Ok first of all the reason I brought that game up is becuase it featured a story. One of the reasons why it failed is becuase the developers started to listen to what players wanted as opposed to sticking with the core story that was originally written. I feel the same way about this game and the developers listening to the players. If they listen to them and develop according to what they want, it will end up hurting the game more than anything.billg1 wrote:Yes you know so much Raynes you do nothing but praise this amazing game that was so great ... let me see ... went out of business? THis alone shows just how good your judgement is and that your opinion is of no value except to the ignorant masses.
I will not go into a long discussion about why EnB failed. I only use it as an example to support my arguement.
As for my statements being contradictory. They are not. The things I listed:
Ten-gu, the Boregil, and The Bunny-ip were elements of the game that were not part of the main story. They were things that were things that either were never related to the main story or very loosly tied in.
To give you an idea of what I am talking about. The Boregil were a sub faction of the game. People wanted to know more about them, so they spent large amounts of time building up them, instead of pushing the main story. It would be the same as if the people in this game all of a sudden wanted to know more about the cutees. So over the next four patches they introduced the cutees island, made missions about them, had players running errands for them. All that while ignoring the Kami, Karavan, Kitins, and the 4 races.
The choice to follow what the players wanted instead of doing what was intended ended up hurting the game in a very bad way. My arguement is that if the devs follow what the players want in this game as opposed to what they know is best, it will hurt the game (in all areas, not just story items).