Re: Invasion - Constructive criticism littered with ranting...
Posted: Sat Jan 15, 2005 9:38 pm
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how nice to keep this surpirise form me untill I completely lost faithxenofur wrote:originally any guards created were deleted on server reboot, but after some hassling on the german event manager it seems he contacted the nevrax event manager, who decided to spawn guards where homins worked for them
Well, I do hope they read these threads since between them got almot 6000 views and had some very constructive feedback.xenofur wrote:and by using the input of the players(yes, they do) continually improve them and iron out the wrinkles for the next event
Actually, it wasn't just the battle itself that ran slow. It was everywhere. Run speed was down to a walk 2 zones away. And this wasn't an uncommon complaint. Almost makes me wonder if we really want a whole lot more folks playing all at once if this is the result...xenofur wrote:perhaps your lag problem is related with your graphics
There were ceratinly more than 3 guilds participating, and some people were guildless, so how would this work ?wippi wrote:DCP was with 3 teams at least there,... i dont say DCP should have been in that broadcast all alone,... but it would have been nice only if the participating guilds would have been noticed.. instead of the :
There were "rewards" during the invasion, unique weapons for instance. The final reward was liberating our lands from the kitin and regaining our hunting and foraging areas.usinuk wrote: Add in no reward for those of us who were in the final battle to finish all of this up -
Given to all but paid for by a few, which is my point.ozric wrote:The final reward was liberating our lands from the kitin and regaining our hunting and foraging areas.