Page 3 of 6

Re: The Rules of the game

Posted: Tue Jan 25, 2005 5:23 pm
by lariva
While this is completely off subject - training mobs is a part of a game, so should be PVP. If you train mobs on me , let me deal with it my own way.
Give it a shot and train some mobs over to my party in roots or Nexus, the reaction will be immedieate, more likely then not way before you come up close enough.

The point that i'm trying to make is that if you want to grief others - others should be able to do something about it that way, it is a part of the game, and no complaining should be filed.

Comparing to other games, in ultima online you could train mobs and it was a part of the game and in some cases, pvp tactics, but when I saw someone do it to me, i would first kill that someone first (if i could) then drop to a swarm of mobs - then we would say 'noob' and 'owned' while bing in a ghost state looking at our bodies being looted by someone else.

Contrasting with that - in trammel which was a non-pvp zone in UO trailing mobs would get you a 3, then 7 then permanent ban for harrassement. Why? Because when you do it, there is nothing anyone can do about it.

All of this is raised to exponential power as in UO 3 - 4 very high level monsters would not be able to kill a high level mage with healing.
In ryzom 2 is plenty to do the work.


xcomvic wrote:To something that is hot right now, Training Mobs, I think that if the devs didnt want it to happen, they would have nerfed something to prevent it. TRAINING MOBs is part of the game. Unintentionally, intentionally, it does not matter, it will happen. That is how the game is set. How could anyone possibily say it's harrassment, when this is a MMO ROLE PLAYING GAME, as such, I have paid as well as others to live out my life as I see fit... In a game, if someone wants to be evil, he is evil, but I guess no one can be evil in Ryzom or they will just get told by the GMs that they are being watched for trying to play the game as they see fit. If there is an evil in Ryzom, then homins need to erradicate it. You see Kitin invading? What do you do? Kill it... good... you see someone training mobs? What do you do? Go against him IN GAME, not out... this isn't kindergarden folks...

Re: The Rules of the game

Posted: Tue Jan 25, 2005 5:30 pm
by xenofur
gddss wrote:As for them not acknowledging bugs, someone is breaking the rules then because I've had bugs confirmed by a GM and so have a few other people I know. But regardless of that, if we had clearly stated rules, we would know if it was a bug or not.
did you have them really confirm it or did they just say "yea, might be a bug, i'll forward it to nevrax"? also, was it a guide or senior guide or a gm?

Re: The Rules of the game

Posted: Tue Jan 25, 2005 5:36 pm
by gddss
xenofur wrote:did you have them really confirm it or did they just say "yea, might be a bug, i'll forward it to nevrax"? also, was it a guide or senior guide or a gm?

When I asked if it was a bug, they acknowledged it was a problem and it wasn't supposed to be that way and that it was being worked on. As for their rank, I have no idea, but I would imagine that shouldn't make a difference as to the rules especially if it's something Nevrax doesn't want it's players knowing.

Re: The Rules of the game

Posted: Tue Jan 25, 2005 5:37 pm
by lariva
Most of time times (except for a single GM) it goes like this: Sorry I can not help you with that.
xenofur wrote:did you have them really confirm it or did they just say "yea, might be a bug, i'll forward it to nevrax"? also, was it a guide or senior guide or a gm?

Re: The Rules of the game

Posted: Tue Jan 25, 2005 5:39 pm
by raynes
xcomvic wrote:To something that is hot right now, Training Mobs, I think that if the devs didnt want it to happen, they would have nerfed something to prevent it. TRAINING MOBs is part of the game. Unintentionally, intentionally, it does not matter, it will happen. That is how the game is set. How could anyone possibily say it's harrassment, when this is a MMO ROLE PLAYING GAME, as such, I have paid as well as others to live out my life as I see fit... In a game, if someone wants to be evil, he is evil, but I guess no one can be evil in Ryzom or they will just get told by the GMs that they are being watched for trying to play the game as they see fit. If there is an evil in Ryzom, then homins need to erradicate it. You see Kitin invading? What do you do? Kill it... good... you see someone training mobs? What do you do? Go against him IN GAME, not out... this isn't kindergarden folks...
I couldn't agree more. The game is starting to go into full gear. If some players can't handle the fact that Ryzom is a dangerious place, then they need to either learn to handle it or go play another game.

As to the subject on hand. You will never get a detailed explaination on how things work or the formulias used. It would open the door to exploit city. I've played 4 MMO's for an extended period of time and not one of them every gave details on how things were calculated. Should their be an explaination on what things are, yes. Should there be a basic explaination on how things work, yes. Should the devs tell us how player stats are calculted, no.

Re: The Rules of the game

Posted: Tue Jan 25, 2005 5:45 pm
by lariva
The formula's can stay hidden, at least the rules such as:

Combining multiple levels of offensive skills will result in higher defense rating applicable to both skills

or

Combining multiple levels of offensive skills will result in higher defense rating applicable to highest skill

or

Dodge/Parry capabiltities are based on the highest skill

or

Resist numbers identify (casters level / by resist number)-20 probability of landing a spell.

how is that going to allow for exploits?



raynes wrote:I couldn't agree more. The game is starting to go into full gear. If some players can't handle the fact that Ryzom is a dangerious place, then they need to either learn to handle it or go play another game.

As to the subject on hand. You will never get a detailed explaination on how things work or the formulias used. It would open the door to exploit city. I've played 4 MMO's for an extended period of time and not one of them every gave details on how things were calculated. Should their be an explaination on what things are, yes. Should there be a basic explaination on how things work, yes. Should the devs tell us how player stats are calculted, no.

Re: The Rules of the game

Posted: Tue Jan 25, 2005 5:56 pm
by raynes
lariva wrote:The formula's can stay hidden, at least the rules such as:

Combining multiple levels of offensive skills will result in higher defense rating applicable to both skills

or

Combining multiple levels of offensive skills will result in higher defense rating applicable to highest skill

or

Dodge/Parry capabiltities are based on the highest skill

or

Resist numbers identify (casters level / by resist number)-20 probability of landing a spell.

how is that going to allow for exploits?

They wouldn't, I would consider that generalities. Suggest they add that stuff to the help files.

Re: The Rules of the game

Posted: Tue Jan 25, 2005 5:58 pm
by lariva
In that case, perhaps poeple should start dropping questions into here - God willing someone from dev area will answer.
raynes wrote:They wouldn't, I would consider that generalities. Suggest they add that stuff to the help files.

Re: The Rules of the game

Posted: Tue Jan 25, 2005 6:20 pm
by mrshad
raynes wrote:I couldn't agree more. The game is starting to go into full gear. If some players can't handle the fact that Ryzom is a dangerious place, then they need to either learn to handle it or go play another game.
There is a substantial difference in dealing with PVP in known PVP areas, and having a pathetic mek jockey see how many mobs he can train on you.

In the first case, I can fight back, and I elected to put myself in danger.
In the second, ther really isn't anything I can do.

If all of Atys were open PVP, things would be very different. Not neccisarily better, but different.

Re: The Rules of the game

Posted: Tue Jan 25, 2005 6:28 pm
by xenofur
lariva wrote:Most of time times (except for a single GM) it goes like this: Sorry I can not help you with that.
exactly what i was saying
raynes wrote:As to the subject on hand. You will never get a detailed explaination on how things work or the formulias used. It would open the door to exploit city. I've played 4 MMO's for an extended period of time and not one of them every gave details on how things were calculated. Should their be an explaination on what things are, yes. Should there be a basic explaination on how things work, yes. Should the devs tell us how player stats are calculted, no.
please try downloading the game from http://www.adom.de there are a lot of formulas in the manual and ingame, then tell me how i cna exploit using these =)
lariva wrote:In that case, perhaps poeple should start dropping questions into here - God willing someone from dev area will answer.
wouldn't do much good, the devs don't read here, the gms can't answer questions pertaining game play mechanics. all that would happen is that cerest or another forum active gm forwards those questions to nevrax, there they go to the pr department. as they can't forward them to the devs without a ticket number it would have to be a priority request to result in answers. :/