1/ Packer bulk and weight to be increased on the tougher packers , so theres a reason for buying the higher priced ones even if you do keep them stabled all the time
2/ Apartment sharing - be able to grant one person full access (like high officer in GH) and two others to have delivery only access (like member in the GH)
3/ A filter/blocker for TELLs to include options such as DND (do not disturb -all tells blocked) ,Guild only ,Friends only , Guild and Friends , ALL -allowed. Also a means to limit the amount you can recieve at any one time and the ability to have TELLs appear as extra chat channels instead of pop-ups (and not take/reset focus/target when they first pop-up/activate)
4/ Map markers - user selectable colours as an option for map markers , Teleports and Tribe camps to be "auto-marked" -pops up a marker like a spawn does once you visit it
5/ Hands bar Icons -ability to select which icon from within an action will be used for the hands bar icon for that action
6/ Ticket filter -Show/Hide filter for tickets in the inventory
7/ Harvest sources to finish when empty as well as once the prospected time runs out - I can see the source is empty but im stupid enough to keep digging ?
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EDIT:-
Ive been thinking abit more about this and there is a problem -you may need to keep extracting once the source is empty to increase the quality . So id change it from the source ending to being able to "Take" the mats once there are no more in the source (ATM you have to wait until the prospection time runs out). The source would finish once the time ran out or the mats were taken
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8/ The highest "normal mob" ie not including Boss types of each mob type in each region to drop "choice" mats ie Prime/Baying/Sprightly would give choice in a lvl 50 region (reverting to their current drops if they are in a higher or lower region ie sprightly only drops "Fine" in a lvl 100 region)
9/ Boosted items to show their main boost (health/sap/stam/focus) type in their Icon
10/ Craft time (action duration = 2secs) to be mat related atleast to a degree -why should a two mat earring take as long to craft as a (insert new mat number) mat heavy helmet ?
11/ Race differences (and terrain) - Zorais used to run faster id like to see this back (with a balancing ability for the other races) , something like :-
Zorais : run/walk "fast" in Jungle and Forest but they swim "slow"
Matis : run/walk "fast" in Forest
Fyros : run/walk "fast" in Desert and Lakeland (beach) but they swim "slow"
Tryker : swim "fast"
Forest is a lower form of Jungle, Lakeland (beach) is a lower form of Desert hence Zorai and Fyros are adept at moving in two terrain types this is balanced however by their poor swiming ability (a terrain type neither is acustomed to). Roots is an alien terrain for all races and there are no differences here
12/ Knowledge stanzas as an option for tracking -gives the same information (along with the distance display) as displayed by prospecting with knowledge
13/ Map centering - hitting the triangle "Center Map" Icon whilst looking at a map other than the one your character is located on returns you to your characters current map (centered on your character)
14/ Target window "T" atm the target name/description is on one line ,freguently this is not enough and there is room for a two line name/description within that window ie:-
Raw Material Source
[PeteJ]
instead of
Raw Material Sou...
15/ Another row for icons on the Hands Bar ,maybe a static set (always there no matter which hands bar you are currently using) , twenty just isnt enough
