Yeah, the sucess of a perfect item.iphdrunk wrote:What I still don't know is the relationship between the 95%, and the number of 'craft failures' (no mats used, focus wasted, time lost and increased loss of mobility in the wrist)and 'degrades items' (item obtained of lower quality). As far as I know, your 5% determines the success of a perfect item, right? and then?
The degrades are a different animal. Bsically, the higher class and quality means more chance of degrades. Also the "right" combinations for perfect items have a high chance of degradation.
Let's say you use kitin larvae to make a sword. Because of its rarity and the good stats, the chances to have a finished product at the right quality are very low. Also, the boosting stats added to melee weapon stanza are a drawback.
Those are things that I find out with trial and error. I can't guaranee are true, but happened to me often enough to call them empiric rules.