Re: Range for PVP is a joke
Posted: Fri May 20, 2005 12:03 am
I did a test when I was at 165 range with 190q ammo and a 170q rifle, awhile back before I took my leave of absence. I did it against Ron Storm who was around 200 melee, and Basic (who was about the same back then), and the old Juggernaut who was well above 200 at the time. The results where they were regenerating hp faster than I was dishing out damage. When I entered the gladiator event in range (as the higest rated range figher/crafter in the game at that time). It took about 8 minutes to waste my opponents who at that time were not as highly rated as I was in range. One pulled a big butt launcher fired a full bag of launcher ammo at me, then started using a rifle against me. Well the launcher did about 30% damage to my health bar, and against the rifle I was regenerating faster than he could damage me. My rifle with 190q armor piercing ammo took me eight minutes or so to waste the fella after he was out of ammo.
How does that make rifle on par with either melee or magic.
As far as shooting someone from a range of 50 meters, they just run in and wack you a few times and OoOo, unless you think you can take the ten seconds to change weapons from gun to swords/pike, or you hope they just don't run off the screen and then come roaring back in.
Now I have not even mentioned the range protection skill.
For pvp range currently is a joke.
Auto launcher, I could not do more than about 40% damage to a good warrior. Assuming you don't get alot of successful dodges and parries (the superman effect).
A good Piker would run in and dust a range fighter before he could even drop his weapon and put a sword in his hand. Like 4-5 hits and down. In the gladiator events Yurtalaptis who was around 210 piker then, was cutting threw melee folks in less than 30 seconds, and many in about 15 seconds.
What chance does a range fighter have against that, when you can maybe do 375-450 points damage if you don't miss. And your opponent is standing there with 3000+ life points (with jewlery and armor), and regenerating like mad, and he/she is wacking you for those big 750+ (alot of plus sometimes) damages.
Now let's talk about the damage the auto launcher and launcher can do, where you can carry 3 clips of launcher and 5 clips of auto launcher max, then you are wieghted down. So, you are going to be the big butt kicker in gang warfare...not. You fire into the group with the auto launcher/or launcher...and hope you don't have collateral damage to any nearby aggs...and do a big 50-60 points damage per person per clip if you have no misses. Or maybe you get lucky and get the big 165 or so damage. WTF. That is suppose to be heavy damage??? That warrants the weight of the ammo? O, I got it, I am suppose to carry a packer, run out of ammo no problem, change weapon to ammo maker and start crafting ammo? And a packy if the launcher/auto-launcher ammo is already made...the packy can't carry that much. And it takes time to transfer it to your bag, and from the bag to the hands, and aim and fire away...and your dead by then, of course they killed your packy first, now you can't run and have your ammo supply follow you.
I have tried every trick I can think of and have heard of...and have not been able to make guns viable for pvp.
How does that make rifle on par with either melee or magic.
As far as shooting someone from a range of 50 meters, they just run in and wack you a few times and OoOo, unless you think you can take the ten seconds to change weapons from gun to swords/pike, or you hope they just don't run off the screen and then come roaring back in.
Now I have not even mentioned the range protection skill.
For pvp range currently is a joke.
Auto launcher, I could not do more than about 40% damage to a good warrior. Assuming you don't get alot of successful dodges and parries (the superman effect).
A good Piker would run in and dust a range fighter before he could even drop his weapon and put a sword in his hand. Like 4-5 hits and down. In the gladiator events Yurtalaptis who was around 210 piker then, was cutting threw melee folks in less than 30 seconds, and many in about 15 seconds.
What chance does a range fighter have against that, when you can maybe do 375-450 points damage if you don't miss. And your opponent is standing there with 3000+ life points (with jewlery and armor), and regenerating like mad, and he/she is wacking you for those big 750+ (alot of plus sometimes) damages.
Now let's talk about the damage the auto launcher and launcher can do, where you can carry 3 clips of launcher and 5 clips of auto launcher max, then you are wieghted down. So, you are going to be the big butt kicker in gang warfare...not. You fire into the group with the auto launcher/or launcher...and hope you don't have collateral damage to any nearby aggs...and do a big 50-60 points damage per person per clip if you have no misses. Or maybe you get lucky and get the big 165 or so damage. WTF. That is suppose to be heavy damage??? That warrants the weight of the ammo? O, I got it, I am suppose to carry a packer, run out of ammo no problem, change weapon to ammo maker and start crafting ammo? And a packy if the launcher/auto-launcher ammo is already made...the packy can't carry that much. And it takes time to transfer it to your bag, and from the bag to the hands, and aim and fire away...and your dead by then, of course they killed your packy first, now you can't run and have your ammo supply follow you.
I have tried every trick I can think of and have heard of...and have not been able to make guns viable for pvp.