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Re: Melee Creativity Lacking
Posted: Sat Jul 09, 2005 3:51 am
by roninpvp
Daggers in beta were advantageous cause:
1. They interrupted way more then they do now.
2. Before amps it was a good way to get additional damage in before draining your sap with ele to finish off a mob.
3. Mobs had more hp and did less damage.
Ahh the good old days eh

Re: Melee Creativity Lacking
Posted: Sat Jul 09, 2005 9:03 am
by grimjim
You could add a 'weight' factor to weapons as you have with armour.
EG: It takes more stamina etc to swing a big sword than a little weapon.
You create a sliding scale based on weapons carried.
Small weapon/Buckler +0
1h Weapon/Shield +25
2h Weapon/+100
So, imagine a bar running left to right that fills up according to the 'bulk' of the weapon used...
0 - Quarter stamina/HP use.
25 - Half Stamina/HP use
50 - Normal stamina/HP use.
100 - double stamina/HP use.
This way lighter weapons could use stronger mixes of attack bonuses more often, representing how wieldy they are compared with the larger, more brutish weapons.
Should encourage sword/dagger use.
rushin wrote:the thing i don't understand about dagger's is there is no advantage to using them whatsoever. I thought for a while that having 60hpm compared to a 2h 30 was a good thing, but really it's not. All it means is that over a given period of time u will eat twice the hp and stam credits compared to a 2h and do a fraction of the damage per hit... And yes against a mage u might interrupt a few casts, but doing 150dmg or so per hit compared to a mage's 1500+ isn't gonna win the fight.
why? what? etc?
well, they are nice to duel with i guess
oh and don't let me put u off being a dagger fighter. I duel wield dagger + sword which at least allows me to kill things occasionaly, and i have a lot of fun with it -)
Re: Melee Creativity Lacking
Posted: Sat Jul 09, 2005 9:52 am
by mmatto
Weapons have malus like armor but there is not enough difference between weapon types
Dagger +10
1h +30
2h +50
Shield +50
EDIT: About parry/dodge table, I think those are just example values and there is just smaller effect with lower difference.