Something that I just remembered that happened in EP2, and that seems to happen in game sometimes, the so called "not working / wasted" auras, although unrelated to other bugs that may affect auras and powerups: apparently, it seemed that the resist / damage of a let's say elemental spell was computed at the time of casting, e.g. To. The target gets the message "Evil kamist invokes an offensive spell on you", and decides to activate his aura at T1. Visually the client shows the special effects at T2, with To < T1 < T2. Since the spell resist / damage was already computed, it could affect a target even when the server processed (and thus wasted) the aura, for the time of travel of the spell is not taken into account. (what's the speed of a spell anyway? 30m/s? ). Looking at sysinfo, one could read:
+ Evil Kami casts spell
+ You activate mage aura
+ Evil Kami hits you for 12(1500) dmg
Can something be done about this? or am I completely wrong about what was really happening?
Forums: What Bugs You The Most? (by Xavier Antoviaque)
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Anissa - Jena's Lost Tribe -
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
iphdrunk wrote: - Remove the ability to select harvest sources using macros and keystrokes.
- Remove the fact that the player moves automatically to a targerted source.
- Fail if the first command in a macro is /target an unexisting entity
Alternatively, I'd suggest the following: run a perl script on the player database, and boost all harvesting branches of the players that wish it to 250. Give the corresponding Skill Points.
NO NO NO NO NO!! That is physically the ONLY way I can target a forage source in many areas, 'cause the blinkin' Bodoc (or Yelk or Plod or Kippie or ...) has his/her butt parked right on the source and you absolutely CANNOT select the source with the mouse from any angle. In addition, my mouse, in game, jumps all over the map, even using "hardware mouse", making it nearly impossible to make the fine adjustments necessary to get the mouse on the tiny little area of the source that IS selectable, let alone get it over that little tiny "take all" button again. And I have already invested in a new mouse (twice), one optical, one old-fashioned ball-type to no avail.
Next thing you know you'll want to take away the ability to have a targeting assist macro! Try picking out one target from among the three that the tank just pulled in with two full teams of 9 members each participating in the hunt. You get five or six Tanks, three or four targets, all going at once and getting the correct target for nuking is an exercise in frustration.
Using macros to assist game play is NOT "Botting", its what was intended by the Devs.
And don't give the true botters lvl 250, you're just playing into their hand! If you think someone is Botting, try talking to them. If they don't respoond, dro a ticket on them, let the GMs deal with it. They've already said Botting will not be tolerated.
Samar d'Naz - Homin, pure and simple.
Desert Nomad
Crafter, Digger, Healer, Bug Smasher, Grey Beard, Surrogate "Uncle" to the Dodgey Duo
TANSTAAFL (unless you're a newb trying to kill Master Kincher, then its YOU!)
Desert Nomad
Crafter, Digger, Healer, Bug Smasher, Grey Beard, Surrogate "Uncle" to the Dodgey Duo
TANSTAAFL (unless you're a newb trying to kill Master Kincher, then its YOU!)
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Don't change this without giving us some ability to PUSH or coax animals out of the way.iphdrunk wrote:
- Remove the ability to select harvest sources using macros and keystrokes.
- Remove the fact that the player moves automatically to a targerted source.
- Do not allow the extracion action unless the player is physically near the source.
I hate those wasted auras too, they make no sense. I remember being killed once about 10 seconds after I had activated anti-magic aura, presumably because there was also a hefty time credit in the cast. I looked in Sys Info and couldn't even find the "... invokes an offensive spell on you.", could it have been splash damage from a bomb?
These are probably both major changes to the game mechanics though, not annoying little things that could be fixed quickly, sorry to take it off-topic.
Last edited by jamela on Tue Feb 14, 2006 6:22 am, edited 1 time in total.
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
-Fame rewards to have a numerical value given when completed (like xp). eg "you gain fame with Matis (personal 0.25, guild 0.05)
-show the decimal point in fame eg 30.01 or 29.82
-show decimal for bag bulk eg 299.41/300 mats, crystals, ammo and tickets all have individually less than 1 bulk
-show the decimal point in fame eg 30.01 or 29.82
-show decimal for bag bulk eg 299.41/300 mats, crystals, ammo and tickets all have individually less than 1 bulk
Aajolea, Fashion Consultant
Matisian Royal Lancers
Crafter of Multi-race Light armour, Medium armour, shields, Bucklers, 1h axe, pike, Jewels, amps, auto-launchers and spears. (q250)
Matisian Royal Lancers
Crafter of Multi-race Light armour, Medium armour, shields, Bucklers, 1h axe, pike, Jewels, amps, auto-launchers and spears. (q250)
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
iphdrunk wrote:Something that I just remembered that happened in EP2, and that seems to happen in game sometimes, the so called "not working / wasted" auras, although unrelated to other bugs that may affect auras and powerups: apparently, it seemed that the resist / damage of a let's say elemental spell was computed at the time of casting, e.g. To. The target gets the message "Evil kamist invokes an offensive spell on you", and decides to activate his aura at T1. Visually the client shows the special effects at T2, with To < T1 < T2. Since the spell resist / damage was already computed, it could affect a target even when the server processed (and thus wasted) the aura, for the time of travel of the spell is not taken into account. (what's the speed of a spell anyway? 30m/s? ). Looking at sysinfo, one could read:
+ Evil Kami casts spell
+ You activate mage aura
+ Evil Kami hits you for 12(1500) dmg
Can something be done about this? or am I completely wrong about what was really happening?
used to happen to me all the time when i was digging in EF, the bandits would cast when equipped with weapons ie taking bloody ages. i'd notice and pop an aura but still die horribly. afaik you need to have an aura active before the offensive player/mob begins the cast not just before it hits you. would be nice if this was changed.
rushin ~ asleep
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Be able to choose which Icon (from those used within an action) is used as the Action Icon on the Hands Bar , atm it uses the strongest stanza but this results in alot of my Icons having the same picture and its not always the most descriptive of the Action -for example if I have a Hands Bar devoted to Tracking they will all most likely have the same (Tracking) Icon instead of which material they work for
Id like this to work through the Edit or Create New Action windows by right-clicking on the "Icon" box and selecting via a drop down containing all the Icons used in that window
Id like this to work through the Edit or Create New Action windows by right-clicking on the "Icon" box and selecting via a drop down containing all the Icons used in that window
Zoraï : Master Desert/Forest/Jungle/Lakeland/PR Forager , Master Light Melee Weapon Smith , Jeweler Master , 201+ in All 39 Craft Branchs , All Craft Trainer and Outpost plans -gone walkabout (solo) awaiting new content
"There are no OMG's of mass destruction"
"There are no OMG's of mass destruction"
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
the range of bandit ranged attacks
whereas we're limited to 50-60m they can hit you from 200000000000000000000m
whereas we're limited to 50-60m they can hit you from 200000000000000000000m
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Give us goal to master craft skill tree after hitting lvl 245.
A master would have a really good succes rate or an abilty to avoid degraded.
I think added +10% bonus in success rate or the ability to avoid degraded would be a nice reward for hving spend time to get the tittle.
moreover there s nothing worse than wasting sup mats cause we have only 80% success rate...we all know how rare they are.
A master would have a really good succes rate or an abilty to avoid degraded.
I think added +10% bonus in success rate or the ability to avoid degraded would be a nice reward for hving spend time to get the tittle.
moreover there s nothing worse than wasting sup mats cause we have only 80% success rate...we all know how rare they are.
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Not only they have a really increased range, but also there's an ugly bug which allows bandits (at least Zora Kovans) to hit you despite the hill being between you and the bandit... I got crazy trying to locate from where were the shots comming until i found him behind the hill.dakhound wrote:the range of bandit ranged attacks
whereas we're limited to 50-60m they can hit you from 200000000000000000000m
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
zora kovans have 2 (or more, dont remember) pistol users. you can hit them thru solid objects (eg hill) too if you using gun. (yeah, magic goes thru solid objects too)rheda wrote:Not only they have a really increased range, but also there's an ugly bug which allows bandits (at least Zora Kovans) to hit you despite the hill being between you and the bandit... I got crazy trying to locate from where were the shots comming until i found him behind the hill.