Re: whats with the lack of weapons in the merceints?
Posted: Tue Mar 22, 2005 10:18 pm
I have put a little more thought into this, to see how this could be set as a compromise by the player community.
The goal per say is to have the community wearing average gear, this is more than aparent in the game mechanics, lets put some guestimates to this.
60% of the community can wear or will end up wearing choice mat created armor, I am guessing this is where they were placing the numbers, so don't kill me on them.
30% of the community would end up wearing the excellent mat created armor, that leaves 10% for the supreme mat created armor.
(goes for weapons)
I don't think they intend for every tom dick and hary to be wearing supreme high quality items.
I have no clue if there is anyone in the game that can make q250 armor / weapons / jewelry.
Lets imagine for an instance that they could.
Lets also imagine that there is 1 person with q250 harvesting skills, so now we have 2 people in the game that can, between the 2 of them, create the highest armor / weapons in the game.
Lets say they give it all away for free, to quelch the price quota question.
Now lets imagine that everyone in the game has 100% supreme highest quality armor / weapons, with 100% across the board.
Now what?
Everyone is equal, the same, wears exactly the same q of everything, where's the individuality?
Now lets take a small peak at reality as I see it in the game currently.
To be self satisfied that your getting your buck worth, and you can't complain about anything anyone makes, or your stuff breaking and can't find a replacement, here is what you CAN do.
Ryzom, by design, allows ALL players to be everything.
So, although its not your 'thing' you keep harvesting equal to crafting in level, and you also need to keep your fighting skill equal to harvesting and crafting.
What will this do for you?
You can always make your own weapons that suite your level.
You can always make your own armor that suites your level.
You can always make your own general ussage equipment to suite your level.
You can always harvest the level of the materials you need.
You can always craft at the level you need.
Otherwise known as a balance growth.
Any high enough level harvestor can get q250 mats up to supreme in nature.
Any high enough level crafter an craft up to q250 items, what ever the flavor.
Any high enough level melee can go out and get killed by creatures that are level 250.
Any high enough level caster can go out and get killed by creatures that are level 250.
The point being, your not limited in this game to your class, your class is everything, every branch, every skill, the entire pool of options.
Your character was not born just a 'fighter', although you choose to only be a fighter, that is by choice, you can cast, harvest and craft.
They gave an open door option, thats the difference between ryzom and the other games.
Its just not enough.
The goal per say is to have the community wearing average gear, this is more than aparent in the game mechanics, lets put some guestimates to this.
60% of the community can wear or will end up wearing choice mat created armor, I am guessing this is where they were placing the numbers, so don't kill me on them.
30% of the community would end up wearing the excellent mat created armor, that leaves 10% for the supreme mat created armor.
(goes for weapons)
I don't think they intend for every tom dick and hary to be wearing supreme high quality items.
I have no clue if there is anyone in the game that can make q250 armor / weapons / jewelry.
Lets imagine for an instance that they could.
Lets also imagine that there is 1 person with q250 harvesting skills, so now we have 2 people in the game that can, between the 2 of them, create the highest armor / weapons in the game.
Lets say they give it all away for free, to quelch the price quota question.
Now lets imagine that everyone in the game has 100% supreme highest quality armor / weapons, with 100% across the board.
Now what?
Everyone is equal, the same, wears exactly the same q of everything, where's the individuality?
Now lets take a small peak at reality as I see it in the game currently.
To be self satisfied that your getting your buck worth, and you can't complain about anything anyone makes, or your stuff breaking and can't find a replacement, here is what you CAN do.
Ryzom, by design, allows ALL players to be everything.
So, although its not your 'thing' you keep harvesting equal to crafting in level, and you also need to keep your fighting skill equal to harvesting and crafting.
What will this do for you?
You can always make your own weapons that suite your level.
You can always make your own armor that suites your level.
You can always make your own general ussage equipment to suite your level.
You can always harvest the level of the materials you need.
You can always craft at the level you need.
Otherwise known as a balance growth.
Any high enough level harvestor can get q250 mats up to supreme in nature.
Any high enough level crafter an craft up to q250 items, what ever the flavor.
Any high enough level melee can go out and get killed by creatures that are level 250.
Any high enough level caster can go out and get killed by creatures that are level 250.
The point being, your not limited in this game to your class, your class is everything, every branch, every skill, the entire pool of options.
Your character was not born just a 'fighter', although you choose to only be a fighter, that is by choice, you can cast, harvest and craft.
They gave an open door option, thats the difference between ryzom and the other games.
Its just not enough.