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Re: Put some NPC's playing drums at the entrance of Zora

Posted: Tue Jan 18, 2005 10:11 pm
by raynes
plarfman wrote:Yup ok your right its not the npc's that are everywhere that lags myself and others to hell.Maybe you could enlighten me as to what it is that makes the huge lag spikes when im running around the town.
Going through the process of elimination need to ask you some questions:

1) Do you still experience lag problems if you put all graphical setting down to the lowest possible settings? This includes putting the resolution at 1024X768.

2) Are you running in window mode with other things running in the background?

3) You said lag spikes, I take that to mean the lag is not a constant, is that correct?

4) How much memory does your computer have? What type of video card? If you run in open GL mode do you get the exact same lag as if you run in directx mode?

Re: Put some NPC's playing drums at the entrance of Zora

Posted: Tue Jan 18, 2005 10:14 pm
by plarfman
That went over your head sorry bout that.

Re: Put some NPC's playing drums at the entrance of Zora

Posted: Tue Jan 18, 2005 10:18 pm
by raynes
plarfman wrote:That went over your head sorry bout that.
Look your complaing that it's the NPC's that are creating this huge amount of lag. I don't agree because if that were the case, I would be experiencing them also. And yes I understand lots of people experience it. So I asked you some simple questions that would rule out certain things. For example if you can go into Zora and not experience lag with the lowest settings at 1024X768 full screen, then the issue is not the game, it is your computer. I say this because even at the lowest settings the same number of NPCS, objects, and activity is there. So if you can run with no lag at the lowest settings, then removing NPCS isn't going to do jack to help your problem.

Re: Put some NPC's playing drums at the entrance of Zora

Posted: Tue Jan 18, 2005 10:27 pm
by bodywand
Graphics set to low. Plenty of memory and graphics to run everything in this game fine except Zora and Fairhaven. (during raids with large groups, I don't lag, but everything loses some graphic quality.. I've noticed this on high-end computers as well) Constant lag. No lag issues in parts of town with few NPCs. For me at least, I'm pretty much positive that NPCs are the main cause of lag.

Re: Put some NPC's playing drums at the entrance of Zora

Posted: Wed Jan 19, 2005 2:37 am
by danadita
I have my landscape resolution set at the lowest setting and the sounds off. My machine is a ABS built x86 family 15 model 2 stepping 4 genuineintel ~2545 mhz (copied from sys info) with an 9600 ATI card with 128vram; 512 ram. I turn off as many processes as I can get away with before starting the game. I'm lagged almost everywhere I go and when I go to any city I have to switch to "walk" because I lag out at a run. It's only 2 years old... I know it's not top end but I thought it is at least decent. :p

Re: Put some NPC's playing drums at the entrance of Zora

Posted: Wed Jan 19, 2005 4:55 am
by raynes
I have a AMD 2800 processor, 1 gig of ddr ram, and a Nvidia 5600fx ultra game card. I don't have lag when I enter zora. Maybe it's the gig of ram. *Shrug*

Re: Put some NPC's playing drums at the entrance of Zora

Posted: Wed Jan 19, 2005 6:25 am
by xcomvic
raynes wrote:I have a AMD 2800 processor, 1 gig of ddr ram, and a Nvidia 5600fx ultra game card. I don't have lag when I enter zora. Maybe it's the gig of ram. *Shrug*

AMD64 3200, 1gig RAM, Geforce 6800, Windows 64 Beta, aDSL connection. I experience the most lag ever in my whole life of online gaming in this game. I live in Japan and my ping is ALWAYS low, not in Ryzom though... it has a lot to do with how the servers are being managed. I do not think they are managed correctly. I have complained many times because of the stupid PLEASE WAIT box popping up, today it's even worse! every 20-30 secs! And sometimes I even have to ctrl-alt-del then Close Ryzom with Task Manager because I lagged out... I have a Belkin router. Trust me when I say it's the game and not my connection... because like I said, only this game do I lag... I even had to lower all my graphics setttings to try to play at a good pace :(

Re: Put some NPC's playing drums at the entrance of Zora

Posted: Wed Jan 19, 2005 9:37 am
by lyrah68
I have a more than middle of the line system, and I have lagged enough in Zora to crash. I have a DSL connection. I also have had "tollerable" lag during the invasion events (more than 40 players in view, WAY more, and enough NPC's to have raised the comment of "My GOD they are pouring in like water!" was it 40? was it 50? mobs, I know I didn't stop healing to count)

Everyone I know has at least a little lag in Zora, some have enough lag that they crash ALOT (took a guy an hour to get through the city because it was step step crah, step step crash, repeat). And these people do not complain about lag anywhere else.

A game has to be willing to have its game scaleable to compensate for players that have the "minimum sugested" systems, and count on the fact that a few with lower than minimum systems will try to play anyway, and will expect to at least be able to move around, "with a little bit of lag".

If a game does not do this, then those players WILL leave. I know, I played Earth and Beyond for six months, when it became clear to me that they had not intention of fixing game stopping lag, and a memory leak the size of Niagra (play for an hour, log off restart system play for an hour rinse repeat), I left.

Re: Put some NPC's playing drums at the entrance of Zora

Posted: Thu Jan 20, 2005 8:19 pm
by danadita
I went back through the graphics settings last night and made them all "medium", with the exception of landscape which is still at the lowest setting, and it has helped alot with the lagging and "Please Wait"s. I was still able to see what the mobs were in the 125 meter range. The sound is still off. I miss being able to tell where I am with no distant landmarks to navigate by so maybe I'll bump that up tonight...

Re: Put some NPC's playing drums at the entrance of Zora

Posted: Thu Jan 20, 2005 8:32 pm
by zumwalt
Its not the gig of ram, at the best setting, my ram usage is only at 360 megs, and my 512 is also ddr, the lag is from the initial loading of the polygons into the graphics memory.

The problem is the 128 megs of graphics memory, and the number of active polygons that need loaded.

The initial cache of the characters in memory is the problem, the game only caches the characters after they enter the 'view range' that you define at max distance, the more characters that need to load, this includes structures, the more lag you will see based on your graphics cards abilities.

The swap file during this process holds the left over cached polygon models.

Your IO has alot to do with it also, if you have a 5600 RMP drive vs a 7200 or a 10,000 rpm drive you will see a difference in load time and lag.

The game really doesn't require over a 1.5 ghz processor to play if you have a high end video and fast hard drive, it will play the same on a 3ghz processor as it would a 1.5 if they both have a 10k rpm drive and 512 megs ram, along with a 512 meg video card or atleast a 256 meg video card.

Mine is a 256 meg video.

On approach to a town, I stop at the enterance to let it load the polygons into cache, then i can run through half the towh without worry, then i wait for the second half to load.

Once the initial load is over from both ends of the town into temp cache, I can run from one end to the other without lag.

Tryker and Zoria by far have the most polygons that need loaded, the worst of the two is Tryker.

From what I can tell, in polygon count, the load time from best to worst case from land to land goes from Fyros being fastest load times, then Matis, followed by Zoria, finally Tryker.

A best case scenario game machine for Ryzom, is one with a Sound Blaster Live or equal card, 512 meg ram (ddr), 10k rpm hard drive, and 512k agp video card (ddr/dvi video), you don't need a gig of ram, frankly even xp pro won't truely use it properly, not for Ryzom anyway.