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Re: Yay KP is back \o/
Posted: Mon Mar 23, 2009 3:53 pm
by cielchan
Yes, you are right.
Re: Yay KP is back \o/
Posted: Sun Apr 19, 2009 8:01 pm
by 0balgus0
Haven't seen any PR dig spank expeditions lately. Does this mean Homins are all good w/ KPs now?
Re: Yay KP is back \o/
Posted: Mon Apr 20, 2009 6:04 pm
by wardone
0balgus0 wrote:Haven't seen any PR dig spank expeditions lately. Does this mean Homins are all good w/ KPs now?
Hate KP fix aggro range its stupid!!
Re: Yay KP is back \o/
Posted: Mon Apr 20, 2009 6:21 pm
by fiach
tsk, tsk, call yourself a "harvester"!?!
But yes it is stupid considering the server pop
Re: Yay KP is back \o/
Posted: Mon Apr 20, 2009 6:38 pm
by ajsuk
Yes, they're still stupid. Fix them please
Re: Yay KP is back \o/
Posted: Mon Apr 20, 2009 7:10 pm
by suib0m
Yes, they're still stupid. Fix them please
*a whisper from the winds* "Be careful what you wish for..."
*poof* the magic happens.
Fixed: The KP are now fixed. New AI algorithms have made the KP much more intelligent in their hunting for homins.
Now what was that you said about range? *scratches head*
Peace,
- Sui
Edit: almost forgot the obligatory
Re: Yay KP is back \o/
Posted: Mon Apr 20, 2009 7:13 pm
by fiach
So whats their current range now then Sui?
Re: Yay KP is back \o/
Posted: Mon Apr 20, 2009 7:14 pm
by ajsuk
No one goes down there any more, how can they make it any worse?
Re: Yay KP is back \o/
Posted: Mon Apr 20, 2009 8:11 pm
by dakhound
I thought they had taken them out for a while.
spent a full morning running about checking bosses and only saw one patrol near the end of my trek.
Re: Yay KP is back \o/
Posted: Tue Apr 21, 2009 5:54 pm
by ldjaggy
Think of it this way....
You have a team of guild mates, you think "oh, I wonder if XYZ boss is up down in the PR lands", so you all take a little jaunt down there, murdering and slaughtering Kipestas and Kinchers and Tyranchas and Zerxs all the way down to XYZ Boss, see it in the far distance, tear off in a violent rampage, and thus beset horrible amounts of damage and magicks upon said creature.
Now, reverse....
A Team of Kirostas get together, and wonder if the Prime Roots lands are well tended as they should be, and they go wandering about their lands. Upon seeing a Homin in the far distance, invading their territory, they tear off in violent rampage, and thus beset horrible amounts of damage and magicks upon said creature.
Its all about perspective.... I think the Kitin's got things right at the moment.
Besides, as Jackoo stated, and other guild mates have done as well, you can still wander around much of the Prime Roots and not get slaughtered repeatedly.