Yup, very well said. Only thing I miss in it is 'fast'. Just look at how popular the temple wars were, kill the right person and you can chase the enemy back to the other side of the map... And 2 minutes later, you were the one being chased.marct wrote:I would argue that no one really wants balanced. What they want is combat where intelligent, tactical, strategic thinking all come into play. Numbers and level should not be as important as the others. Factor yes, as important, no.
It's a PvP poll not a flame thread o_o
Re: It's a PvP poll not a flame thread o_o
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Silk - Trader of valuable things, in service of the King
Sxarface - Master of shipwrecking in Aedan Aqueous
Re: It's a PvP poll not a flame thread o_o
wow funny thread still...sorry everyone but there is no solution..theres not a thing that can be done now to undo what we have. OP battles are predictable, just count the colored dots and see who's gonna win. theres absolutly no sport in this game anymore its just pure greed. there is no tactics there is not really even politics anymore.
the aliances were formed long ago now and we all know what the bigger one is..no amount of politics can change that, and no amount of politics can bring moral back to the losing side. The only thing that can save this game now is to add to it, make it interesting again. but for now, sorry, but the game kinda sucks.
and with current state of the game in RL, great job you huge aliance..just do what you can to make the game worse for the 35-40% of the players not in your alliance so they all get bitter and end up leaving..i'm sure that will be just the thing to keep the game going.
BTW isn't there still like 6 kami held OPs including 2 q250's?..may as well go get em now, or are you all just to kind hearted for such a thing?
the aliances were formed long ago now and we all know what the bigger one is..no amount of politics can change that, and no amount of politics can bring moral back to the losing side. The only thing that can save this game now is to add to it, make it interesting again. but for now, sorry, but the game kinda sucks.
and with current state of the game in RL, great job you huge aliance..just do what you can to make the game worse for the 35-40% of the players not in your alliance so they all get bitter and end up leaving..i'm sure that will be just the thing to keep the game going.
BTW isn't there still like 6 kami held OPs including 2 q250's?..may as well go get em now, or are you all just to kind hearted for such a thing?
Re: It's a PvP poll not a flame thread o_o
And to go back a bit to the topic, I voted 'no'. Although I agree it is not really the mechanics that are at fault.
If I look at Ryzom, the PvP in the roots is almost like it should be, although it could do with a little love. The duels is just that, duels.
Only thing that is bad are the OP's. The battles are long and boring, and not really challenging. (like I said before, I think PvP should be much faster). I think combining OPs only with PvP wasnt very smart of Nevrax, but even then, there are better ways to do it.
OP's are wanna-haves. Every guild wants one, it's like a new phone, or shiny sportscar. It also gives the guild a bit of goal, what to achieve. First the guildhall, then go and get an OP. In SWG you had to work to keep your guild hall as well. If you didnt put money in it, your guildhall disapeared. Would be a bit more logical for OP's too.
Now for PvP. In WoW they have been smart. There is a battleground there, you get 1 special thingy if you lose, and 3 if you win. So even if you lose, you win a little. (The battleground is a 'capture 3 bases' (of 5) and keep them until you have enough resources.) After 10 or 15 minutes the battle is finished and you get your special thingy. I don't say Ryzom's OPs should be like that, but imagine that you get 1 stack of crystals if your side lost, and 3 stacks if your side won. That way the participating in the battle will also become important, instead of just the ownership of OP.
(beside that I still agree that crystals should be available somewhere else as well, but that is a different story.)
Also, to make PvP more fast, maybe some guerilla tactics, which has been mentioned before (maybe losing some crystals if the OP gets raided.) Or spawn points near the OP for when you die in battle, so you dont have to run all the way again. (just like in the temple wars).
Enough of my rambling. Still have more ideas, but I am derailing this thread. (Sorry Rush!)
If I look at Ryzom, the PvP in the roots is almost like it should be, although it could do with a little love. The duels is just that, duels.
Only thing that is bad are the OP's. The battles are long and boring, and not really challenging. (like I said before, I think PvP should be much faster). I think combining OPs only with PvP wasnt very smart of Nevrax, but even then, there are better ways to do it.
OP's are wanna-haves. Every guild wants one, it's like a new phone, or shiny sportscar. It also gives the guild a bit of goal, what to achieve. First the guildhall, then go and get an OP. In SWG you had to work to keep your guild hall as well. If you didnt put money in it, your guildhall disapeared. Would be a bit more logical for OP's too.
Now for PvP. In WoW they have been smart. There is a battleground there, you get 1 special thingy if you lose, and 3 if you win. So even if you lose, you win a little. (The battleground is a 'capture 3 bases' (of 5) and keep them until you have enough resources.) After 10 or 15 minutes the battle is finished and you get your special thingy. I don't say Ryzom's OPs should be like that, but imagine that you get 1 stack of crystals if your side lost, and 3 stacks if your side won. That way the participating in the battle will also become important, instead of just the ownership of OP.
(beside that I still agree that crystals should be available somewhere else as well, but that is a different story.)
Also, to make PvP more fast, maybe some guerilla tactics, which has been mentioned before (maybe losing some crystals if the OP gets raided.) Or spawn points near the OP for when you die in battle, so you dont have to run all the way again. (just like in the temple wars).
Enough of my rambling. Still have more ideas, but I am derailing this thread. (Sorry Rush!)
Sxarlet - Pink Rez Gadget of Evolution
Silk - Trader of valuable things, in service of the King
Sxarface - Master of shipwrecking in Aedan Aqueous
Silk - Trader of valuable things, in service of the King
Sxarface - Master of shipwrecking in Aedan Aqueous
Re: It's a PvP poll not a flame thread o_o
bgraz wrote:just do what you can to make the game worse for the 35-40% of the players not in your alliance...
The alliance only has 54% of the outposts (15). If 40% of players are NOT in it, that means those not in the alliance are getting more crystals per person than those in it.
And just a thought.... 54% after a year of outpost battles isn't much of a "positive feedback loop"
Last edited by sehracii on Mon Dec 11, 2006 11:52 pm, edited 1 time in total.
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Re: It's a PvP poll not a flame thread o_o
And (and this is a hard one) a stealth system. In computers RPG and PnP RPG the skill that always make the people think in tactics is the stealth. More long-ranged combat, and (and this is the hardest, I think) some kind of fliying combat.jamela wrote:That's an interesting point. A little more range on the Ranged weapons could add a little to tactics and is something that range fighters have been asking for for a long time. I'd think adding a minimum range for the largest weapons might then also be appropriate too.
Don't blame me. I'm only dreaming.
Re: It's a PvP poll not a flame thread o_o
OH MY how incredibly thoughtless of me to overlook this fact...I'm sooooo sorry. that MUST mean that remaining 46% of OPs are easily and fully supplying the rest of the population of atys and there is absolutly nothing wrong with the current distribution of resources and the things that that 40% are complaining about must be a complete illusion..........or am i missing something here????sehracii wrote:The alliance only has 54% of the outposts (15). If 40% of players are NOT in it, that means those not in the alliance are getting more crystals per person than those in it.
Oh wait mabey I missed the fact that this huge alliance always says the problem lies with everyone else and just because in their best efforts they still can only manage to have a number advantage about 5% of the time, that they are disorganized and weak...hmmmm still feel like i'm missing something here
Still think you guys should just get it over with and take rest of OPs..they not worth even trying anymore for anyone else..to sum it up THE SYSTEM SUCKS!!!!!!!
have a nice day
Re: It's a PvP poll not a flame thread o_o
Maybe I missed something... where are the crystals going then if not to the rest of the community?bgraz wrote:OH MY how incredibly thoughtless of me to overlook this fact...I'm sooooo sorry. that MUST mean that remaining 46% of OPs are easily and fully supplying the rest of the population of atys and there is absolutly nothing wrong with the current distribution of resources and the things that that 40% are complaining about must be a complete illusion..........or am i missing something here????
Are you implying the guilds that have the other 46% of OPs are not sharing?
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Re: It's a PvP poll not a flame thread o_o
Well... MA = 15 or 16 OPs
Kami and friends = 7 OPs rest are nuetral, That will either only defend, and that includes helping the MA And then there are those that just don't fight.All of which help Kara players too.
Not that I honestly care, Cats don't effect me in the least because I just don't care
I refuse to use hem on combat skills of any kind anyway, And rarely use them even on craft/dig...
So ...w/e Kara have more lets not get into arguments/flaming guys.
P.S. Anyone who thinks there isn't an imballance in Kami numbers to Karas is more blind then a dead worm
.. But alliance wise, The numbers are closer... Yet still not even... But As I said before... W/E,IDC 
Kami and friends = 7 OPs rest are nuetral, That will either only defend, and that includes helping the MA And then there are those that just don't fight.All of which help Kara players too.
Not that I honestly care, Cats don't effect me in the least because I just don't care

So ...w/e Kara have more lets not get into arguments/flaming guys.
P.S. Anyone who thinks there isn't an imballance in Kami numbers to Karas is more blind then a dead worm


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Re: It's a PvP poll not a flame thread o_o
ok since you bring it up lets break things down to what they are instead of the propaganda you speak of heresehracii wrote:Maybe I missed something... where are the crystals going then if not to the rest of the community?
Are you implying the guilds that have the other 46% of OPs are not sharing?
Kami side= 2 q50 ops(big use here),1 q100 OP, 1 q150 OP, 2q250 ops= 6 total
KA side= 1 q50 op, 3 q100 ops, 2 q150 ops, 4 q200 ops, 5 q250 ops(as far as i know Evolution is not in KA

neutrals= 1 q50 op, 1 q150 op, 3 q200 ops
lets go to fantasy land for just a moment and pretend that the KA and Kami numberes were switched around...would you at that point say that everything was fine?.......bah why even ask, i'll just get a stupid answer about how the kamis need to better organize their smaller numbers and use better "tactics"
why the wait on taking rest of OPs?? trying to be fair or something???
Re: It's a PvP poll not a flame thread o_o
jamela wrote: One alteration I think would allow for more tactical play was suggested on these forums many months ago - the radar/compass. I think it was suggested that the radar be disabled during outpost battles. A great idea but it wouldn't make much sense. I'd rather that the radar didn't differentiate friend from foe, we'd have to see or target someone before seeing their colours. This would make sneak attacks and flanking moves more viable, adding more weight to tactical play and shifting the balance a little away from simple numerical superiority.
This is also something that we could test for ourselves since we can change the colours of the dots on our radar. Anyone care to stage a huge outpost battle with all participants voluntarily making friend and foe appear the same colour on their radar?
interesting idea jamela maybe to simplify this radar range could be reduced to 50m rather than disabled but would definatly add the possability of sneaking which currently is not possible.
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Arispotle
|Master prime roots forager|Celestial Guardian| Avatar of Destruction|Master Amp crafter|Master heavy swordsman|Fyros Guardian|Master Machine gunner|Master heavy range weaponsmith|Master desert forager|Elite sharpshooter|Master jeweler|
RP the last refuge of the scoundrel