Re: Melee Fighters - how do you play yours?
Posted: Thu Feb 03, 2005 7:59 am
my original intent with Gillayne was a durable, defensive fighter, before patch 1 I could duel a scowling gingo long enough for my self heal to recycle, been a few changes since then but the concept still works..
Primarily, I use a 1-handed spear and shield combo, (parry selected) with mixed medium and heavy armour - there is no medium helmet, and since im forced to use some heavy armour, i also use boots and gloves. These can be quickly dropped for serious casting. Appearance is a major factor here.. it is a point of personal style
my normal attack is a combined acc/inc dam at about half my capable level, with a max power/credit attack set for 'attack after parry'. I adjust my hp/stam costs to balanced or hp heavy, depending if im soloing or with a team. If Im babysitting newbs, or fighting something above the capability of the party (eg named mobs higher level than me B) ), i use feint / attack-after-feint. this gives the lowbs a chance to get hits in and get xp..Im so nice
I also have an 'ignore armour' attack set up, for when fighting armoured mobs
a couple of points. Some have been covered earlier.
heavy armour requires con + 10 to wear
medium armour requires con * 150%..
so at con 100, you can wear heavy q110, or medium q150
the max bonus you can have in a stat, is equal to your natural stat, so with 600 hp, you can only benefit from another 600 hp from equipment.
Attack after parry/dodge/feint only works if you are the mobs target. if you are secondary fighter, you wont get to use them. Taunting the mob away from someone who is trying to use them..will annoy that person.
If you are going to team with anyone, as a fighter, learn taunt.
If you are going to play the game with other people at all, know how to heal
Primarily, I use a 1-handed spear and shield combo, (parry selected) with mixed medium and heavy armour - there is no medium helmet, and since im forced to use some heavy armour, i also use boots and gloves. These can be quickly dropped for serious casting. Appearance is a major factor here.. it is a point of personal style
my normal attack is a combined acc/inc dam at about half my capable level, with a max power/credit attack set for 'attack after parry'. I adjust my hp/stam costs to balanced or hp heavy, depending if im soloing or with a team. If Im babysitting newbs, or fighting something above the capability of the party (eg named mobs higher level than me B) ), i use feint / attack-after-feint. this gives the lowbs a chance to get hits in and get xp..Im so nice
I also have an 'ignore armour' attack set up, for when fighting armoured mobs
a couple of points. Some have been covered earlier.
heavy armour requires con + 10 to wear
medium armour requires con * 150%..
so at con 100, you can wear heavy q110, or medium q150
the max bonus you can have in a stat, is equal to your natural stat, so with 600 hp, you can only benefit from another 600 hp from equipment.
Attack after parry/dodge/feint only works if you are the mobs target. if you are secondary fighter, you wont get to use them. Taunting the mob away from someone who is trying to use them..will annoy that person.
If you are going to team with anyone, as a fighter, learn taunt.
If you are going to play the game with other people at all, know how to heal