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Re: Max. skills/abilites

Posted: Tue Jan 25, 2005 3:18 pm
by blogie
Yes i mean Sap/Hp boosts on armor... . Dobbel missile is a good reason to have sap/hp on a armor but there ar others. My hp, sap and focus ar in balence at base. when you use a dobbel missile spel you lose hp and sap eaqualy so you dont want to fall out of sap or hap when the rest is still full.

Its my way of playing but i can imagin others have there way of liking thins with lods of hp.

Ps: Nice thing about this game is that there ar so menny combinations its alucinating (or is it the smokes i just rold)

Re: Max. skills/abilites

Posted: Tue Jan 25, 2005 3:51 pm
by borg9
hans1976 wrote:You mean HP/Focus, right? Cannot really think of reasons to have more sap as I can get hp stanzas and thehp faster then the sap stanzas.
Also most healers have MUCH better hp heal then sap heal, so I really prefer a high lvl light with hp above hp/sap. Also cause I can use it for ranged fight then and only need to carry 3 armors around:
- light with focus
- light with hp
- heavy with hp
Along with weapons and other stuff, almost 3/4 of a packer. Actually, I think that is enough :-)
This is my standard equipment set as well

all to the maximum ql I can make/buy/wear.

when healer/magic user mode - 2.5k HP
When tanking in hvy -2.6k HP

HP cedits give a better return on credit for stat usage. I don't hunt with out a team so .... I only use a max of 15 range credit on my heal 65 and none on my 100 heal (50hp credit 50sap credit).

I am kill myself fight and casting, so without a healer I just don't hunt.

Solo hunting is boring so ... I just don't do it.

Re: Max. skills/abilites

Posted: Wed Jan 26, 2005 9:20 am
by hans1976
I tried solo hunting, was a bit silly.

Range fight: heavy on the stamina and HP, cause I use acc4, hitrate3. I found out I can kill faster and safer in light armor, cause heavy is so burdensome, it eats all my stam in no time. Okee, kill clopper, kill another clopper. Rest 2 mins to get stam back. Repeat. xp: 5-6K

Nuking: same, but now read sap in stead of stam. Ow, forgot two little things: intterupted spells because of hit and mob resists. xp is less btw

Melee: same, less xp and higher death chance because of adds.

On the other hand, I can kill mobs pretty fast when I can find someone that will craft me lvl80+ ammo (I provide the mats), and actually getting more lvls while no-one is whatching and getting your stam regen up will make stuff go even faster.
Can anyone tell me how to get ammocrafting up VERY fast?

Re: Max. skills/abilites

Posted: Wed Jan 26, 2005 9:30 am
by usinuk
hans1976 wrote:Range fight: heavy on the stamina and HP, cause I use acc4, hitrate3. I found out I can kill faster and safer in light armor, cause heavy is so burdensome, it eats all my stam in no time. Okee, kill clopper, kill another clopper. Rest 2 mins to get stam back. Repeat. xp: 5-6K

On the other hand, I can kill mobs pretty fast when I can find someone that will craft me lvl80+ ammo (I provide the mats), and actually getting more lvls while no-one is whatching and getting your stam regen up will make stuff go even faster.
Can anyone tell me how to get ammocrafting up VERY fast?
Very simple...craft a whole bunch of autolaunchers and autolauncher ammo. Uses the same tree. :) Pistols you're SOL, although bowpistols use the most mats in the tree now.

PS - higher level ammo only works at maximum damage up to your current ranged level in that tree (e.g. if you're at 60, you're just as well off crafting q60 max dmg ammo).

Re: Max. skills/abilites

Posted: Wed Jan 26, 2005 9:33 am
by borg9
hans1976 wrote:On the other hand, I can kill mobs pretty fast when I can find someone that will craft me lvl80+ ammo (I provide the mats), and actually getting more lvls while no-one is whatching and getting your stam regen up will make stuff go even faster.
Can anyone tell me how to get ammocrafting up VERY fast?
I can craft ammo - and will willing wander around making ammo for you.
(for free if you provide the mats!)

how to lvl ammo crafting very fast - make launcher ammo!

oh - with solo fighting I have found up to lvl 60 not really a problem after that I don't see the point of soloing. Teaming is just so much more fun.

Re: Max. skills/abilites

Posted: Wed Jan 26, 2005 9:36 am
by neo982
get to max lvl 250 all skill Um.... BORING game!!

Re: Max. skills/abilites

Posted: Wed Jan 26, 2005 9:38 am
by borg9
neo982 wrote:get to max lvl 250 all skill Um.... BORING game!!
If you play for levels yes.

If you play for enjoyment and the levels come just as a result of doing what you want a do, then no.

Re: Max. skills/abilites

Posted: Wed Jan 26, 2005 9:55 am
by hans1976
Okee, thank you all for the help. Launcer ammo. I can do that :-)

Thank you for the offer Neun. Of course I will provide the mats, I am requesting a few hundred pieces of lvl100+ ammo, that is not something that can be taken lightly. Ehm, lemme see, rifle. 2 resin, 1 oil, 1 bark. I found some excellent perfling bark in fount, is that usefull for range?
I will contact you as soon as I have the mats.

Grtz,