sprite wrote:Well afaik you've never had to pvp to keep your outpost?
Fair enough, maybe not as of yet, but one exception doesn't make the rule. Since you keep refering to our Outpost I'd like to point out however that I am not griping about our personal situation or enjoyment in any way, I'm seeing it as a more global situation from the other side of the fence.
sprite wrote:
As for "excluding others to its content", there's nothing stopping you selling/giving/trading the supposed pvp-only content (which you have yet to pvp to access) to other people who dislike pvp.
I wished that were true, but it ain't; at least not if you would want everyone to have equal access. The reason being the limitation or availability of that content. One, two, three Outposts can in no way cater and trade to all those that dislike PvP, no matter how hard they try. I'm not saying it is completely impossible to get any of the content, I never said so mind you, but it is certainly less easy and less in proportion to those who actively take part in PvP. Alliances will almost always require support and contributions in the form of manpower.
Besides; it isn't an answer to the question why those that partake in PvP have easier access and chance to progress faster in PvE skills than those who's only concern actually is PvE.
I'm pretty certain Nevrax could have come up with other ways to dispense those crystals that could have pleased all and given everyone equal access; special PvP events or zones as used in the Temple Wars after which you can cash in points for kills for crystals or some PvP only rewards (things that only boost in said zones or in duels or OP battles), PvE events against kitin and marauders again with points to trade in, missions that would give crystal rewards so it is up to you how many you'll take and how many you'll recieve ... thus putting equal possibilities for skill advancment down to the individual and their choice, and the current distribution system not favoring one style over another.
Well, enough over Outposts and crystals, it's kinda derailing the derail of the original topic.
I ain't dissing PvPers or saying that those who indulge in PvP do not deserve rewards, not at all, they really do so they can get that enjoyment out of their gaming style they are looking for and get that sense of accomplishment. But any such reward system would need to be made in such a way that those not favoring PvP have equal opportunities in getting a feel of accomplishment by other means, and not make them feel like they are being looked down upon, excluded or missing out on something very important that DOES concern their gameplay and enjoyment.
Something Nevrax said they 'would get it done right this time'. Heh.