Re: CXan we get a response from moderators on server outage???
Posted: Thu Feb 10, 2005 7:04 pm
Yep, autoreconnect sometimes does work and i kind of like it better then get dropped with every network hickup - come to think of it, I dont remember of a game that implemented it before; if tcp session is gone - thats that. Considering that ryzom runs on UDP they took advantage of 'indefinite wait'
As for all 'knowledgable' people - please, stop using buzz words like ISP networks, country-wide backbones, stateful packet inspection. - All of those have rather little to do with implementation of a timeout function. If you dont know what you are talking about - please dont post.
Even bad router code has nothing to do with implementation of a timeout function. Although it most certanly had something to do with us not being able to log in
As for all 'knowledgable' people - please, stop using buzz words like ISP networks, country-wide backbones, stateful packet inspection. - All of those have rather little to do with implementation of a timeout function. If you dont know what you are talking about - please dont post.
Even bad router code has nothing to do with implementation of a timeout function. Although it most certanly had something to do with us not being able to log in

amcyr wrote:Personally, I'd rather the game just sit there and let -me- decide when I've waited long enough (usually after a quick Klients check).