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Re: [FAQ] Ryzom in Linux (The Unofficial HOW-TO)
Posted: Thu Aug 10, 2006 12:53 pm
by rabcaz
thgemini wrote:This is a copy from my Windows installation (which was working). I deleted all the *cache files contained in the ./data directory I changed all the permissions of the files in that place to '644' I tried again without more success. Here are the final lines.
I'm using Mandriva 2006.0 official with a 2.6.12-12mdksmp kernel
Graphic card is an NVidia 6600GT
Wine is version 0.9.17
2GB RAM (as it seems it complains that it can't reallocate memory though I have memory in plenty)
Do I forget any info ?
OOC : Have you tried running a "Check data" and see what happends ?
It seems as some file(s) might be corrupt as Zyrom mentions.
//Drakfot
//OOC
Re: [FAQ] Ryzom in Linux (The Unofficial HOW-TO)
Posted: Thu Aug 10, 2006 2:45 pm
by zyrom
I wouldnt put to much trust in the memory message since it seems to have gone wrong before that ...
Could be that this is some kind of network trouble, since the next thing that is suposed to happen is a new "GET" ... do you happen to have some firewall filtering on ? (iptables -L).
Does this happen before or after you select your char ?.
If after. have you tried to create a new one and see if there is a difference ...
i also see that you are using a smp kernel, you could try to use a single cpu kernel, and or upgrade it... the latest official is 2.6.17. (i have a nagging memory about the 2.6.12 that i cant pin down...)
Re: [FAQ] Ryzom in Linux (The Unofficial HOW-TO)
Posted: Fri Aug 11, 2006 7:18 pm
by zyrom
IGNORE
forum post test, caouldnt see my last post
Re: [FAQ] Ryzom in Linux (The Unofficial HOW-TO)
Posted: Sat Aug 12, 2006 8:42 am
by thgemini
rabcaz wrote:OOC : Have you tried running a "Check data" and see what happends ?
It seems as some file(s) might be corrupt as Zyrom mentions.
//Drakfot
//OOC
Yes I just did it. It said that there were no corrupted files.
Re: [FAQ] Ryzom in Linux (The Unofficial HOW-TO)
Posted: Sat Aug 12, 2006 8:46 am
by thgemini
zyrom wrote:
Could be that this is some kind of network trouble, since the next thing that is suposed to happen is a new "GET" ... do you happen to have some firewall filtering on ? (iptables -L).
Does this happen before or after you select your char ?.
If after. have you tried to create a new one and see if there is a difference ...
i also see that you are using a smp kernel, you could try to use a single cpu kernel, and or upgrade it... the latest official is 2.6.17. (i have a nagging memory about the 2.6.12 that i cant pin down...)
I do not have any firewall set up, though I am having my router doing the firewalling stuff. Yet since it is on the routeur and that it was working OK under windows, I guess it doesn't come from that.
The crash happens AFTER I selected my character, at the very end of the loading screen, juste when it is about displaying my character in the Ryzom world (In other words, the load is finally completed, and just at that moment, it crashes)
As for the kernel, I will first try downloading the latest update Kernel from Mandriva and see if there is any improve.
If not, i will have to find a way to get the 2.6.17 version but it's another deal harder as I will need a Mandriva version and not just a vanilla version.
Re: [FAQ] Ryzom in Linux (The Unofficial HOW-TO)
Posted: Sat Aug 12, 2006 10:56 am
by zyrom
based on that you crash just when youre about to load the char, im still betting on a corrupted file... but you can also be standing on a crach point (yes they do exist...) have you tried another char ?, or using the windows install to move it.
It *can* also be a bad/marginal hardware like a memory chip etc.
There is *alot* of activity going on when you enter the world, or tp for that matter, and it is one of the most crash prone situations, since it really put a lot of load on the pc.
Re: [FAQ] Ryzom in Linux (The Unofficial HOW-TO)
Posted: Sat Aug 12, 2006 6:59 pm
by thgemini
Here are the latest (bad) news : I updated my Kernel to the latest stable available version (Which is still a 2.6.12 though
) I tried again and still exactly the same problem. I tried with both my characters and still the same exact problem.
I will try now with a freshly created character in case.
[EDIT] ... Hum ..... with the character I just created, it works ! Oo ... well it crashed soon after but at least I could see the world for a few seconds
I don't have much Idea what I can test but to try the latest kernel version. I ll keep you informed of what happens next anyway !
BTW, anyone running it with a 64 bits system (64 bits processort and 64 linux system installed)
Re: [FAQ] Ryzom in Linux (The Unofficial HOW-TO)
Posted: Sat Aug 12, 2006 7:13 pm
by rabcaz
OOC :
I have heard some that had problems getting it running under Wine in a 64bit env, as in no luck yet.
Even if the wine build itself was 32bits. Might have to do with the dependencies not being built for 32 bits arch too.
I have an AMD64 3500+ but still runs in 32bits mode, So I cannot test it im afraid.
//Drakfot
//OOC
Re: [FAQ] Ryzom in Linux (The Unofficial HOW-TO)
Posted: Sat Aug 12, 2006 9:57 pm
by blaah
thgemini wrote:I don't have much Idea what I can test but to try the latest kernel version. I ll keep you informed of what happens next anyway !
do you already have tried to disable shaders in Ryzom (and maybe in wine) ?
if ryzom config does not want to run, then add/change ...
--
DisableVtxProgram=1;
DisableTextureShdr=1;
--
... to client.cfg file.
i know that you have nvidia and my nvidia works with shaders, but my ati crashes right after it loads when shaders are enabled.
Re: [FAQ] Ryzom in Linux (The Unofficial HOW-TO)
Posted: Sun Aug 13, 2006 7:14 am
by thgemini
blaah wrote:do you already have tried to disable shaders in Ryzom (and maybe in wine) ?
if ryzom config does not want to run, then add/change ...
--
DisableVtxProgram=1;
DisableTextureShdr=1;
--
... to client.cfg file.
i know that you have nvidia and my nvidia works with shaders, but my ati crashes right after it loads when shaders are enabled.
Thanks for the advice. I just tried with no success.
However with my tests I noticed something interesting. If I play with the graphic details up to 'Norma', then it seems fine and I don't experience those naggy crashes (Before I was having all the graphic details full). So I guess there is probably an option in those graphics that Wine doesn't appreciate over a certain value.
I ll keep on the tests hoping to find out which was the faulty option.