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Re: solo poll ;P

Posted: Sat Jun 04, 2005 12:46 pm
by mmatto
yes

Solo changes would add to game economy and liveliness if it draws new players to this game. That would benefit everyone. Changes does not need to be big.

Re: solo poll ;P

Posted: Sat Jun 04, 2005 1:54 pm
by rrwfreak
helbreat wrote:you answerd no? and then decided to put a few suggestions for changes to melee in your post? so is that a no but really a yes? lol

Aye, that I did, I answered no. If there are going to be any changes to Ryzom, then I think they need to be made to the game overall as a whole to make it better and richer. I added some suggestions that I think would do this which along with adding consumables would make for overall better game play whether you solo or not. I am against any changes that are just targeted to one particualar style of play.

If Nevrax started making changes to make Ryzom more of a solo style type game, then it stops being a mmorpg and starts being more like an rpg. I do see your point as well that without the people to play with, the massively multiplayer part of mmorpg looses its meaning. I don't believe Ryzom has reached that state yet though as I can usually find people to play with if I go to the right regions in the game.
helbreat wrote:
totnkopf wrote:well, I know I'm not alone when I say this: I'm glad we're not like the rest.

lol there is no way this game will ever be individual from every other game on the market.... OMG we have mounts so do SWG and a miullion other games thats so obsurd im quitting have a nice day

come to think of it we have armour and weapons like other games and magic were so different =/
Aye helbreat, there are certain elements we share with other mmorgps, but overall Ryzom is a much different idea. Ryzom is not a cookie cutter medieval fantasy mmorpg with goblins, trolls, orcs, elves, dwarves, dragons and such based off of Tolkien's LOTR universe. Nor is it based off the Star Wars or Star Trek universes. Yes, we have swords, axes, magic and we also have mounts, oh and one can craft and harvest but those are basic components that most games of this type will share. One can change the look and design of a sword, axe or armor, but the use remains pretty much the same. Just like in an FPS game, there is always some sort of pistol, machine gun, sniper rifle, melee weapon, rocket launcher, grenade, ect. I guess if you wanted uniquie weapons we could all be hunting with yubo launchers or frippo slings, and we could have magic that would cause large bodocs and armas to rain down from the sky on the enemy or explode. j/k :)

The story and universe of Ryzom is unique and pretty darn original though.

Re: solo poll ;P

Posted: Sat Jun 04, 2005 2:35 pm
by magick1
Voted no.

Even though I mostly end up playing solo, I think adjusting for solo playing will skew the balance of the game as it is.

Re: solo poll ;P

Posted: Sat Jun 04, 2005 2:35 pm
by helbreat
the only problem is certain areas do need changes not overall areas. magic is far over powerd compared to melee and the credits for both the skills are pretty high on stam/sap/hp which make soloing slow =/

we are very much like other mmo's in one way but in others we arent... SoR has the potential to be outstanding over all the other mmo's i have seen on the market but its always "soon"(TM) the graphics in game here arent matchable by any other mmo i have played but the content and balancing needs to be added then they will be individual

they will have all the content and stuff that other games offer but itll all look alot better ;)

Re: solo poll ;P

Posted: Sat Jun 04, 2005 10:23 pm
by caitiff
helbreat wrote:
caitiff wrote:no. This game is different then most I have played in the fact that solo play is a bit harder. Though it can be harder at times I think this gives the game more character (?) or whatever. I like it how it is and think they did a fine job. Only thing that I truly think needs to be worked on is the melee a tad and ranged, though they know of that so there is no point saying it again ;P
i think alot of people are miss reading this question.... its not about soling elemental its about the solo "ELEMENT!" which means all soloing in general -.-
I didnt not think you were talking about elemental at all. I understood what you were saying. What I stated is that I do not believe the game needs to be changed for solo play. I stated that ranged and melee do need some working on, though nevrex already knows of this so no reason to complain. By fixing ranged and melee as a whole the soloing 'element' as you are asking for would be changed some as well.

Re: solo poll ;P

Posted: Sun Jun 05, 2005 1:09 am
by helbreat
caitiff wrote:I didnt not think you were talking about elemental at all. I understood what you were saying. What I stated is that I do not believe the game needs to be changed for solo play. I stated that ranged and melee do need some working on, though nevrex already knows of this so no reason to complain. By fixing ranged and melee as a whole the soloing 'element' as you are asking for would be changed some as well.

exactly so why say no? lol ;P if YOU think melee and ranged NEED changing and this will have an IMPACT on SOLOING then surely the option you should have clicked was yes? ;)

Re: solo poll ;P

Posted: Sun Jun 05, 2005 6:32 am
by caitiff
helbreat wrote:exactly so why say no? lol ;P if YOU think melee and ranged NEED changing and this will have an IMPACT on SOLOING then surely the option you should have clicked was yes? ;)
No, because I do not think they need to be edited on the basis of soloing. I think there are other reasons they should be edited. It just so happens that by doing so it would effect soloing some as well. There is a difference... a difference in intent which can change the outcome of changes as well.

Sorry for probably appearing stubborn to you ;P But I like to pay close attention to how things are worded... or try to at least ;)

Re: solo poll ;P

Posted: Sun Jun 05, 2005 9:11 am
by iwojimmy
while most of my fun has been had in teams, I still spend a lot of time soloing, at present Im struggling to find groups to level what I feel I need to.

The change I would like to see, is unlinking the downtime of auras. If I use my health regen aura, it disables ALL my auras for half an hour!!, even though my melee aura would regenerate in about 10 minutes.

maybe have it so only one of a players auras can be active at once, but when it finishes.. you can use a different one.

Re: solo poll ;P

Posted: Mon Jun 06, 2005 12:38 am
by caitiff
iwojimmy wrote: The change I would like to see, is unlinking the downtime of auras. If I use my health regen aura, it disables ALL my auras for half an hour!!, even though my melee aura would regenerate in about 10 minutes.

maybe have it so only one of a players auras can be active at once, but when it finishes.. you can use a different one.
I agree with this. So many auras should not be linked to each other in the sense they are. Maybe allowing only one aura from each kind being activated at once would work. But once again, this is not a change I see because of soloing, but I think it would help over all game play. Who uses war cry? I haven't found anyone. Why? because it is linked to melee protection which no one wants to give up.

Re: solo poll ;P

Posted: Mon Jun 06, 2005 1:20 am
by johntf
Other than the linking thing I'm not very experienced in your game but I can see serious problems or at least ones wich require 5 mins of developer time (nigh impossible to get) to code into the game that would allow for faster solo levelling but still not as good as group and can no way be used to vastly improve group levelling somehow which shouldnt be too much of an issue I guess.

I don't understand mmorpg players who think you have to group for a mmorpg lol, I've played a hell of lot of mmorpgs and I can tell you thats not the point. teamwork is optional and always leads to faster gains however in many games people who do it solo are so much more respected for their patienced and hard work.

Mmorpgs are about communities both in and out of game the ability to talk with. and if you want level or fight with other players in a persistant world; something no offline rpg can give but by no means should you HAVE to group with other players basicly all the time to have any hope of reaching max levels.

It is however a very difficult balance to maintain had wow never been made this debate might not be so important but sadly it has changed things for a lot of mmorpgs frnakly I say for the better it sucked up all the trash.