Good LORD to I understand your retisence, I was in more EQ guilds than I can count, not due to guild hopping, but due to guilds exploding, imploding or the rudeness of guildmates.
But you are in luck, most of the players I have met and most of the guilds I have seen in Ryzom are NOT jerks (yes there is one or two here or there, but they are so rare that they stand out like an elephant at a dance) and with foraging, and with how FAST you fill up on loot (almost every group I have been in, I ended up full to the gills, and I was not first looter, more like third or fourth in line).
Good idea to get to know a few of the guilds members before you join, and if you get a random invite, thank the person but reject it (I have gotten ONE of these outta the blue drive by invites in the whole of late open beta to today, in Ryzom. But they were fairly common in other games.).
Keep an eye on this forum and the "saga" forum for our server. I know of at least two guilds, that plan rather regular "world tours" some are only partical in that they get you from one land to another and likely back again. But they are TONS of fun, you don't get huge death penalties since there are high level healers coming out your ears, and more importantly, they know the best ways to get there.
The best way to level is, take every mission (I think that they reset on a timer, so when you finish them all, fill up on mats and quartered stuff, come back and check missions) and listen to regional shout in Pyr or other "big cities" where new arrivals land. You will very likely hear people shouting out for gear that the vendors do not have. If you take those crafting skills, you just might get wealthy. Plus, crafting is another way to up focus and regen for digging, if you don't "really like to craft".
Kippees, cloppers, and gorais quartered stuff sells rather well.
I would shout for a group, making friends is never a bad idea. It could turn into a guild membership or not, your choice. But groups kill faster, and eventually (if the group hunts for more than 2 hours ish) everyone in the group will fill up on loot.
Honestly it is much easier past 80 forager, and I am only in the 60s crafting (I am a Jack of many trades, not a specialist, so I level much more slowly), and mid 70s melee, and I don't tend to run dry on dappers.
eboladit wrote:Guilds are one thing I am very wary of. In other games I got burned bad in guilds. So I am making it a point to get to know people first and learn whats out there instead of jumping in the first guild that offers me a membership.
I had one player last night give me some free stuff to help me. And also ran me out to some of the better big spawn areas to get XP. So thankfully I got some help.
I just want to get up enough in level so I can explore on my own. Really wish this game had a scout profession in it. Exploring is my favorite. I love to just walk around and see the sites. And this world is definately big enough I could explore for a year and still not see everything.
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