generals that die on one hit from mobs are not doing it for DT... I already choose whether what they spew "DT" agrees with... but come on. Anyone can claim to be anything while they type in forums/region/etc... those typically aint the folks getting things done in SoR.

PLEASE NEVRAX, give JOLT more power on this stuff... We trust certain CSR folks integrity... Let someone we trust like Phaedrea or Calebrien be real "heroes"... right now too many things make us suspect what is an event... and what is RP. DT has time to help meld SoR in the way his narrowly focused plan in... deciding what is a real event and what is a player thingy... that just sucks !

I am going to continue to blast things I think are goofy (for DT) on my site... but like everyone I want a better game... We should know what is an EVENT, and what is something for the RPers... PLEASE help us that dont want to hear those that want to talk... I want to hear those that want to DO !

___________________
DoubleTap - Disciple of Jena - Master Swordsman
Matis Dual Blader & Medium Gladiator Champion (Undefeated)
Member of Team Melinoe, Matis 5V5 Champions (Undefeated)
Click here to join Melinoe or read Ultimate Harvesting Guide
Melinoe - Atys Harvesters http://ryzom.twazz.net/
WWJD - What Would Jena Do ?

Re: Messenger's Report

Posted: Sun Jul 17, 2005 6:45 am
by mrshad
This rant is going to sound like I didn’t like the event. That is far form the truth, I enjoyed running about, killing bandits will my friends. There were a lot of laughs, and I thought the whole thing went rather well. The second time through especially.

vguerin wrote: What he said

DT has some good points here...and some not so good ones.

But first, the good ones :)

The Warlords were simply not good characters. Who are they, and why should we bother following them? How are they more powerful than the rest of us? What tactical knowledge do they have? In short, what value did they add to the team that a tour guide wouldn't have?

Their dialogue was just out of place most of the time. Certainly, Tryker are given to drink, but to suggest that a Tryker warlord can think of nothing else during a pitched battle is almost insulting. And the Tryker warlord was one of the better characters.

The messenger talks about shadowy threats, and then red level bandits appear in the bog...something of a disconnect there. Worst of all, they are not even aggressive. Not much of a threat, and we certainly were not given a reason to attack them until the warlords decided they were bored.

What was our incentive for fighting? Ostensibly to protect Matia from these 'dangerous' invaders (by they way, were did they come from...it is as if thousands more homin sprang from Atys over night); but really, how about something a bit more tangible for our efforts?

Then we have the unmatched powers. The amount of players with skills above 200 = the total amount of players on the server - 20. The vast majority of us have tested ourselves against the worst Atys has to show us time and time again. If we are called to arms, there had better be a challenge worthy of us. The first bandit raid was pretty sad. Some of the leaders were rank 3 purple, but the rest were in the red range. The second attempt was much, much better. Rank 5 purple mobs are what we fight everyday now, special events should either have insanely powerful beasts or hoards of normal ones. The hoards were a lot of fun.

There are some really great things about this event. I like the encrypted messages. I think they give us something to ponder. I would like even more for there to be an in game reward for the first person who comes up with the answer. But as it stands, I find it to be an interesting challenge.

Role-playing should tell a story. Role-players should be storytellers. There should be no difference between, as DT puts it, RP and Events. There should be a story hook, and build up and a dramatic finish. This event had those elements, but they did not mesh smoothly. New characters were introduced that had no background or apparent relevance (yes, I am looking at the warlords…what kind of warlord doesn’t even fight?). I have to assume this story has not yet completed it’s arc, and as it goes on, I can only hope for more cognizance to the narrative. I understand that some things are supposed to be revealed over time. However, when everything is a mystery for long enough, eventually none of it is. We stop trying to make sense of any of it because we strongly suspect that none of it has any sense. We will regard the fact that a foul-mouthed messenger can kill a homin in a non-PvP area as ‘just one of those things’ (sort of how our first reaction to anything strange is to assume it is a bug in the game).

Keep the events coming, please. I am offering honest criticism in a hope that future events will be even better. Make them grander in scope, more pressing in consequence and deeper in plot. Challenges, for most of us, are what make games worth playing.

Re: Messenger's Report

Posted: Sun Jul 17, 2005 10:36 am
by targosz
Hmm for most of my mates this event looked as ordinary Hack'slash not lore connected thing, but I'm happy that sth is moving forward eventhough slowly ;)

Here some pictures for fight in Fleeting Garden: