An interesting idea is, instead of haveing everything grouped up in one zone, since that defines the lvls of the critters, how about have the kittin front be in every zone... hmmm...
Could have the guards that are built in-zone stay in-zone, so don't have to worry about the whole crossing-zones problem that mounts and packers seem to have. Presumably, every zone has kittin somewhere, atleast Kipee, so that could be where the kittin 'tunnels' come up, like with Skaven in Warhammer ( a table-top stratedgy game) and that is where the 'front' would be. Then the kittin in the zone, would like wise stay in that zone, so you wouldn't have to worry about the nasty Kirosta that's lvl 50+ running into the lvl 50- area.
The buildings that are destroyed in the zone, would be destroyed by the appropriate lvl kittin, so people that hang in that area would actualy have a chance of retaking the building/city/whatever.
Just an idea.
Oh, yah. When it comes to weapons as rewards, please remember, stat bonuses are nice, but the stats on the weapon are what is important. That and try to make the stat bonuses appropriate to the weapon. That amp with +200 Stam is considered obscene. Now, an excelent or supreme amp with moderate bonuses, that is something I can realy sink my teeth into. Or maybie an item with a bonus to a stat that you cant get from normal crafting, like a bonus to Metabolism or Wisdom, or Strength. Make it something special.
As for tossing in strength, yah, there is already a boost for stamina, but this is strength, meaning that you would be able to wield in your other hand a weapon that you normaly wouldn't have enough strength for, as well as the boost in stamina.
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