So anyone managed to come up with a suggestion that could be implemented in op pvp?
also reason kami always lose is most our members refuse to enter the year 2000 and buy decent computer that can handle them.....
**looks at Red**
It's a PvP poll not a flame thread o_o
Re: It's a PvP poll not a flame thread o_o
TheHarvester|The Sanctuary
Arispotle
|Master prime roots forager|Celestial Guardian| Avatar of Destruction|Master Amp crafter|Master heavy swordsman|Fyros Guardian|Master Machine gunner|Master heavy range weaponsmith|Master desert forager|Elite sharpshooter|Master jeweler|
RP the last refuge of the scoundrel
Arispotle
|Master prime roots forager|Celestial Guardian| Avatar of Destruction|Master Amp crafter|Master heavy swordsman|Fyros Guardian|Master Machine gunner|Master heavy range weaponsmith|Master desert forager|Elite sharpshooter|Master jeweler|
RP the last refuge of the scoundrel
Re: It's a PvP poll not a flame thread o_o
The only other alternative though is what situation currently is, gross imbalance on both servers between factions. No kami influence on ari, no karavan on cho. How can an underdog guild on the lesser side ever take an OP from a guild (even a less powerful one) when every other kami/karavan that wants to keep it out of the others hands can join in and make it a 5:1 fight with no chance of winning?wardone wrote:grim..
i would not want to limit player numbers allowed at op battles as that would end up with people being left out because of low lvls and thats not right all should have the same chance to get involved.
Yea, some will get left out, thats impossible in any competative PvP. But right now the winner is just the one with the most players usually, and since we've shown that we cannot balance out kami/karavan ourselves, a mandatory cap on OP battles would do a better job of this. Heck, even if they make is something like 50 or so, thats still one big fight that any other MMORPG would be jealous of.
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p.s. "I'm not Beefy, i'm just a small voice in his head. Well...one of SEVERAL actually."
~slay13~
p.s. "I'm not Beefy, i'm just a small voice in his head. Well...one of SEVERAL actually."
~slay13~
"GwarrroooOOOooooo!!!!"
Beefy
"Master of Heal Smash!!"
~~Proud H.O. of the Elementals of Atys~~
*Cho*
Re: It's a PvP poll not a flame thread o_o
Pero... I love you. Allow me to contribute this large (non-redeemable) novelty cheque for 1 million dappers to your great statue fund.danolt wrote:I like the idea of adding more...
*snipped to shorten post length, but please refer to main post for overall details*
...We need more. More to fight over, but most importantly, a way to make a permanent difference on Atys without having to do violence to another player.
Pero
Wise words, and without my... antagonistic turn of phrase
Wallo
Omega V
Re: It's a PvP poll not a flame thread o_o
ah so all the hard work you do to level up becomes worthless temporarily. sorry nextvandie wrote:1. Limit the defenders and attackers to the level of the op battle if you attack a q150 outpost then it limits/clamps your fighting/casting to 150 skill level doing this would definately cause it to be far more about skill and tactics then about who has the most players of overpowering skill/levels that can overwhelm the ops' defenders.
but then the non pvp players would want it too and whine on the forums about not having itvandie wrote:2. add some unique/can only be obtained by pvp, items to game.
hey this soundly like how outposts are supposed to be, you know constant defenses, switching sides all the time time, no real "personal" attachment to them etcvandie wrote:3. If you want more pvp then add a few new "portals" that have to be constantly defended that have some sort of unique benefit to controlling ie who controls the portal controls its access.
spires sounds same-ish
agreedvandie wrote:In reality the PVP thing doesnt work because the Risk/time/effort versus reward/percieved reward for doing so isnt balanced. PvP in this game is simply a diversion from the on-going issue of many games lack of something tangable to do past a certain point.
Re: It's a PvP poll not a flame thread o_o
If they make it 50 on both sides, how are the attackers supposed to win against even # of players AND guards? Outposts would become very stagnant.slay13 wrote:Heck, even if they make is something like 50 or so, thats still one big fight that any other MMORPG would be jealous of.
Ok, so let the attackers have more people. 20 more? Maybe that's too much, then defenders don't stand a chance?
10 more? Maybe that's not enough.
How do you balance it?
Also, you're going to start limiting what skills people can use. If you're a master pistoleer, you'd really like to be able to use that skill in "end game" content (end game for the purpose of this post being anywhere you're encouraged to use mastered skills) But if you're limited on how many people can participate, that pistol doesn't look so great next to nukers, healers, and master 2H melee waiting to join.
On another side note, I was just trying to imagine what battles would be like if skills were limited to the range of the OP.
It would be quite amusing, I think. People running around a Q100 OP with daggers and rifles, tossing afflictions. No one able to hit anyone. Just a huge dodge/resist fest. The damage that does land is overcome with regen... I suppose the side with the most sub 100 healers would win. Though there's a good chance all the mages would die and we'd be left with the equivalent of naked kickboxing.
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Re: It's a PvP poll not a flame thread o_o
That's an interesting point. A little more range on the Ranged weapons could add a little to tactics and is something that range fighters have been asking for for a long time. I'd think adding a minimum range for the largest weapons might then also be appropriate too.marct wrote:... When everyone is basically limited to a 50m attack (some ranged is slightly better), everyone is out in the open, and such it is difficult. ...
Edit: lol, Sehraci, funny thought
Re: It's a PvP poll not a flame thread o_o
Now now. No finger pointing. Just use the smoke, mirrors, and hand waving to get this thread back on topic. Granted I do feel that the discussion is still within the means of PvP.
OP's, OP acquisition and OP malus' (moneysinks, etc) are all totally out of whack atm. The Global PvP I think is totally fine. OP's have become too static and I can only imagine Spires will have all the same issues (too static, no malus, etc). Nevrax has made a superb PvE game here, and have done a god awful job of implementing PvP in terms of OP's and events in terms of balance.
The global GvG warmup period for OP's that was going to implented shows signs that OP's were at one point going to be GvG in some form. Considering that Nevrax has poorly defined what a "guild" is, I still have issues that a guild can be made up of one person.
OP's, OP acquisition and OP malus' (moneysinks, etc) are all totally out of whack atm. The Global PvP I think is totally fine. OP's have become too static and I can only imagine Spires will have all the same issues (too static, no malus, etc). Nevrax has made a superb PvE game here, and have done a god awful job of implementing PvP in terms of OP's and events in terms of balance.
The global GvG warmup period for OP's that was going to implented shows signs that OP's were at one point going to be GvG in some form. Considering that Nevrax has poorly defined what a "guild" is, I still have issues that a guild can be made up of one person.
High Officer of The Pyr Militia (Aris)
The least liked guild on Arispotle to date.
Guild Leader of Infinity (Currently Inactive - Aris)
Most feared PvP guild on Arispotle to date.
SoR ~ SWG ~ SRO ~ RFO ~ WoW
Waiting for the SoR devs to make an update since April 2004 (besides Mounts & OP's. Don't even bother mentioning Ring).
Re: It's a PvP poll not a flame thread o_o
[QUOTE=vguerin]There is nobody following the tenets of the Karavan fighting on the Kami side, only those that must be too lazy to work Kami fame.
QUOTE]
I thought it had been abit long without this type of Rot and Drivel sorry DT but I have no other words for it.
Tried to just ignore it but couldnt, sorry Rushin, we were talking about workable solutions to keep OPs as an ongoing viable addition to the game not about more factional divisive claptrap. Play the Kara fanatic all you want but dont bring your silly labels to a discussion.
If it wasnt for myself and others prepared to fight for reasons other than faction OPs would have become as predictable as they are now a long time ago
QUOTE]
I thought it had been abit long without this type of Rot and Drivel sorry DT but I have no other words for it.
Tried to just ignore it but couldnt, sorry Rushin, we were talking about workable solutions to keep OPs as an ongoing viable addition to the game not about more factional divisive claptrap. Play the Kara fanatic all you want but dont bring your silly labels to a discussion.
If it wasnt for myself and others prepared to fight for reasons other than faction OPs would have become as predictable as they are now a long time ago
Last edited by norvic on Mon Dec 11, 2006 7:12 pm, edited 1 time in total.
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety"......Ben Franklin
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Re: It's a PvP poll not a flame thread o_o
Playtesting hopefully.sehracii wrote:If they make it 50 on both sides, how are the attackers supposed to win against even # of players AND guards? Outposts would become very stagnant.
Ok, so let the attackers have more people. 20 more? Maybe that's too much, then defenders don't stand a chance?
10 more? Maybe that's not enough.
How do you balance it?
Remove/balance guards with how many is in the confict. ... Allow the attackers to hire mercenaries for assaulting the OP.... Theres lots of solutions that would either make it better or worse. But we'll never know anyways until someone decides to actually try to balance/fix things post launch of new additions, which never seems to happen much.
Heck, we'll test whatever they try to do for free, thats what the test servers are for. It's just they rarely/never improve update much of anything so theres no hope of fixing anything. In most other MMORPG's updates happen weekly/monthly on a large scale, things are constantly being changed/balanced. This doesn't appear to have ever been the case with nevrax, most probably because they lacked the resourses to do so.
Heres to hoping the new buying company is able to do better with nevrax's creation and balance then they themselves did. *crosses fingers*
---------------------------------------------------
p.s. "I'm not Beefy, i'm just a small voice in his head. Well...one of SEVERAL actually."
~slay13~
p.s. "I'm not Beefy, i'm just a small voice in his head. Well...one of SEVERAL actually."
~slay13~
"GwarrroooOOOooooo!!!!"
Beefy
"Master of Heal Smash!!"
~~Proud H.O. of the Elementals of Atys~~
*Cho*
Re: It's a PvP poll not a flame thread o_o
Do we want the new owners to change the OP system, so that whenever a side starts to lose, the devs will step in and restore 'balance' or would we prefer more content so that everyone gets something new?