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Re: Tents-CampFires @nd Cooking @nd Fishing @nd Boats and HouseBoats

Posted: Wed Jun 29, 2005 3:10 pm
by dazman76
mmatto wrote:Maybe there could be a summoner skill ;) that has to maintain summoning link spell so he would not be able to do anything else than wait for minion to fight for him.

Could be quite interesting, I like that idea. And yes, I see your point with classes - but I was defending the use of minions in other games, rather than asking for them to be added to Ryzom. I agree with you, I don't think they'd fit - however, that isn't the usual reason people state when criticising minions or pets.
mmatto wrote:This is silly. Tryker is halfling or gnome and Fyros are dwaves without beard. :)

Yup, Dwarf/Halfling/Gnome - whatever, the point is the same. People constantly bang on about these themes being over used, when in fact there is a strong influence (accidental or otherwise) on the Ryzom race makeup. And Fyros are the most stretched dwarves I've ever seen (although granted, some of them may have beards) :)
mmatto wrote:Point missed :)

Nope, actually you saw my point perfectly, or you wouldn't have written the paragraph above :) The main point is some people around here seem to be wearing a 'blinker' over one eye, and it seems to cover whichever eye they feel needs it at the time.

Re: Tents-CampFires @nd Cooking @nd Fishing @nd Boats and HouseBoats

Posted: Wed Jun 29, 2005 4:09 pm
by jokque
dazman76 wrote:A good point. Although, what's the problem with pets that fight/minions anyway? As long as they're balanced there is no problem, they're just another tool for combat. A Walock's pet is very useful for combat - it doesn't make a Warlock overly powerful, it makes them more equal with the other combat classes. A Warlock cannot fight alone (before anyone reacts to that, sometimes people get jumped, rather than just soloing), and a minion at least gives them a fair chance of survival.



Another very good point. I'm on the fence on this topic though - a friend of mine was raving about the WoW quests, but I don't find them hugely interesting or entertaining, at least after you've done a few. Still, the magnitude of difference between Ryzom Q's and WoW Q's is quite staggering - they have a good interface, a little background to each quest, and some (quite a few) make up a series with connected story. And Ryzom? A rough-and-ready looking list of "kill this and I'll be happy", no reasons why, and nothing to keep you going if you actually finish a quest.

I hear this 'quests that everyone has done before' bandied about a lot here - what, and the Ryzom quests are unique? And interesting? Some people here need to take a step back and appreciate the things they're praising. I used to love this game, but I've never been blind to it's shortcomings.

And finally back to WoW. I haven't played in 3 weeks - Ryzom or WoW. I have, however, tried WoW properly before making any judgements. Some people on this forum, who are criticising WoW at every opportunity, are guilty of one or more of:

1) Not playing WoW before criticising it
2) Criticising it because it contains 'the usual' kind of races and characters
3) Seeing features in both games as 'better or worse', when in fact the standards for several things are quite close indeed
4) Mentioning the 'cartoon' look of WoW, which is in fact an artistic style (cell-shaded as opposed to photo-realism).

1) This is plain silly, and anyone who does this has no relevant opinion to state
2) Oooo, not Orcs eh. Some of you have been playing MMOs for years, and hate this fact. Well, that's unfortunate. Maybe you should play less MMOs? Or, maybe you should be a game/world designer and create something nice and new and fresh (this is obviously easy). Either way, producing a game with MMO scale, using completely new characters, themes and surroundings, is a huge job. Nobody has managed this so far, including Nevrax:

Matis=Elves(-ears), Tryker=Dwarves(-beard), Fyros=Humans, Zorai=(insert beast/minotaur/generally different/outcast race here)

Indeed, that's a generalisation. Anyone who says the above generalisation doesn't have any grounding, isn't looking properly. Forest, desert, lakes and jungle you say? Yep, very original indeed - groundbreaking. Special.

3) This just comes back to the missions again. The missions in Ryzom are, compared to WoW, empty and pointless. The WoW quests aren't a huge step by any means, but they're better, more varied, and more interesting - fact.

4) This one really makes me chuckle. Ask an artist who specialises in cel-shaded or cartoon-style art/rendering. I don't know any, unfortunately. Still, I'd wager they'd say that WoW is an acceptable execution of that style of art. Almost all of the seams are invisble, the textures are deep and rich with colour, and the animations are nicely detailed. I quite like both styles, as long as they're done right. Cel-shading creates a nice stylistic appearance when done properly, and the WoW graphics are done properly.


I've never used the word Fanboi before (doh). I've been a supporter of Ryzom for some time, and have always had hope and confidence that it will become the beatiful flower that it could be. However, as my interest fades and times get darker on these forums, I see more and more that the veteran players here have little ability to be objective, and I can't shout praise about something that just isn't worth praising. That's a shame, because it's those players that should be setting the standard, not making empty criticisms that aren't even accurate. Empty is a good way to describe this place at the moment - there are players here, but the heart and soul seems to have disappeared, and the type of response in this thread is one of the causes.

Well, keep those comments coming. And keep the IRL meetings going too - soon you'll be meeting the entire player base for a drink.
This is the best post i have ever seen on this forum.
It sums up exactly my thought on the subject, im just not particulary good at writing such things, partly because english isnt my first language


It seems to me that many of the people playing this game plays purely for the fact that theres few people playing this game. That is the game with the least players, the "underdog". Then they happily bash every feature of the most popular game, claiming it (wow) is unoriginal and their game (ryzom) hasnt borrowed any feature from any game, and tend to forget that all mmorpgs are basically the same thing. You level up, socialise, team, get addicted, and theres cleverly disguised timesinks everywhere to keep you playing longer.
The main thing differing between mmorpgs are such things as formulas (ie how much damage you do, how you hit, how much xp you get, etc) and graphics.

As for me, i love both the games. I roughly play them equal amout of time, and they fill eachouther out nicely.

Re: Tents-CampFires @nd Cooking @nd Fishing @nd Boats and HouseBoats

Posted: Wed Jun 29, 2005 5:37 pm
by dazman76
mmatto wrote:EDIT: Just wanted to add that I agree that there is no need to get aggressive stance against innocent suggestions like these even if they are wowish and discussed before.

My friend, I wish I had your ability to be calm and patient :) Especially after reading another one of my long and boring rants...

Re: Tents-CampFires @nd Cooking @nd Fishing @nd Boats and HouseBoats

Posted: Wed Jun 29, 2005 5:52 pm
by quasar11
I have active accounts in SWG, AO, EQ and COH! I've not played WOW so i won't comment on it. The features mentioned while they may all be common to WOW were in other games first.

1. Fishing - EQ - originally was just a means to pass time and catch a few fish to eat or sell. Evolved into an intrigral part of foraging/crafting. I never did it much, but my daughter still loves EQ because of the fishing.

2. Camps - SWG- cool animations and a ready means of social interaction. I liked making camps far more entertaining than just setting down.

3. Quest - every game - Not a big quest fan because generally I see them as timesinks. However, while I agree that a system which could create unique, story related, intricate quests would be wonderful, no game has achieved this but many are closer than ryzom has gotten.

4. Pets - EQ, SWG, AO, COH - I miss my "Flappy" ie little dragon familiar in EQ just an animated buff really but it kept me company if i was soloing. Never played the pet classes in EQ mainly because they did do all the fighting for you. In SWG unless you chose THE pet class to master then they just helped during a fight not unlike an animated DOT. Pretty much the same with AO they where kind of like animated spells some healed, some fought some played mind tricks. But the common denominator was they helped and in the case of AO required a great deal of skill to use effectively.

5. Boats - many games - Being able to build my own boat might actually tempt me to do some crafting, but i 'd want them to be "stored" like in SWG when not in use.

6. Cooking - EQ, SWG - becomes a chore after the initial amusement to me.

7. Dancing - SWG - I like dancing...I like dancing alot! It ticks me off I can't get the "break dance" animation. I say the more dancing the merrier...not that i'd want it as a skill tree.

8. Drinking - EQ - Getting drunk was a hoot sometimes! Staggering into a dragons lair LOL :)

I'm not saying i'd want all of these but each has it's merits to some people.
And i respect the fact that people want features that are "comforting to them." Ryzom is in so many ways unique...I no reason why it can't be a bit more familiar to folks who have seen and enjoyed these types of diversions.
Implemented properly they needn't destroy Ryzom...but simply enrich it.

Re: Tents-CampFires @nd Cooking @nd Fishing @nd Boats and HouseBoats

Posted: Wed Jun 29, 2005 5:52 pm
by glipe
There is one campfire (or at least there was, I haven't checked in a while) all by itself, in the wilderness, without a camp around it. Maybe you could use that.

Re: Tents-CampFires @nd Cooking @nd Fishing @nd Boats and HouseBoats

Posted: Wed Jun 29, 2005 6:29 pm
by danadita
glipe wrote:There is one campfire (or at least there was, I haven't checked in a while) all by itself, in the wilderness, without a camp around it. Maybe you could use that.
I think there's 2 in WoM - one north of Wichy Cove and another near Big Sleep Mountain - there's some roots and the campfire is behind it, back in a corner. Both are in aggro free areas IIRC. It's been a while since I went running around in there, though.

@X - so THAT'S where you've been, Missy! Off drinkin' and messin' around... BTW Xanavan misses you but don't tell him I said anything to you about it, K?

On topic: Y'all gonna make me want to try these games out to see what I'm missing.

I found WoW invoked an instant distaste because of the graphics but I did like the fishing part...

AO sounded too PvP, which put me off and EQ I didn't care for because of the fantasy elements. I did try Trial of the Isle and after 2 months frustration of not being able to log in and once I was able to, after 15 minutes of frustration with the game play, I logged out and uninstalled it.

I also gave SWG a 2 week trial but found it limiting - did enjoy the times in the bar watching the dancers but I wanted to do a little more than just that...

CoH... didn't appeal at all...

So I might just give WoW, CoH and AO a test run - we've got a 4 day weekend coming up... Anybody game to give 'er a try with me?

Edit: I let this sit for a few and then decided maybe I needed to clarify a few things - first and foremost Ryzom is my favorite and only mmorpg; Rak and Osh place full and well deserved blame on me for forc... err talking them into playing SoR. However this is not marriage vows I'm testin' - I'm just trying out another restaurant.

Re: Tents-CampFires @nd Cooking @nd Fishing @nd Boats and HouseBoats

Posted: Wed Jun 29, 2005 6:46 pm
by mmatto
Screenie of camp fire near Avendale :)
http://www.mmorpg.com/images/screenshot ... 5/3572.jpg

Re: Tents-CampFires @nd Cooking @nd Fishing @nd Boats and HouseBoats

Posted: Wed Jun 29, 2005 7:08 pm
by ozric
Campfires, (amongst many other things), have at least been thought about for inclusion by the devs at some point. Check out the items that "can" be made from the generic raw mats you get if you choose a craft pack when starting a char ;)

Re: Tents-CampFires @nd Cooking @nd Fishing @nd Boats and HouseBoats

Posted: Wed Jun 29, 2005 7:12 pm
by quasar11
danadita wrote:I think there's 2 in WoM - one north of Wichy Cove and another near Big Sleep Mountain - there's some roots and the campfire is behind it, back in a corner. Both are in aggro free areas IIRC. It's been a while since I went running around in there, though.

@X - so THAT'S where you've been, Missy! Off drinkin' and messin' around... BTW Xanavan misses you but don't tell him I said anything to you about it, K?

On topic: Y'all gonna make me want to try these games out to see what I'm missing.

I found WoW invoked an instant distaste because of the graphics but I did like the fishing part...

AO sounded too PvP, which put me off and EQ I didn't care for because of the fantasy elements. I did try Trial of the Isle and after 2 months frustration of not being able to log in and once I was able to, after 15 minutes of frustration with the game play, I logged out and uninstalled it.

I also gave SWG a 2 week trial but found it limiting - did enjoy the times in the bar watching the dancers but I wanted to do a little more than just that...

CoH... didn't appeal at all...

So I might just give WoW, CoH and AO a test run - we've got a 4 day weekend coming up... Anybody game to give 'er a try with me?

AO has built-in faction, huge PVP Zones and faction quests and perks. But, having said that you NEVER have to become involved in it at all, unless you choose to. The benefits while tangible aren't significant enough to affect your enjoyment of the game if you stay out of it. I enjoyed responding to an announcement to defend a faction outpost on the so-called front lines from time to time. But most outposts are "safe" meaning they rarely if ever got attacked and if they were could you count on many "PVPers" from your faction to show up and help defend it.
Most guilds maintained outposts so they could initiate PVE invasions, which gave wonderful drops and faction perks. You'd get wave after wave of "aliens" then a chance to board and capture an alien spaceship. Outpost also served as guild HQs.

Re: Tents-CampFires @nd Cooking @nd Fishing @nd Boats and HouseBoats

Posted: Wed Jun 29, 2005 11:41 pm
by vinnyq
Oh, I also would love to be able to cook a yubos and eat it to regen health. That would so rock.

- Signed.

p.s. Kudos to wut Dazman sed, he rants well, that guy. Don't judge WoW unless you had played it, and don't hate something just because it's popular.