Does your account have to be active to post? I can access the forum as anonymous but not when I am logged in (with my former account)
wow, its been a while. Hi everybody!
For those who don't know me, I am an almost-x-ryzom player (kyrix from the Darkmoor Rangers
that found out only recently that nevrax is in "trouble" and ryzom.org wants to GPL the code. I was very excited about this, but was somewhat shocked when I saw how many players are against it.
First let me clear what I consider are some misconceptions on what GPL is or is not. The GPL license is both OPENSOURCE and FREE (as in freedom and beer). The GPL applies to software code, the equivalent for artwork, story, etc... would be a creative commons license.
The GPL states that you can use the software, modify it, and redistribute it, but if you redistribute, you also have to distribute the code (with the changes you've made, that is)
The GPL in it's current version (v.2) does not cover distribution of code over networks, as the affero license does, for example (
http://www.affero.org/oagpl.html).
In practise, this means that if the ryzom code is GPL'd, I could take the ryzom code, modify the game, add functionality, change the world upside down. I can create a company, host the game on my servers, and distribute my new "ryzom client" with its code. But I don't HAVE to distribute the server code.
In other words, "freeing" the ryzom code with the GPL does not prevent a company from taking the code, making an exceptional game BASED on that code, call it whatever it wants (might not have anything to do with atys at all), and make a sucessfull game while making a lot of money with the subscriptions. The client would be free, of course. If the company is not evil, it will give code "back" to the community, or small contributions. That doesn't mean they have to free their artwork and story either.
What does this mean for the gaming world, and the FSF in particular?
Making a game like WoW, Ryzom, etc... takes a lot of effort. It's a lot of code, that takes several professional full time employed programmers XXXXXX man-hours to develop. Opensource and free projects move slowly in this area, most volunteers might be very good programmers, but have to work too, and you can't get much done in your "free time", and there has been little commercial interest behind these projects, like there is behind other sucessfull opensource projects like linux, firefox, apache, etc...
But the opensource and free game scene could change dramatically if ryzom becomes opensource. Dozens of COMPANIES with great ideas could use it as their BASE code to make a NEW game. Some might fail, some might be the game of our dreams, a lot of good ideas that are normally lost can be possible because the code base that is there saves a lot of money and time.
In my opinion, that is the main reason why the FSF has made such a substantial pledge, because there is much value to what this could bring to the FSF world. Damn, since I left ryzom I have been thinking of an extremely cool game I bet most ryzom people would love, but out of my reach (I am a lazy developer, i have no money, and I am a terrible businessman, so what can i do?) but could be in reach now, as for many other people with cool ideas...
And this will benefit all gamers, enabling more people to compete in the gaming market will improve game play in general.
But how does this effect the ryzom GAME and COMMUNITY?
I would say the future is then very uncertain. I am not sure what the ryzom.org people want or can do. They might create a company, take over the servers, continue with the existing subscriptions and try to continue to develop the Ryzom game. They would be in exactly the same position as Nevrax today, little money and lots of work to do, except that they might draw the attention and work of many volunteers. Coders, geeks or just normal people to help out with paperwork, artwork, or whatever. With the whole GPL and Free buzz out there, some sponsors might provide the server infrastructure. Opensource companies like redhat or IBM might be interested in contributing. Don't think opensource or free means some geeks with no work and too much free time working unprofessionally. Some opensource projects might be, but others or very very professional and successful (both by use as moneywise)
Would it be better for a company to take over? In my opinion, no. For both the FSF as the ryzom community. In my experience, when a good project is in the hands of the opensource community, the projects normally advance faster and better, but most of all they have the community in mind, which you cannot say of every company. If a big company buys ryzom, it will drop it as fast as it picked it up if it doesnt bring ENOUGH profits. Besides all the cool games that might be coming our way...
I wanted to continue this post, but auriane (she say hello to all of u too) wants to go to bed...
good night atys...
kyrix