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Re: Impressions of Chapter 1 from ATS: of special interest to those who forage.

Posted: Tue Nov 02, 2004 7:32 pm
by alugilac
Hahahah thats funny.. The power gamers are always the ones to work together to find the best way to do things. They will also work together to be the most effecient in any system. Its the poeple that dont join guilds, and like to solo hunt, or harvest that will now be required to find other people to do any of the activities they could do before.

The entire point of this patch IMO, is to require more grouping. Groups to harvest, groups to kill mobs that you could solo before. I assure you the power gamers will feel the LEAST impact of this. Why? cuase they have already been using teamwork and understand what needs to be done to be as successful after the patch as they were before.

But we will just wait and see =)

Re: Impressions of Chapter 1 from ATS: of special interest to those who forage.

Posted: Tue Nov 02, 2004 7:32 pm
by elfmatic
Raynes, you seem to be more concerned about level than the people against these changes are. Hell, I bet you're higher level than me, speciality for specialty. What level forage are you anyway? That should be interesting.

This isn't about levels, it's about making a BORING task EXCRUCIATING. Plain and simple. I don't care if I get 1 XP point when I need a million, if the task I do to accomplish that is entertaining. I think foraging in it's current state sucks honestly. The patch just takes it all the way to completely rediculous.

And very good point alugilac. The big guilds and powergamers will continue to find the most efficient way to do as much as possible either way and just further the gap between the soloers and themselves (which honestly I haven't seen much of a gap but whatever).

I think they should put it to an in-game vote through their voting system. Oh wait... that hasn't been implemented yet either.

~Elf

Re: Impressions of Chapter 1 from ATS: of special interest to those who forage.

Posted: Tue Nov 02, 2004 7:34 pm
by ctusk
btamilio wrote:This patch hurts uber guilds and powergamer teams. It's a boon to everyone else. Perhaps I don't fully appreciate how these concerns scale up to levels 150+, but they make the game at the "make or break" levels, 50-100, a lot more reasonable.
Uhm, how does it hurt those? They are already at lvl 230+ harvest and lvl 170+ combat. It will hurt those in the 50-100 range the most. Enjoy being killed by a little ragus that you used to be able to solo.

And as far the mats on the vendors go, noone will sell them, and those that need them will have no money to buy them.

I find it really funny to read these posts from people that don't really know what they are talking about since they neither leveled to the higher levels nor tried the changes on the ATS server. What are you basing your opinion on? Tea leaves?

Re: Impressions of Chapter 1 from ATS: of special interest to those who forage.

Posted: Tue Nov 02, 2004 7:42 pm
by mikwana
elfmatic wrote:This isn't about levels, it's about making a BORING task EXCRUCIATING. Plain and simple. I don't care if I get 1 XP point when I need a million, if the task I do to accomplish that is entertaining. I think foraging in it's current state sucks honestly. The patch just takes it all the way to completely rediculous.
Harvesting isn't for everyone. I could try to convey the excitement of finding a fresh source of materials that were just what I was looking for, or the joy of finding out that on the other side of the tree I get nodes instead of bark, the tough descision about weather to simply let the area be exhasted, but get the mats I need now, or the debate and worry about just how long I can stay in a gas cloud or if I can stand the force of an explosion, pulling the full mat out and making it to rest with only a few HP left.

I *could* try to explain that. But if you don't get it, then you won't get it. Likewise, some people find it just as boring to go hack and slash and kill mob after mob. And others don't like crafting.

If it's too boring for you, don't do it. Don't, however, complain that it should be more exciting and fun to *YOU*. If anything, the patch will only make harvesting more exciting, since you can't change nodes and have to make these choices more, and or work with a group to care for the resource. If you are harvesting for XP, not for mats, then you are harvesting for the wrong reason (at least according to those who are complaining) anyway, since the mats are what is needed for crafting. Being able to pull QL 200 mats is pointless when no one can use them. Being able to pull 250's is even more pointless.

Re: Impressions of Chapter 1 from ATS: of special interest to those who forage.

Posted: Tue Nov 02, 2004 7:46 pm
by Fred1l1
Problem is i enjoy crafting but not harvesting...however to be successful at harvesting and to level at it i have to harvest...i prefer to waste my repetetive time in crafting jewelry not harvesting the mats to grind the earrings...seems like it makes it a double waste of time instead of only having to grind earrings and then go out and fight for a while...oh well ill see how many mats i can get after this patch :)

Re: Impressions of Chapter 1 from ATS: of special interest to those who forage.

Posted: Tue Nov 02, 2004 7:49 pm
by korin77
As I said before, being able to pull 200+ forest mats isn't the issue here. The issue is that using the same stanza, you can now pull 200+ roots mats even though your roots forage is still at 50. That allows you to get 3k xp constantly for a LONG time til your roots forage catches up to your forest forage level. On top of that, you can pull 9-10 mats per harvest action where someone my level can only pull 4. The fact is someone like me who is only 91 lake forage will have not enjoy the same rate of harvest as you so I will in fact have spent MORE time on this boring task than you have to reach the same point.

As someone said earlier, if it was more interesting, like a mini game then I wouldn't mind it so much. I just find it extremely hard to waste more time than someone else to reach the same goals.

Re: Impressions of Chapter 1 from ATS: of special interest to those who forage.

Posted: Tue Nov 02, 2004 7:49 pm
by tleilaxu
mikwana wrote:Harvesting isn't for everyone. I could try to convey the excitement of finding a fresh source of materials that were just what I was looking for, or the joy of finding out that on the other side of the tree I get nodes instead of bark, the tough descision about weather to simply let the area be exhasted, but get the mats I need now, or the debate and worry about just how long I can stay in a gas cloud or if I can stand the force of an explosion, pulling the full mat out and making it to rest with only a few HP left.

I *could* try to explain that. But if you don't get it, then you won't get it. Likewise, some people find it just as boring to go hack and slash and kill mob after mob. And others don't like crafting.

If it's too boring for you, don't do it. Don't, however, complain that it should be more exciting and fun to *YOU*. If anything, the patch will only make harvesting more exciting, since you can't change nodes and have to make these choices more, and or work with a group to care for the resource. If you are harvesting for XP, not for mats, then you are harvesting for the wrong reason (at least according to those who are complaining) anyway, since the mats are what is needed for crafting. Being able to pull QL 200 mats is pointless when no one can use them. Being able to pull 250's is even more pointless.
Hi, ya, I love your generalisations about how *no one uses Q200 mats* etc etc. There are crafters who use Q200 mats. Just because you don't, doesn't mean that the high level harvesters are pulling Q200 for nothing. A higher level harvester can pull more mats per pull. Have you thought about that aspect of it? With the patch a high level harvester will now be able to pull substantially less mats.

Perhaps you need to reread my initial post. It pointed out the imbalances as we saw them on the ATS. There was no complaining about XP. There was frustration at the imbalance and inequality of HOW WHATEVER XP you do get is portioned out.

Harvesting is going to be very frustrating & unproductive with the changes as they are implemented right now on the ATS. That is the whole point and that is what is getting so many dedicated foragers annoyed and frustrated. We have been there, we have spent hours testing it out, and we don't like the new changes.

Re: Impressions of Chapter 1 from ATS: of special interest to those who forage.

Posted: Tue Nov 02, 2004 7:51 pm
by billg1
Some of you still don’t understand. Its not about levels or xp. Its about the current shortage of mats and this patch is going to cause an even greater shortage.

The reason harvesters are so high is because they have to do nothing but harvest for so many hours just to get enough mats to craft with to keep up with everyones gear. With this patch your going so see even fewer. That means you have to harvest even more, more will have to take up harvesting for even greater hours just so you can get the crafters the mats to make the gear so you can actually go out and travel from land to land.

People think this vendor system will help, it wont really. No one is going to be selling mats because they will be far to precious because they will be even harder to get via harvesting and looting. Any mat will be worth a gold mine. And no one will be able to afford them as they wont have anything to actually sell becuase they cant kill anything with the changes and they would stupid to sell the mats they harvested.

It is not about powerlevelers and casual gamers its about simple game mechanics – there simply is to short a supply now, its going to get worse. We need to be able to pull a larger quantity of mats.

Once the content of invasions and whatever else they have planned rolls in after this change to harvest I don’t know how we will be able to deal with it naked with 1 half broken weapon and still no mage amps. Mage Amps because it will have its own new tree that needs to trained up will still fall far below what many people require for quite some time, why? Lack of mats.

Re: Impressions of Chapter 1 from ATS: of special interest to those who forage.

Posted: Tue Nov 02, 2004 7:51 pm
by raynes
elfmatic wrote:Raynes, you seem to be more concerned about level than the people against these changes are. Hell, I bet you're higher level than me, speciality for specialty. What level forage are you anyway? That should be interesting.

This isn't about levels, it's about making a BORING task EXCRUCIATING. Plain and simple. I don't care if I get 1 XP point when I need a million, if the task I do to accomplish that is entertaining. I think foraging in it's current state sucks honestly. The patch just takes it all the way to completely rediculous.

And very good point alugilac. The big guilds and powergamers will continue to find the most efficient way to do as much as possible either way and just further the gap between the soloers and themselves (which honestly I haven't seen much of a gap but whatever).

I think they should put it to an in-game vote through their voting system. Oh wait... that hasn't been implemented yet either.

~Elf
I'm around level 70, I'm not exactly sure to tell you the truth. I have no clue where you got that I am concerned about leveling. It is true that I harvest for experience. But if I get a lot or a little doesn't really matter to much for me. If you don't believe me ask a player named Danu.

Things like balance changes, features, and adjustments will never be put up to a vote by players nor should it be. That is a very good thing. The players have a limited knowledge of the game in general. Players don't know what is going to happen with the game in the future. Many of the changes might be needed in order to support plans down the line.

As I said before the biggest thing I learned from playing Earth and Beyond (and most players would agree with me) is that the worst thing developers can do is listen to the players and change their plans.

Re: Impressions of Chapter 1 from ATS: of special interest to those who forage.

Posted: Tue Nov 02, 2004 7:55 pm
by mikwana
billg1 wrote:Some of you still don’t understand. Its not about levels or xp. Its about the current shortage of mats and this patch is going to cause an even greater shortage.
And what some of you still don't understand is that equipment is wearing out too fast because people are currently able to fight things far above their level which causes massive wear on equipment.

Once the patch hits and people are fighting things they should be fighting, then wear will be less, and less mats will be needed to replace items.

Neat circle there, eh?