I was thinking this as well, but I fear that it is not exactly a quick fixsidusar wrote: In my opinion, if you really want to help high level groups, we need areas with creatures in the level 250-300 range, while keeping the max level homins can reach at 250.
[feedback] [dev] Named Creatures Respawn Delay
Re: [feedback] [dev] Named Creatures Respawn Delay
Mikos, Abyss Eye
Re: [feedback] [dev] Named Creatures Respawn Delay
I think this is a good idea. This dose not change how a high level team gets XP, it just changes what they hunt to get the XP. It should be easier now. Before we had only 1 or 2 named mobs in an area to hunt, now we will have the standard mobs in an area that a high level team can hunt.
One thing I would like to see changed is more XP for killing named mobs. Now that we can't use them to level with, it would be nice to get considerably more XP for the challenge.
One thing I would like to see changed is more XP for killing named mobs. Now that we can't use them to level with, it would be nice to get considerably more XP for the challenge.
Neva - Arispotle Server
Guild Leader - Guardians of Life
Guild Leader - Guardians of Life
Re: [feedback] [dev] Named Creatures Respawn Delay
Well, untill they can add those areas, they could simply lower the max skill level to 200 I bet the players would love it, because it will be so much easier to reach max level. Plus it's been argued time and again that there isn't really anything new after level 150 anyway, so why have a 100 more levels after that?mmatto wrote:I was thinking this as well, but I fear that it is not exactly a quick fix
- Xavier Antoviaque
- Posts: 281
- Joined: Wed Feb 23, 2005 11:00 am
Re: [feedback] [dev] Named Creatures Respawn Delay
Hello,
I've corrected a typo which could have led to some confusion - my fault here, sorry for that :
Read :
--
Xavier.
I've corrected a typo which could have led to some confusion - my fault here, sorry for that :
Read :
And not :Also, to compensate the loss of high level challenge for groups, we will modify 4 of the races currently wandering on the high level areas, multiplying their HP and experience reward by 5.
Also, these races will keep their normal respawn time - they will respawn immediately.Also, to compensate the loss of high level challenge for groups, we will modify 4 of the creatures currently wandering on the high level areas, multiplying their HP and experience reward by 5.
--
Xavier.
Re: [feedback] [dev] Named Creatures Respawn Delay
I don't know about anyone else, but that confused me even more.
--
Jyudas
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Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Re: [feedback] [dev] Named Creatures Respawn Delay
I think I got it... "Certain non-aggro mobs in Red and Purple zones will be updated to be damn-hard but very rewarding so ubers won't camp the named bosses anymore. To keep ya'll from doing the same thing regardless we set the named spawns to spawn way slower."grimjim wrote:I don't know about anyone else, but that confused me even more.
So if your team got 600 points for a 10 second Loria Bolobi kill, post-patch you'll get 3k when you finally get the kill. You'll be able to drop off the loot at any local vendor instead of hauling it to the guild hall. No worries about filling up your bags fast either.
-Raku
Rakujitsu
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Tryker, Windermeer
Ballistic Mystix Guild
www.ballisticmystix.com
"Life is changing on Atys"
Re: [feedback] [dev] Named Creatures Respawn Delay
@ lvl 230+ it takes forever to get 1 lvl on a named mob, yeah 3k is nice, but even then, it can be 12 hours solid IF you can get a team to gain any lvl's, now you want to increase this?.
As for other mobs & raising HP & XP, they will probably take longer than the named to Kill therefor slowing lvl'ing down even more simply cause to get the XP required, you will need smaller teams.
As i said in other threads, just another way of slowing players down which in turn means less need for new content as players wont be lvl'ing as fast as they were ( not that it is that fast @ that lvl, which it isnt ).
@ lvl230+, this is not a good move by the Dev's.
Nerf after Nerf, way to go.
As for other mobs & raising HP & XP, they will probably take longer than the named to Kill therefor slowing lvl'ing down even more simply cause to get the XP required, you will need smaller teams.
As i said in other threads, just another way of slowing players down which in turn means less need for new content as players wont be lvl'ing as fast as they were ( not that it is that fast @ that lvl, which it isnt ).
@ lvl230+, this is not a good move by the Dev's.
Nerf after Nerf, way to go.
Re: [feedback] [dev] Named Creatures Respawn Delay
larwood wrote:just like you said....
I know what I said are you trying to troll cause whats the point in quoting something I said in another thread here? That comment was in a thread to people leaving supposedly cause of "lack of content" and other issues.
If your gonna try to preach to me at least use my quote in context and dont be so vague so I know if its an attack or you just like to repeating people for no reason.
Sinful - Matis
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Re: [feedback] [dev] Named Creatures Respawn Delay
No troll, no preach, no attack. I felt that your comment was very appropriate in response to your own post. I felt that a little patience would be a good thing for you in that situation. (you obviously don't agree, and that's fine.)roninpvp wrote:I know what I said are you trying to troll cause whats the point in quoting something I said in another thread here? That comment was in a thread to people leaving supposedly cause of "lack of content" and other issues.
If your gonna try to preach to me at least use my quote in context and dont be so vague so I know if its an attack or you just like to repeating people for no reason.
I'm sorry to get you worked up about it. Just an observation I made while reading the two threads.
Thom / Tommy
Master Frahar
Master Frahar
Re: [feedback] [dev] Named Creatures Respawn Delay
larwood wrote:No troll, no preach, no attack. I felt that your comment was very appropriate in response to your own post. I felt that a little patience would be a good thing for you in that situation. (you obviously don't agree, and that's fine.)
I'm sorry to get you worked up about it. Just an observation I made while reading the two threads.
You obviously dont know how much patience I do have. If you noticed I stated dig till i lose my mind. Hopefully I do h ave the patience to do that for quite some time
Sinful - Matis
Master Prime Roots; Master Forest; Master Jungle; Master Lakeland; Master Desert Forager; Master Light Melee Weapon Smith; Melee Weaponsmith Master; Heavy Melee Weaponsmith Master; Jeweler Master, Heavy Armorer Master; 151+ in All 39 Craft Branchs; 151+ all Melee Disapointed in new content and owner every single crafting plan on Atys.
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Jenas Lost Tribe
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Master Prime Roots; Master Forest; Master Jungle; Master Lakeland; Master Desert Forager; Master Light Melee Weapon Smith; Melee Weaponsmith Master; Heavy Melee Weaponsmith Master; Jeweler Master, Heavy Armorer Master; 151+ in All 39 Craft Branchs; 151+ all Melee Disapointed in new content and owner every single crafting plan on Atys.
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