Re: Sneak Peek -- Patch One & Patch Two
Posted: Tue Oct 12, 2004 4:44 pm
There are two reasons things change in a game, to fix something that is broken and to add new (hopefully not broken) features. Early after release a lot of broken things will be discovered that weren't found in beta because it takes a real world stress test to discover them.
In a skillbased system, one has to worry most about cost of skills (is it worth the price people pay), is it useful (do people even want it), and is it too useful (characters are considered gimped if they don't have it). There will be fixes, no doubt.
As for new features in the skillsets, I expect Nevrax has most of the important features in place. So we'll see mostly tweaks and cosmetic changes while they are still working on finishing other content.
How to mitigate your concerns? I'd suggest watching the message boards and watching for ubertemplates to emerge. Those are the ones most likely to get nerfed so you can at least be aware of the risks if your character is sharing part of those templates.
I'd suggest what previous "Unregistered" said. The main goal is to have fun in the game. If your fun is in being uber, you need to recognise that uberness is as fleeting as the imbalances in the rules being used.
Usefulness is defined by yourself as measured by the goals you set for yourself. If your fun is being ruined by having a solid character getting nerfed along with the uberfolk, I suggest examining why you wanted to play that skillset and if you still like it and feel you were treated unfairly. Make your voice heard to the developers and maybe your concerns will be addressed in the next rebalance.
IMO, let the game (and Nevrax) mature a little bit before judging that this game will be like your previous experience.
In a skillbased system, one has to worry most about cost of skills (is it worth the price people pay), is it useful (do people even want it), and is it too useful (characters are considered gimped if they don't have it). There will be fixes, no doubt.
As for new features in the skillsets, I expect Nevrax has most of the important features in place. So we'll see mostly tweaks and cosmetic changes while they are still working on finishing other content.
How to mitigate your concerns? I'd suggest watching the message boards and watching for ubertemplates to emerge. Those are the ones most likely to get nerfed so you can at least be aware of the risks if your character is sharing part of those templates.
I'd suggest what previous "Unregistered" said. The main goal is to have fun in the game. If your fun is in being uber, you need to recognise that uberness is as fleeting as the imbalances in the rules being used.
Usefulness is defined by yourself as measured by the goals you set for yourself. If your fun is being ruined by having a solid character getting nerfed along with the uberfolk, I suggest examining why you wanted to play that skillset and if you still like it and feel you were treated unfairly. Make your voice heard to the developers and maybe your concerns will be addressed in the next rebalance.
IMO, let the game (and Nevrax) mature a little bit before judging that this game will be like your previous experience.