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Re: Fun with Melee

Posted: Tue May 24, 2005 8:42 pm
by marct
targosz wrote:I'm very curious in what is ur setup at FF and diggin' in Nexus different.....they r both forest areas.
There is only 1 reason to go to Nexus, and that is for Supreme mats. (If I want Excellents, I can find much safer spots upto Q250) So I have 2 trackings specific to that.

In addition, I am a solo Nexus digger, and thus a highly decorated(with DP) Ninja Digger. As such, I have some modified prospects to shorten the source time as well as my full source times for nice tasty safe sources(seldom). And of course, the corresponding OMG dig this all as fast as you possibly can extract using my max speed and rate and highest corresponding credit with no specs on it.


P.S. My Forest digging is over q200 so that is a third reason.

Noin.

Re: Fun with Melee

Posted: Tue May 24, 2005 8:48 pm
by larwood
So... the Nexus counts as a forrest area? Thats cheap! You dont need to train PR to get sup mats!! Why isnt there a sup area in the desert? Grr....

*bitterness and hatred...* :)

Re: Fun with Melee

Posted: Tue May 24, 2005 8:56 pm
by iphdrunk
larwood wrote:So... the Nexus counts as a forrest area? Thats cheap! You dont need to train PR to get sup mats!!
Ohhh the good'ol debate :D good to see some things never change :D last one in NA shard this one took about 11 pages :D

a summary, so you don't have to read it all :
- "No-forest digger" NA players complained about the lack of supremes out of roots.
- "forest digger" NA players complained about forest supremes in nexus capped to q200

- "PR digger" NA players complained about the difficulty of getting supremes

... that was more or less all :P

see a pattern? (hint, hint, we were always complaining :P )

Re: Fun with Melee (and apparently, multiple bars setup)

Posted: Tue May 24, 2005 8:58 pm
by dc77066
More lowbie hand bar advice:
I create "actions" of default attack and use them as filler on bars that aren't full so that when I train the new actions drop to my "junk" bar.

I also use the terrain specialization skill as a marker on each bar so I get a visual clue as to what harvest bar I'm on.

And the best advice of all... if you have same buttons on multiple hand bars put them in the same place (i.e. Self-Heal sits in slot 1 on every bar).

-Raku

Re: Fun with Melee

Posted: Tue May 24, 2005 9:26 pm
by marct
larwood wrote:So... the Nexus counts as a forrest area? Thats cheap!
Actually, quite expensive, It usually costs me 3-4 DP's per Supreme source of 72 mats. That's expensive. PR is much less aggro laden then Nexus. and it caps at Q200. That makes it fair somehow.

I imagine there is a bunch of stroy around Nexus that we do not know of yet. That should help you.

P.S. We are matis, we are Royalty and entitled!!! :D

Noin.

Re: Fun with Melee

Posted: Tue May 24, 2005 9:55 pm
by larwood
marct wrote:P.S. You are fyros, you are Royalty and entitled!!!
I corrected your typo. :) *no worries mate*

Re: Fun with Melee

Posted: Tue May 24, 2005 10:05 pm
by totnkopf
larwood wrote:I corrected your typo. :) *no worries mate*
we're not royalty... we just beat up the royals every now and then ;)

but we are entitled!

Re: Fun with Melee

Posted: Tue May 24, 2005 11:38 pm
by akicks
vinnyq wrote:Here's a question, why would you need 5 bars for haresting? FIVE!!!!

lol

Y'all are kkkraaaazy.
You have the exact same actions, except for the land spec ;)

That's when you know you've been digging too long.

Re: Fun with Melee (and apparently, multiple bars setup)

Posted: Tue May 24, 2005 11:41 pm
by vinnyq
I see.

I usually just tweak mine, it's pretty fast to edit and switch terrain spec.

Re: Fun with Melee (and apparently, multiple bars setup)

Posted: Wed May 25, 2005 4:41 am
by malkor
4 Melee bars (mai primary, 2-handed mace bar, a CC bar, a 1-handed slashign bar, and a 2-handed axe bar, all of which have various specialized stanzas and redundant powers and such :P )
3 Magic bars (1 heal (usually, though sometimes I'll use a second if i'm doing solo-heal work for a big team) 1 nuke (i'm not sure why i even have this) and 1 affliction bar).
1 Ranged bar, should you care :P

The only thing I might point out for interest is what i do with mai CC bar. Unlike most CC wielders, I wield a dagger and heavy shield, primarily for maximum protection. This also means that mai Action Mallus is outrageous (roughtly 200 if i remember correctly in full heavy armor). Thus, mai bar is designed with one thing in mind: Tanking.
I ONLY use a dagger with 50+ hpm, which is the real key to the system, b/c so far that I've found, regardless of lvl, you still have roughtly a 5% chance (sound familure to crafting?!?!) of hitting a mob, and keeping a high HPM ballances out that CC is WAY below mai primary, and often the party in general. So while I still don't hit as much, i attack atleast twice as often as any two-handed meleer or Nuker ever can, and can almost always get atleast one hit in.
This system also generates outrageous aggro. Even if you don't hit it much, apparently swinging something in a mobs face that often kinda ticks it off, and without taunt I can EASILY pull things off someone who's hitting every time for 700+ damage with a 2-handed weapon.
The one thing to keep in mind is this strategy just flat-out doesn't work solo, b/c it sacrifices damage 400 times over for tanking duty. Set up your stanza's to make maximum useage of crits, dodge, and parry, while using as little of your stats as possible (since you're not doing damage, it's up to the mages, and that's where most of the heals should go). With CC, I simply dont' use HP credit, with the mallus and HPM, you kill yourself much more than a mob, and besides, while you may be able to ballance it with HP regen, it's better to use the HP regen vs the mob damage. Use stamina spareingly, ideally the healer shouldn't have to heal your stamina EVER. It's a melee's job to manage their stats efficiently, the heal only needs to keep the tank up, not worry about their INC DMG.

All in all, I think keeping in mind the exact role you have in a party, or solo, is the best way to set up an action bar, and play an effective part of a team. Just as it isn't always the best idea to use up all your HP or Stamina as a tank, a nuker doesn't have to only use range HP and Sap credit, or a healer for that matter. Time credits work, especially with fast amps. I'm only lvl 165 heal, but I can use power 140 spells for FREE (IE: no HP or Sap cost, and they're not THAT slow), and I've also solo-healed on a number of occations for a group of 6 vs the Wyac and Lobin in the Upperbog, just by having all the mages (we had 1 tank in light armor) use appropriate time credit, without ever having to be healed by another party member.

I'm not a master by any means, just thought some of you out there might appreciate mai 2 cents :P