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Re: Harvesters should be open-game in a Guild War.

Posted: Thu Jan 27, 2005 2:18 pm
by raynes
borguk wrote:Rant on

Let me tell you why this idea really does suck b*lls and I would equate targeting harvesters for PvP the same as man hitting a woman.

Harvesters in their very nature have specialised in a non-aggressive role, we enjoy the occasional melee but all our skills that are +100 are in foraging and crafting. So to be honest we are EASY targets, really big for a lvl 200 melee or magic user to come kill a forager whos melee will be generally around 100.
We chose this profession because we are more interested in making not destroying (oh and at CS and Planetside I average a 4 to 1 kill ratio).
If you want to do PvP then do it against people of your own lvl and type, i.e. PvP other fighters and magic users.
Dont be a bunch of big fat girls and lets face it pick on the EASY OPTION and use the excuse of "its guild wars".

Rant off
Oh that's cleaver and original, through a sexist arguement into the mix. It's like a man hitting a woman, blah, blah, blah. Does the name Lorainna Bobbit ring a bell?

Tell me why you can't just have some guildmates or hire players to guard you while you harvest?

Re: Harvesters should be open-game in a Guild War.

Posted: Thu Jan 27, 2005 2:21 pm
by sidusar
ptooie wrote:There a general trend starting in SoR of people wanting everyone to play the way THEY want to.

Raynes wants everyone to RP all the time.

CP wants PVP non-stop.
They could say the same thing and claim that you want everyone to not RP or PVP ever. If they did I'm sure you would reply something along the lines of: "No, I don't want everyone to play like me. You can RP/PvP all you want, just keep the rest of us out of it".
And that is basicly what they are saying too: "You can not RP/PvP all you want, but then don't interfere with our RPing/PvPing." (ie. don't pick a side in the kami/karavan conflict, because that automaticly means you're part of the RPing and enemy to those on the other side).
[I realise I'm putting words in other people's mouths here, so Raynes and CP are free to correct me if I misinterpreted their statements.]

[Edit]
In case anyone's wondering why I'm repeating basicly the same thing Raynes has already said in his reply; that's my fault for hitting the 'Reply' button and then going to do something else for half an hour before actually typing my reply.

Re: Harvesters should be open-game in a Guild War.

Posted: Thu Jan 27, 2005 2:27 pm
by sathla
/bloodlust on
What's wrong with non-stop PvP? I happen to like rivers of blood and viscera running through the lands. I enjoy pillaging and burning enemy bases!
/bloodlust off

Sorry about that violent outburst... it happens from time to time. Anyways, PvM gets old after awhile that's why they invented PvP.

If you don't like getting killed in the PvP areas while you're digging then don't go. You don't HAVE to get those mats from the PvP areas for your "ZOMG I've got this uber amp so I can nuke you into next week" do you? Nope, you can always go out and buy them, that's what I have to do since I couldn't dig to save my life :(

Re: Harvesters should be open-game in a Guild War.

Posted: Thu Jan 27, 2005 2:33 pm
by raynes
sidusar wrote:They could say the same thing and claim that you want everyone to not RP or PVP ever. If they did I'm sure you would reply something along the lines of: "No, I don't want everyone to play like me. You can RP/PvP all you want, just keep the rest of us out of it".
And that is basicly what they are saying too: "You can not RP/PvP all you want, but then don't interfere with our RPing/PvPing." (ie. don't pick a side in the kami/karavan conflict, because that automaticly means you're part of the RPing and enemy to those on the other side).
[I realise I'm putting words in other people's mouths here, so Raynes and CP are free to correct me if I misinterpreted their statements.]

Nope, you got it 100% right.

Re: Harvesters should be open-game in a Guild War.

Posted: Thu Jan 27, 2005 2:40 pm
by heimy
dc77066 wrote:This will only bring back the anti-PvP uproar before PvP was implemented.
If you want to PvP go play Counterstrike. I'll join you there for an easy target. You'll get just as much satification as you would griefing me while I'm trying to find an active node without an aggro sitting on it.

I'll take this time to once again ask that the areas used for crossing into one land to another be removed from open PvP designation. PvP should be left to the arenas, or the Nexus.

Even the pro-PvP players say that this game, this implementation and the mechanics used are not condusive to PvP. Give the pro-PvP a place they can fight without impeding others. Give them something to fight for. Just because 9 L200+ players cap a lone harvester or a small hunting party doesn't do anything but ruin a person's play time. There is nothing to gain by griefing those that wish only to have access to Prime Root mats.

Player vs Player, Guild vs Guild, Race vs Race, Kami vs Karavan, Everyone vs Kitin, RP vs STFU, Player driven Story vs New Content... why all the conflict!!

If I'm forced to concede to the notion that the Prime Roots will become open PvP in whole as originally stated, then I only ask that a method be provided to travel between lands without risk of PvP engagement and increased access to excellent and supreme mats outside the PR and the PvP areas.
I totally agree guy ...hope they take action on your comments

Re: Harvesters should be open-game in a Guild War.

Posted: Thu Jan 27, 2005 2:49 pm
by xenofur
and he completely missed the topic by talking about harvesters that get killed by people they have nothing to do with

Re: Harvesters should be open-game in a Guild War.

Posted: Thu Jan 27, 2005 2:59 pm
by walshie
xenofur wrote:and he completely missed the topic by talking about harvesters that get killed by people they have nothing to do with
Totally agree with you man. thats all i got to say

Re: Harvesters should be open-game in a Guild War.

Posted: Thu Jan 27, 2005 3:07 pm
by lariva
First off - I'm all for PVP; I dont mind kiling havesters of opposing guilds or be killed. For that to happen - Give me an ability to declare war and get the dots on my radar of a different color.

There is also a point to Rockfarmer's statement; PVP is Good, random, non-stop, rez-kill PK is not.

There should be penalties for PKing someone. There should be equal penatlites for dying in PVP. There should be looting to some degree.

It is sickenning the way it is now:

I'm digging
Someone shoots me from behind
Someone kills me
I respawn
I get rez killed
I respawn in another location
Get my sap/hp
Run over to the previous place
Wipe 2-3 people that killed me since I got my equipment on instead of a pick
Go to the teleporter
Rez-kill then a few times
let the cycle begin


rez-killing is bad
random PK, non-stop is not bad but MUST be penalized.


aelvana wrote:*starts twitching*



I'm an old b**ch, thank you.

How often have you been killed? By who? The penalties are so light it's absurd. If you're not into it and don't come back at anyone in kind, no one's going to have it out for you. No one's going to try to permacamp you, at worst say kill you a couple times. Spawn and run back, if it ever happens. It's no more the end of the world than when we had to worry about avoiding gingos.

Re: Harvesters should be open-game in a Guild War.

Posted: Thu Jan 27, 2005 3:09 pm
by sidusar
xenofur wrote:and he completely missed the topic by talking about harvesters that get killed by people they have nothing to do with
That too. Key part of the original entry:
bodywand wrote:I want to repeat that I would like to see harvesters as open-game for enemy guilds. Not for everyone. If anyone ever started randomly PKing harvesters I would do my best to make their life Hell.
So by his suggestion you're only going to be PKed as a harvester if:
- you are in a guild
- your guild is hostile with another guild
- your guild and the hostile guild have agreed that they can PK eachother's harvesters
- you walk into a PvP zone alone and unprotected
If you meet all these conditions, then you've basicly agreed to be PKed.

Re: Harvesters should be open-game in a Guild War.

Posted: Thu Jan 27, 2005 3:17 pm
by lariva
You forgot one:
- if there is a whole bunch of 13 yr old running around roots PKing/rez-killing everyone in sight just for fun of it.

sidusar wrote:That too. Key part of the original entry:


So by his suggestion you're only going to be PKed as a harvester if:
- you are in a guild
- your guild is hostile with another guild
- your guild and the hostile guild have agreed that they can PK eachother's harvesters
- you walk into a PvP zone alone and unprotected
If you meet all these conditions, then you've basicly agreed to be PKed.