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Re: Wish List
Posted: Mon Jul 18, 2005 7:27 pm
by sebron
Well i have but ONE wish and that is to do away with the named mobs runing through the harvesting areas!!! Tell me where is the fun in trying to work off DP and have a named mob hit you for 2600 HP each time! I know that there is not much content to this game, but doing this is realy what is the word that i'm looking for.... well you fill in the blank.
Re: Wish List
Posted: Mon Jul 18, 2005 8:39 pm
by asyne
sofiaoak wrote:1. Guild list have same "online status" for members, like friend list has.
Cannot agree with this one more. The only substitue I've found is adding guildies to the friend list, but it's still a rough approximation of what it could be. New members you haven't met and members that primarily are in areas you don't go into are hard to get in touch with if there isn't some major guild get-together, which can be really unfeasable.
altomesa wrote: Like high lvl diggers having a small % chance of digging up some unique (and useful) item. Or maybe some mission rewards or possible loot on high lvl mob's include a small % chance to get a treasure map, that can then be used by a digger to dig up the treasure.
Caitiff and I had a thought along this a while ago when I first found out about the "999 mat" harvest bug (where it says you've harvested 999 mats, but when you move it to bag, it's what it should be). What if *something* (stanza/flat-rate/region) gave a small percentage chance that you would get a bonus amount of mats, like, a 0.5% (1/200) chance that you would get twice the mats that you would normally get from that harvest? Kinda' like a "harvest critical hit."
sofiaoak wrote:1. Ticket filter
- In our inventory have bag. There is button filters for Armor, weapon, Tool, Material and Mission stuff. Could we also get filter button for tickets.
sofiaoak wrote:3. Ability split our bag to it's own "tabs" or areas, so we can keep different stuff separated. Example, easyer to find correct armor, if You carry many.
These ideas could be bulked together nicely, with a ticket tab for the item window. Since tickets are accessed at much different times than, say, weapons or armor, having a ticket tab to keep the tickets from mixing with other items, yet quickly accessable with a tab would be good.
Re: Wish List
Posted: Mon Jul 18, 2005 9:52 pm
by larwood
asyne wrote:What if *something* (stanza/flat-rate/region) gave a small percentage chance that you would get a bonus amount of mats, like, a 0.5% (1/200) chance that you would get twice the mats that you would normally get from that harvest? Kinda' like a "harvest critical hit."
I love the idea! But continuing down that line, on the opposite side of the spectrum.... I am very glad that while harvesting, when i finish the dig.... it doesn't say:
"Choice Node has resisted your harvest, or parried your pick. You get 0 mats, and 0 xp."
hehe, ouch!
Re: Wish List
Posted: Mon Jul 18, 2005 9:54 pm
by sprite
larwood wrote:"Choice Node has resisted your harvest, or parried your pick. You get 0 mats, and 0 xp."
lmao!

Re: Wish List
Posted: Tue Jul 19, 2005 9:53 am
by iwojimmy
Wishlist : A personal log/diary, records when you level in skills, join/leave guilds, gain a TP or spawn for the first time, buy an apartment or a mektoub, tracks wealth, DP.. ability to make your own annotations.. "today I saw destroyer gnoof near Tylini Gate..", "Teamed with bob, max, and sally, killing varinx on the thesos beach"
probably client-side, no reason to make Nevrax look after the data..
Re: Wish List
Posted: Sun Jul 24, 2005 7:41 pm
by sofiaoak
Could we have Item info page, the items real picture. So when I buy armour, I could see how it looks. It's more important to me, the look of my armour than it "stats".
Re: Wish List
Posted: Sun Jul 24, 2005 8:22 pm
by micrix
sofiaoak wrote:Could we have Item info page, the items real picture. So when I buy armour, I could see how it looks. It's more important to me, the look of my armour than it "stats".
Check
http://www.ballisticmystix.com/armorGallery.jsp
Cution: Other pages of this site may contain spoilers
After a while you will know the looks of the different cloth and armours.